Total War: WARHAMMER III

Total War: WARHAMMER III

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Expanded Building: Bastions, Forts & Gates | Province Submod
   
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File Size
Posted
Updated
511.605 KB
8 Nov, 2024 @ 1:58pm
10 Oct @ 9:14am
6 Change Notes ( view )

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Expanded Building: Bastions, Forts & Gates | Province Submod

In 10 collections by ChopChop
The Skaven: Immortal Empires Expanded | IEE 6.3+
213 items
The Dwarfs: Immortal Empires Expanded | IEE 6.3+
211 items
The Empire: Immortal Empires Expanded | IEE 6.3+
215 items
The Bretonnia: Immortal Empires Expanded | IEE 6.0
209 items
ChopChop's Workshop: All Released Mods
63 items
The Wood Elves - Immortal Empires Expanded | IEE 6.3+
222 items
ChopChop's Workshop: Building Mods
23 items
Core: Buildings, Garrisons & Landmarks | Immortal Empires Expanded
36 items
The Kislev - Immortal Empires Expanded | IEE
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The Chaos Dwarfs - Immortal Empires Expanded | IEE
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Description

This is a submod to my mod: Additional Buildings: Bastions, Forts & Gates and it requires it enabled to work.

This submod is adding all new custom buildings to all regions I created in order to compose the Fort/Gate buildings sets in main mod:
  • Smith/Carpenter/Workshop
  • Worship/Corruption
  • Tavern/Public order
  • Small economy building
  • Roads
  • Special semi-landmark "discovery" buildings

Depending on the factions - some required less (ie. High Elves), some others more (ie. Empire) custom buildings to compose this theme that I chose for the Forts & Gates (and further also to Bastions).

This submod is adding all this custom buildings to all provinces.

Some of the buildings are available only in the province capital to keep it balanced without changing the effects.

Check the table below with all added buildings and Major / Minor City availability.



FACTION
MAJOR SETTLEMENT ONLY (Province Capital)
MAJOR + MINOR SETTLEMENTS (All Regions)
BRETONNIA
HUNTER
ROADS
CHEESE
CHAOS DWARF
DOZERS
MINES
DARK ELVES
BLOODWINE VINEYARD
BLOODWINE FOUNTAIN
DWARFS
TRADERS
GUILDS
PATROLS
EMPIRE
ACADEMY
HUNTER
CHEESE
SMITH
GREENSKINS
STINKYPOO
SHROOMS
HIGH ELVES
DREAMWINE VINEYARD
ROADS
KISLEV
CONCLAVE
TRACTS
SKAVEN
COUNCIL
LOOTERS
TUNNELS
VAMPIRE COUNTS
DESACRATED TEMPLES
CURSED FIELDS
WOOD ELVES
AMBUSH
ROADS
4 OUTPOST BUILDINGS
CATHAY
- IN PROGRESS -
ROADS
VAMPIRE COUNTS
- IN PROGRESS -
ROADS
DAEMONS OF CHAOS
- IN PROGRESS -
ROADS
WARRIORS OF CHAOS
- IN PROGRESS -
ROADS
TZEENTCH
- IN PROGRESS -
ROADS
SLAANESH
- IN PROGRESS -
ROADS
KHORNE
- IN PROGRESS -
ROADS
NURGLE
- IN PROGRESS -
ROADS
OGRE KINGDOMS
- IN PROGRESS -
ROADS
NORSCA
- IN PROGRESS -
ROADS

More buildings will be added as i will be working on the main mod.


chopchop workshop chop chop expanded expansion additional buildings
18 Comments
ChopChop  [author] 22 Oct @ 4:51am 
Thanks bud 👊 Which of my mods would you like to see in a compilation? I have quite a lot of them so can give a list. I greatly appreciate the community and this could help me determine what community would like 🙏
Nukular Power 21 Oct @ 9:44pm 
very cool, as always :) One day, there will be compilation...
ChopChop  [author] 10 Oct @ 9:19am 
MOD UPDATED :steamthis:
Added support to remaining 12 factions - now all 24 are supported by main mod.
The new buildings are now supported by this submod for 10 with new building: ROADS
ChopChop  [author] 4 Oct @ 3:15pm 
Mod updated with new thumbnail :WH3_arsebelcher:
ChopChop  [author] 23 Sep @ 5:47am 
Im changing the name of this mod to align it with the rest of mods in this series of my releases from "Additional Buildings: XYZ" to "Expanded Building: XYZ". Check out all my mods from this series in pinned collection "All released mods" :steamthumbsup:
ChopChop  [author] 8 Aug @ 7:42am 
Mod up to date :steamthumbsup:

@Morgul Yes AI can and will build them

@Wisp Yes
Morgul 31 Jul @ 10:26am 
Very interesting, can the AI build those aswell ?
Wisp 7 May @ 2:50pm 
Is this still usable?
Revjak 31 Dec, 2024 @ 2:24pm 
And the hunter only affects the current region, so always only the region of the provincial capital. Is that intended?
Revjak 31 Dec, 2024 @ 2:22pm 
I believe the roads are already effective province-wide. At least that is what the description of the building says