Total War: WARHAMMER III

Total War: WARHAMMER III

Tech-Tree Compilation Submod
47 Comments
Doland 22 Aug @ 6:31am 
Hey friend, thanks for trying to help but this doesn't help the overlap, I tried with enabled and disabled KoKa-KoJla submod I also tried changing the pixel offset but the overlap still remains the same, going to have to wait for someone to step in and create a compatch :)
ChopChop  [author] 21 Aug @ 9:02am 
Ok, so i looked into SFO. The overlapping technologies i think are new so they arent present in KoKa-KoJla submod. To fix it until they come back you have to:
- open SFO
- go to table "technology_nodes_tables -> SFO_tech"
- in the search bar type exactly "emp_tech"
- this will leave you with 38 technologies lines
- in column 7 named "Tier" most of them will have value of 11 or 12
- select this column and "Rewrite selection", select "is math operation" and type in "{X}+20"
- this will move all this technologies 20 tiers to the right
- save SFO to data so it wont update your change, or create a submod with this overwrite :steamthumbsup:

*sorry i had to edit this comment as i was writing skills and not tech
Doland 21 Aug @ 8:33am 
Hey friend, I've followed your suggestions, unfortunately they did not help. I think these overlaps come from Tech Tree Compilation clashing with SFO and then with Elspyth's tech. I know nothing of mods so I guess I'll have to wait for someone good at modding to step in. Screenshots FYI https://imgur.com/a/0JiFYbH
ChopChop  [author] 21 Aug @ 8:13am 
all 3 mods Load order by default is ok in MM, but only when you untick those 2 boxes
ChopChop  [author] 21 Aug @ 8:12am 
Hello friend, thank you for the good word :WH3_clasp: I am sorry but i wouldnt know how to deal with SFO and balancing tech as am not familiar that much with SFO. However i opened the submod you mentioned by KoKa-KoJla's and to fix your issue it may be a case of an easy fix.
Open the submod in RPFM:
(Decky) Tech-Tree Compilation SFO Submod [SFO 1.36 Update]
Open dependency manager and untick the 2 checkboxes there:
true WH3_Tech-tree_Combination_decky.pack
true sfo_grimhammer_3_main.pack

i think it should be
false WH3_Tech-tree_Combination_decky.pack
false sfo_grimhammer_3_main.pack

as this causes weird Load Order behavior that you cannot adjust manually. Try doing this and then play with Load Order in MM :steamthumbsup:
Doland 21 Aug @ 7:41am 
Looks like SFO compatch is outdated, techs overlap, original uploader MIA, can you do anything about it king ?
Kane Beckett 16 Aug @ 12:47pm 
Thank you!
墨倾无垠 13 Aug @ 5:55pm 
my friend, i would be appreciate it if you add this mod into this Compilation Submod :帝国额外科技购买v1.1
ChopChop  [author] 11 Aug @ 3:30am 
I had to update script in the submod but thats now done and should be working :steamthumbsup:
ChopChop  [author] 11 Aug @ 3:08am 
@墨倾无垠 I updated it 2 days ago
墨倾无垠 10 Aug @ 9:22pm 
mate, waiting for Sigmar's Heirs lite update
ChopChop  [author] 10 Aug @ 9:14am 
MOD UPDATED :steamthumbsup:
- no factions added this time, just updating after long break. thanks for all suggestions - they will all be taken under account :WH3_skragHapp:
[BRE] Humbert "Le Frog" 22 Jul @ 12:30am 
no updates?
Iggy 10 Jul @ 5:21pm 
Also agree with Tomb Kings Extended and Arkhan the Black Expanded, alongside SFO. Would be a god-send
墨倾无垠 23 Jun @ 8:14am 
still work?
Ciaphas Cain 9 May @ 6:53am 
deffo agree for Tomb Kings Extended, and doubly so Arkhan the Black Expanded
Cthulhu The 3rd 21 Apr @ 5:00pm 
As someone mentioned below, would be great to have this work with Tomb Kings Extended, and doubly so Arkhan the Black Expanded. There was a one that did this for both and SFO, but that one is out of date as is the patch to make Arkhan and TKE work together with SFO.
teo-lost2 17 Apr @ 10:07am 
@ChopChop
Support for Tomb Kings Extended too?
ye 30 Mar @ 6:54pm 
can you add support for lustria rising please?
Moodi! 18 Mar @ 3:09am 
this is such a great mod :D is it possible to somehow combine Mixu's mousillon with this tech mod?
ChopChop  [author] 1 Mar @ 7:15am 
I have added the link to description :steamthumbsup:
ChopChop  [author] 1 Mar @ 4:38am 
Im afraid not, there is already extensive and updated submod for Decky's Tech-Tree & SFO:

(Decky) Tech-Tree Compilation SFO Submod [SFO 1.35 Update]
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2979155544
与混沌卵左艾一整天 28 Feb @ 10:23pm 
If possible, could support for SFO be added?
ChopChop  [author] 28 Feb @ 12:09pm 
@总把流年当儿戏 Submod updated, fixed Kislev :steamthumbsup:
nadal.kenlyl 31 Jan @ 8:14pm 
If you could add support for "Lustria Rises" by Conflagration that would be cool. Thanks!

https://gtm.steamproxy.vip/workshop/filedetails/?id=2940793412
ChopChop  [author] 31 Jan @ 4:47pm 
you mean you have enabled:
sfo
this submod
tech tree compilation
and you cannot upgrade the empire priest building to tier 2?
Maxwilbub 31 Jan @ 4:25pm 
is there any way to make this compatible with sfo? for some reason, the second tier sigmar temple does not appear with it.
Helion Halion 23 Jan @ 6:25am 
No you are not busy working you are busy being awesome
ChopChop  [author] 23 Jan @ 4:43am 
i am currently quite busy working on another skills mod, but when i will be done i promise to come back to this submod and try to add all submotted mods :WH3_clasp: thanks guys
A Sad Kitty 22 Jan @ 6:18pm 
Hopefully blessed bretonnia will be added here too! :steamhappy:
总把流年当儿戏 20 Jan @ 6:49am 
Kislev Tech-Tree is incompatible with “合邦就能用 confiderating you can get” ,please take a look
Zelsaard 19 Jan @ 8:27pm 
Hey Chop, thanks for all of your work on mod compatibility over the years. Super happy to see this one added to the list.

Would love to see support for:
1) Arkhan the Black: Expanded (the submod for that with the tech-tree comp has been broken for ages)
2) Integrating Tomb Kings: Extended (that submod is up-to-date, but it'd be nice to integrate it in)
3) The Great Ogre-Haul

If I think of any more, I'll drop them here.

Thanks again for all of your great work!
Kane Beckett 18 Jan @ 3:35pm 
Is there a load order? Or do I have to download the other mods "Multifaction" and "Bretonnia" too? Its crashing my game during the loading screen.
ChopChop  [author] 18 Jan @ 1:31pm 
thanks appreciate it
Roman 18 Jan @ 9:46am 
Thank you Brother
ChopChop  [author] 16 Jan @ 4:21am 
thank you :WH3_clasp: the technology is here hehe
Helion Halion 15 Jan @ 11:22pm 
I'm gonna be the first one to give a reward to this great thingy :>
This is not a mod but an idea, now modder can make tech mod without caring about compatibility xD
CheesyRamen 15 Jan @ 7:23pm 
Could you look into adding Lost and Found: Sigvald to this? I've been really interested in it but held off bc it alters the tech tree.
ChopChop  [author] 14 Jan @ 7:22pm 
i think it will be possible to add more mods to this submod as i updated the mod with now supported 6 different mods. this submod will work with and without any of listed mod enabled. i will take a look at all mentioned mods in the comments at one point and also try to add to this submod :steamthumbsup: pls resub
Phukface 7 Nov, 2024 @ 3:35am 
Any chance you'd be willing to do an updated version of tech tree submod for the arkhan expanded mod? The tomb kings extended has a submod for the tech tree comp thats old but still works but it seems that's not the case for Arkhan
SageHashirama 7 Nov, 2024 @ 1:25am 
thanx man
Chinag 3 Nov, 2024 @ 3:08pm 
aah, didnt realise!
ChopChop  [author] 3 Nov, 2024 @ 3:02pm 
The Bretonnia submod was broken thats why i made this new one here :steamthumbsup:
ChopChop  [author] 3 Nov, 2024 @ 3:01pm 
The ogre submod is still working, its just using reference to old mod.

https://i.imgur.com/Tdv4P9z.jpeg
https://i.imgur.com/f2aaVIP.jpeg

im not checking the malus sorry
ChopChop  [author] 3 Nov, 2024 @ 2:27pm 
pls send link i can take a look if its possible:steamthumbsup:
Chinag 3 Nov, 2024 @ 2:24pm 
Will you do the Ogre Overhaul one too? There was a mod for that, but that still refers to the old Tech Tree mod