Stellaris

Stellaris

Little Tee's Cities
65 Comments
alankraskow 5 Aug @ 11:34am 
@snackerfork does this happen without the mod active with vanilla cityscapes?
snackerfork 4 Aug @ 8:03pm 
Strange. Maybe they fixed the cause? I'll give it a try when I can.
Little Tee  [author] 3 Aug @ 4:31am 
@snackerfork - As I've said, I'm not able to replicate your issue, but I hope this small change fixes your issue. Probably won't fix existing savegames, but if I've understood the code correctly, it 'might' fix it for future games. I would greatly appreciate any further feedback you have.
alankraskow 2 Aug @ 11:19am 
@snackerfork does your issue occur without the mod active? Because I'm running games with this mod constantly and I'm using nest specifically very often, and I never seen this bug in my gameplays.
Little Tee  [author] 2 Aug @ 10:37am 
@snackerfork - I've done more than a few run throughs on observe and cannot replicate your issue. Not only am I not getting the can't build ships issue, but I've not seen even one random empire using any of my city styles. This includes primitives who have grown up and empires spawned by things like the federation origins. So idk.

Portraits WILL spawn if they have the right tags, so that's why that is happening, but I think ships, and for sure cities do not unless there is a mod telling them to do so. So I guess the answer to your problem is in the discussion thread of a different mod. Sorry I couldn't be more helpful, but the scope of this mod means that other things need to be compatible with it, rather than it needing to be compatible with them.
Little Tee  [author] 29 Jul @ 5:58pm 
@snackerfork - Yea, I get that. Thanks for the reply though. Don't worry about the test with just this mod, I'll investigate. Seems they changed something though because I never remember AI using anything from custom ships or cities, only portraits, even when setting them to random = yes.

As an aside, I am currently in the process of refining the 2 city styles that ported the ST: Infinite city styles (7th and 11th in the previews), as I've never really been happy with how they turned out.
snackerfork 29 Jul @ 12:02pm 
@Little Tee I was using way too many other mods to reasonably list (nearly 200 of them), but this was a new save game and I didn't have a custom empire. I can't speak to your mod specifically, but I also tested this behavior with only portrait mods enabled and the same thing happened to them. I can do a quick test with only this mod enabled if that's helpful?
Little Tee  [author] 27 Jul @ 5:02pm 
@snackerfork So 'Nest' should only be available for randoms through this mod if you are playing a reasonably old savegame, or if you made a custom empire with a previous version of this mod.

I set all of the others to randomized = yes but I thought that the AI wouldn't pick them because of how the game was coded. I guess either they changed that, or I just never noticed.

It's an obligatory question before I start messing with stuff: Are you using any other mods? (a list of all of them would be helpful)
snackerfork 11 Jul @ 7:59pm 
It might be a 4.0 bug since it also seems to be happening with shipsets and every portrait mod. No worries though, take your time!
Little Tee  [author] 11 Jul @ 7:15am 
I'm away for a good few weeks. It's very odd that random empires are using them. I can't really do anything until I get back in front of my PC. I think it will be an easy fix though.
snackerfork 7 Jul @ 10:45am 
For some reason random empires can spawn with these as a graphical culture, and since some of them are missing default_ship, those empires can't create any ships or ship templates (besides defense platforms.)

I noticed this with "tee_18" and "nest."
TropicRanger101 14 Jun @ 12:49am 
Are this mod compatible to Planetary Diversity?
♤ |_Pandora_| ♤ 3 Jun @ 11:38am 
Как же круто!
Little Tee  [author] 20 May @ 5:13am 
Sorry for two such quick updates. There was a small edit needed to the set in the second image. One of the buildings looked a bit out of place so I had to blend it in better with the rest. If you don't see the change, unsub and resub. Sometimes the workshop doesn't register such small changes.

Once I've got to 24 cities I plan to go back and refine all of the sets so that they blend in better with the planet backgrounds, but that's not going to be for a while.

Anyway, I hope the newer ones are to people's satisfaction.
Little Tee  [author] 14 May @ 11:28am 
@tilarium Correct
alankraskow 14 May @ 8:11am 
OMG, that's so neat ^^
tilarium 14 May @ 7:02am 
@little_tree wait… they finally put in a way to have city sets, ship sets, and portrait sets without having to have fall back versions of others?
Little Tee  [author] 14 May @ 5:34am 
for reference look at subterranean_01 and solarpunk_01
alankraskow 14 May @ 5:06am 
Awww class! I'm gonna use it for my mod too.
Little Tee  [author] 14 May @ 1:14am 
So in addition to the tag 'has_city_graphics = yes/no' in graphical_culture.txt, there is also a 'generate_shipset = no' tag in species_class.txt

Either I didn't see it or it was added with 4.0. Either way, there are now no 'ghost' shipsets in this mod
alankraskow 13 May @ 5:16pm 
@Little Tee hey, this mod is awesome! Thank you for update!

I have a suggestion for the "issue" with shipsets, I've send you friend request and can help you out with it. If you interested give me a shout :)
IFAKUrFace 13 Apr @ 11:57am 
Well done!
Commander Ashfield 13 Feb @ 7:24am 
@Sugar & Spice
They work fine for me.
Sugar & Spice 12 Feb @ 11:19pm 
These no longer seem to be working, no descriptor files...?
Beast-Storm 12 Feb @ 6:32pm 
This is a must have for any City Set mod for Stellaris hands down :)
Caesarscrown 28 Jan @ 11:46am 
Was looking for something like this for so long you. Thank you!
In 1t 2 Win It 13 Dec, 2024 @ 10:07am 
Beautiful art, my friend. Certainly will be putting this one to great use!
xDanilor 25 Nov, 2024 @ 9:06am 
Hello, I've created an Italian translation. I know there's not really much to translate but it was mostly a way for me to learn how to make translations. I'll move onto bigger projects next. Still, if you want you can add a link to my translation
SalmonFeet 2 Nov, 2024 @ 9:43pm 
Oh fair
I have always wanted to make a standalone mod for the ST; Infinite clothing
could never figure out how though
so if you do that i'll keep an eye out
Little Tee  [author] 2 Nov, 2024 @ 8:09pm 
@SalmonFeet - It's not. It's from Bronze Age Pre-FTL in ST: infinite. If I ever do anything serious with clothes, I'll probably upload them, but for now it seems silly to upload one piece of clothes.
SalmonFeet 2 Nov, 2024 @ 6:06pm 
@Little Tee what what mod adds the clothes?
Krieg Guardsman 2 Nov, 2024 @ 2:17am 
Based mod description. Looking forward for more.
TY 30 Oct, 2024 @ 8:18pm 
I'll add you so we can discuss further
Little Tee  [author] 30 Oct, 2024 @ 1:16pm 
@Teamson: Thanks. Yes, they do.
Teamson 30 Oct, 2024 @ 12:57pm 
Great job! Do they come with different levels of development?
Hajee 30 Oct, 2024 @ 8:37am 
Dope
Little Tee  [author] 30 Oct, 2024 @ 7:31am 
@RMD🦆cc: I'd need a little more info, but sure, I'll give it a go.
TY 30 Oct, 2024 @ 6:06am 
Buildings. Maybe weapons too.
Little Tee  [author] 30 Oct, 2024 @ 4:06am 
Regarding requests, I'll see what I can come up with.

@RMD🦆cc - what kind of icons?
NotEnoughLigh_t1 30 Oct, 2024 @ 2:59am 
primitive city sets are very underated, could you make 2 which includes pre industrial and post industrial ones? maybe variations for post industrial like a steampunk archictecture, even the 20th century style buildings
TY 29 Oct, 2024 @ 9:46pm 
You got skills. Could I ask your help in making icons, please?
The_Illusive_Man22 29 Oct, 2024 @ 7:35pm 
The cities are well done, i will give you a prize for that. Also, cna you make a "Solar Punk-ish" type of city. I mean, futurism with some nature? - Something like Vekta City from Killzone Shadowfall as a reference?
J HOL3 29 Oct, 2024 @ 7:35pm 
good on you for not using producing a.i vomit copy paste content ur process seems authentic and explorative. these r all quite fun !
Little Tee  [author] 29 Oct, 2024 @ 2:24pm 
@Tolga: It's from Remastered Elves.
tilarium 29 Oct, 2024 @ 1:57pm 
Awesome new city additions! Don't get many new ones anymore, people don't seem to interested in making them.
Toto ✙ 29 Oct, 2024 @ 11:24am 
nice mod where can i get the protrait ?
Odin 29 Oct, 2024 @ 8:13am 
Just wanted to say I love the bluntness of the questions. Very based. Also great mod thanks!
Little Tee  [author] 29 Oct, 2024 @ 3:58am 
@RMD🦆cc

A combination of Time, Gimp, Photoshop, Google, and also some help from AI.

At least one style (Image 5) is made from various building images already in the Stellaris files. I plan to refine that one a little - shading, saturation, and so on, and also make a few more using this method.

Another (Image 6) was taken from a city style in ST: Infinite, and if I'm honest, is the one I'm least happy with. I tried with the Romulan, Klingon, Federation, and Cardassian styles from that game, but they just don't 'feel' right, so I won't be converting those.

Finding or generating cool images is easy. Finding the 'right' images and then cutting and editing, and making them fit well into the game, not so much.

It's not a simple case of AI gen, copy, paste, upload, and I thank people for their nice comments.
TY 29 Oct, 2024 @ 2:00am 
These look great! How did you make them?
Jediknight0341 28 Oct, 2024 @ 6:00pm 
These are pretty cool, hope you make more soon