Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Building: Bastions, Forts & Gates | Military Submod
7 Comments
ChopChop  [author] 10 Oct @ 9:15am 
MOD UPDATED :steamthis:
Added support to remaining 12 factions - now all 24 are supported by this mod.
ChopChop  [author] 4 Oct @ 3:15pm 
Mod updated with new thumbnail :WH3_arsebelcher:
ChopChop  [author] 23 Sep @ 5:47am 
Im changing the name of this mod to align it with the rest of mods in this series of my releases from "Additional Buildings: XYZ" to "Expanded Building: XYZ". Check out all my mods from this series in pinned collection "All released mods" :steamthumbsup:
ChopChop  [author] 8 Aug @ 7:40am 
Mod updated :steamthumbsup:
ChopChop  [author] 9 Nov, 2024 @ 7:03am 
New submod adding buildings to all regions released:

[Submod] Additional Buildings: Bastions, Forts & Gates + Province Expansion
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3362300749
NoSkill 4 Nov, 2024 @ 9:35am 
That makes a lot of sense.

I wondered why fortresses didn t have proper recuitment, if they were the most militarized places
ChopChop  [author] 1 Nov, 2024 @ 4:05pm 
Added garrison buildings + released another submod thats adding economy chains and same garrison buildings (no overlap when enabled together) :steamthumbsup:

[Submod] Additional Buildings: Bastions, Forts & Gates - Full Economy Sets
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3358479174