Stellaris
Hyperlane Modification
74 件のコメント
Syze 10月2日 7時12分 
works perfectly fine for me on current patch.
SpartanAVG 9月28日 13時09分 
Could you updated to the latest version? Apparently is not working sometimes with the latest patches, Thx in advance, one of the best mods added to stellaris so far.
kinngrimm 9月2日 15時40分 
There are several strategies for using this.
Defensively to cut of access to hostile empires.
Agressively to cricumvent positions that would otherwise hidner access to a taget empire or to withhold their expected support of allies.
Economicly cut of systems we do not need and use up efficiency or to create better conditions for trade whatever that may entail.
Artisticly to make nice looking shapes.
others i did not think of ....

Point being, at least some of this could be estemations on when an AIs would use it to their advantage.
I am though completly unaware if just by comparing strength of empires, and identifying useless systems that would be enough to create a list of systems that should or should not be connected for the AI and if that would lead otherwise to problems i did not factor in.
GDI_JeffL 8月11日 11時39分 
Doesn't requiring gateway tech make it kinda useless, just build two gateways. I suppose it could still be useful to create a defensive choke point by removing a hyperlane
ItsChugg  [作成者] 8月7日 11時12分 
AI cannot use it! I don't see a good way to make AI create or destroy lanes without it being pretty much completely random.
alos 8月6日 21時35分 
Question: Is this weighted to let AI research it? And do they know how to use it, if they do? Is there a risk of them accidentally building the stations and destroying or creating lanes at random lol?
swboy2021 8月2日 19時56分 
@M3veronMast3r That data is hardcoded into the mod. Paradox has no knowledge of what works or doesn't with their game, it just means that the Mod Author hasn't updated that part of their code to tell paradox that it works with 4.0.
M3veronMast3r 6月29日 10時02分 
The Mod says it's not compatible with 4.0 and the last compatible version was 3.14 (in the playsets and mod menu in the paradox launcher that opens after starting the game)
Sypher_77 6月21日 18時00分 
so i guess i need the utopia dlc before i can use this mod??
Rekhyt 5月19日 11時01分 
Yep works just fine, even with the new DLC and its new origin :)
ItsChugg  [作成者] 5月7日 23時04分 
Should work perfectly fine for 4.0!
ConfusedAsian 5月7日 19時50分 
pls update to 4.0
The Next Decade 4月20日 9時52分 
I wish there was a way to plop down an event whenever that happens. It feels appropriate that an experimental technology like this would sometimes fizz out and break.
ItsChugg  [作成者] 4月14日 20時33分 
Unfortunately that is a base game issue. If your hyperlanes are too long or you attempt to make a hyperlane to a special system (such as the L-Cluster) the game will remove it.
Soren Hero 4月14日 9時15分 
Mod is awesome! I noticed a recurring bug, and was wondering if you could help. Sometimes, when I activate a hyperlane, it will sometimes remove the hyperlane after a few in game days, usually the longer ones, but not always. It appears to happen more often when crossing multiple hyperlanes.
ItsChugg  [作成者] 4月8日 21時12分 
@Joca Seems I messed up when trying to remove the intermediate stage. Rolled back the mod for now, should be fixed.
Joca 4月8日 19時51分 
for some reason it isnt working anymore and i don't know why, cant build past first stage
ItsChugg  [作成者] 4月7日 16時42分 
Unfortunate, but I'm glad you solved the situation!
Yourmomu 4月7日 7時20分 
I'm a fool. It was ACOT and its supertensile megstructure system. I didnt realize it worked on all megastructures.
Yourmomu 4月7日 7時14分 
oh nvm its not this mod, ALL of my megastructures are janked up.
Yourmomu 4月7日 6時57分 
in the megastructure build menu, The UI is telling me that construction of one of the generators is 41k days and 20k days activation. Ill uninstall and reinstall the mod to see if it fixes it and somehow the file got messed up. I have screenshots if you want them though. @ItsChugg
ItsChugg  [作成者] 4月6日 14時32分 
@Yourmomu I'm not sure why it's taking you 6k days to build it. The base files claim it takes 720 days per stage.
ItsChugg  [作成者] 4月6日 14時30分 
@Gauntlet I'm going to be updating the mod and taking your advice. I've removed the intermediate step, which means all total construction will go faster.
ItsChugg  [作成者] 4月6日 14時24分 
@昵哈哈哈 I'll have to check. I ported the mod over without changing too much other than the localization, but if you or others have any recommendations for balancing, I'm happy to take suggestions.
ItsChugg  [作成者] 4月6日 14時21分 
@Yourmomu Very strange.. I'm not sure why it's so slow for you, but I'll try to release a fix soon once I figure out the issue.
Yourmomu 4月5日 19時17分 
I used the console command to grant myself the tech pretty much at the very start of the game and took megastructure build speed perks subsequently after noticing it was so slow. I am not on the beta.
昵哈哈哈 4月5日 1時59分 
Compared to technology requirements, cost and construction time, hyperline should be better than stargate, otherwise why not directly create stargate.
ItsChugg  [作成者] 4月4日 17時55分 
Would you happen to be in the beta by chance? If not, what stage of the game are you in, and did you JUST research it, any other mods, etc..?
Yourmomu 4月4日 12時06分 
The hyperlane generators/isolators/removers are taking upwards of 6k days to advance a single state or to construct. Is the speed of which they are built tied to megastructure build speed, or is the build speed tied to something else?
ItsChugg  [作成者] 2月10日 6時58分 
You *might* need the Utopia DLC? I've always had all the DLC, buying them the moment they came out, so I wouldn't know off the top of my head. You need the ability to build megastructures.
WolfieZ 2月9日 15時33分 
Do i need all dlcs for the research to appear? i was end game with both listed needed researches for a good amount of time and I can never get the research to show up?
ItsChugg  [作成者] 2月7日 3時45分 
AI is not capable of using this, so you don't have to worry!
Siberian Frontier 2月4日 4時47分 
I hope AI can't use it?
Duros001 1月18日 7時15分 
Thank you so much :D
ItsChugg  [作成者] 1月17日 16時46分 
Sure thing! It's "tech_hyperlane_generation". Make sure you give yourself "tech_gateway_activation" and "tech_mega_engineering" as well, otherwise you won't be able to build them.
Duros001 1月17日 16時34分 
Loving the mod. I'm playing a weekly mutliplayer game, and woukd love to know the Tech ID so my players can start with this tech (using console commands) :D
Gauntlet 1月12日 10時47分 
I just managed to tweak this mod to remove the intermediary construction stage for each structure type, and I find the reduced micro a significant improvement.

I recommend this be applied. Increasing cost of the base structure to compensate for the lost intermediary step.

Thank you for restoring/maintaining this mod.
\ / Noctazar \ / 2024年12月23日 14時44分 
At the end of every year, the game began to remove all hyperlane changes I've made in the galaxy, idk what happened...
KARA | Z 2024年12月6日 21時27分 
.... so use this with gates... this is like a big super tactic over space control.
ItsChugg  [作成者] 2024年11月20日 8時43分 
I'm reading that comment now and realized I didn't actually explain what I forgot, lol. I forgot to port over a portion of the localisation from the Hyperlane Isolator mod.
ItsChugg  [作成者] 2024年11月20日 2時48分 
Thanks for pointing that out. I checked the localisation and it seems I forgot to port over the events localisation (the pop ups) to the mod. All localisation files have been updated and the issue should be fixed.
Grumpy Yukichi 2024年11月19日 15時21分 
I'm noticing some localisation lines missing. Building the Hyperlane Isolator Site brings up "hyperlane_nuke.101.name" and "hyperlane_nuke.101.desc", for example.
ItsChugg  [作成者] 2024年11月16日 23時20分 
This mod should be compatible with any mod, so long as it doesn't add the same things as this. So as far as I know, the only incompatible mods are the two prior mods before this fork, and NSC2/NSC3.
obione69 2024年11月15日 21時10分 
do you think your mod will conflict with others? i mostly just run ZoFE or the grey tempest
ItsChugg  [作成者] 2024年11月13日 21時17分 
@Blackouto000 I dabbled with NSC2 in the past, if that hasn't changed then they should practically be the same. If you're using NSC2 or NSC3, I'd recommend against using this mod due to incompatibility issues.
Blackouto000 2024年11月13日 18時07分 
What's the difference between this and NSC3's own hyperlane modification?
Apocrypha 2024年11月13日 14時50分 
Behold the GOAT is returned to us.
♦Semaru♦ 2024年11月13日 8時42分 
@ItsChugg Localization is working fine. Thx!
TheGrandN 2024年11月13日 6時04分 
Great mod! Back in the ancient times I used one of the forks for ancient Stellaris. Nice to see an updated one! :lunar2019coolpig:
ItsChugg  [作成者] 2024年11月13日 5時47分 
@Commander Ashfield I appreciate (and accept) your apology. I wasn't sure of your intentions so I just assumed you were advertising it.