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@一眼丁真 No sorry pal, please ask on SFO discord
- open SFO
- go to table "technology_nodes_tables -> SFO_tech"
- in the search bar type exactly "emp_tech"
- this will leave you with 38 technologies lines
- in column 7 named "Tier" most of them will have value of 11 or 12
- select this column and "Rewrite selection", select "is math operation" and type in "{X}+20"
- this will move all this technologies 20 tiers to the right
- save SFO to data so it wont update your change, or create a submod with this overwrite
*sorry i had to edit this comment as i was writing skills and not tech
Open the submod in RPFM:
(Decky) Tech-Tree Compilation SFO Submod [SFO 1.36 Update]
Open dependency manager and untick the 2 checkboxes there:
true WH3_Tech-tree_Combination_decky.pack
true sfo_grimhammer_3_main.pack
i think it should be
false WH3_Tech-tree_Combination_decky.pack
false sfo_grimhammer_3_main.pack
as this causes weird Load Order behavior that you cannot adjust manually. Try doing this and then play with Load Order in MM
- no factions added this time, just updating after long break. thanks for all suggestions - they will all be taken under account
Support for Tomb Kings Extended too?
(Decky) Tech-Tree Compilation SFO Submod [SFO 1.35 Update]
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2979155544
https://gtm.steamproxy.vip/workshop/filedetails/?id=2940793412
sfo
this submod
tech tree compilation
and you cannot upgrade the empire priest building to tier 2?
Would love to see support for:
1) Arkhan the Black: Expanded (the submod for that with the tech-tree comp has been broken for ages)
2) Integrating Tomb Kings: Extended (that submod is up-to-date, but it'd be nice to integrate it in)
3) The Great Ogre-Haul
If I think of any more, I'll drop them here.
Thanks again for all of your great work!
This is not a mod but an idea, now modder can make tech mod without caring about compatibility xD