安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Defensively to cut of access to hostile empires.
Agressively to cricumvent positions that would otherwise hidner access to a taget empire or to withhold their expected support of allies.
Economicly cut of systems we do not need and use up efficiency or to create better conditions for trade whatever that may entail.
Artisticly to make nice looking shapes.
others i did not think of ....
Point being, at least some of this could be estemations on when an AIs would use it to their advantage.
I am though completly unaware if just by comparing strength of empires, and identifying useless systems that would be enough to create a list of systems that should or should not be connected for the AI and if that would lead otherwise to problems i did not factor in.
I recommend this be applied. Increasing cost of the base structure to compensate for the lost intermediary step.
Thank you for restoring/maintaining this mod.