Stellaris

Stellaris

Little Tee's Cities
65 kommentarer
alankraskow 5. aug. kl. 11:34 
@snackerfork does this happen without the mod active with vanilla cityscapes?
snackerfork 4. aug. kl. 20:03 
Strange. Maybe they fixed the cause? I'll give it a try when I can.
Little Tee  [ophavsmand] 3. aug. kl. 4:31 
@snackerfork - As I've said, I'm not able to replicate your issue, but I hope this small change fixes your issue. Probably won't fix existing savegames, but if I've understood the code correctly, it 'might' fix it for future games. I would greatly appreciate any further feedback you have.
alankraskow 2. aug. kl. 11:19 
@snackerfork does your issue occur without the mod active? Because I'm running games with this mod constantly and I'm using nest specifically very often, and I never seen this bug in my gameplays.
Little Tee  [ophavsmand] 2. aug. kl. 10:37 
@snackerfork - I've done more than a few run throughs on observe and cannot replicate your issue. Not only am I not getting the can't build ships issue, but I've not seen even one random empire using any of my city styles. This includes primitives who have grown up and empires spawned by things like the federation origins. So idk.

Portraits WILL spawn if they have the right tags, so that's why that is happening, but I think ships, and for sure cities do not unless there is a mod telling them to do so. So I guess the answer to your problem is in the discussion thread of a different mod. Sorry I couldn't be more helpful, but the scope of this mod means that other things need to be compatible with it, rather than it needing to be compatible with them.
Little Tee  [ophavsmand] 29. juli kl. 17:58 
@snackerfork - Yea, I get that. Thanks for the reply though. Don't worry about the test with just this mod, I'll investigate. Seems they changed something though because I never remember AI using anything from custom ships or cities, only portraits, even when setting them to random = yes.

As an aside, I am currently in the process of refining the 2 city styles that ported the ST: Infinite city styles (7th and 11th in the previews), as I've never really been happy with how they turned out.
snackerfork 29. juli kl. 12:02 
@Little Tee I was using way too many other mods to reasonably list (nearly 200 of them), but this was a new save game and I didn't have a custom empire. I can't speak to your mod specifically, but I also tested this behavior with only portrait mods enabled and the same thing happened to them. I can do a quick test with only this mod enabled if that's helpful?
Little Tee  [ophavsmand] 27. juli kl. 17:02 
@snackerfork So 'Nest' should only be available for randoms through this mod if you are playing a reasonably old savegame, or if you made a custom empire with a previous version of this mod.

I set all of the others to randomized = yes but I thought that the AI wouldn't pick them because of how the game was coded. I guess either they changed that, or I just never noticed.

It's an obligatory question before I start messing with stuff: Are you using any other mods? (a list of all of them would be helpful)
snackerfork 11. juli kl. 19:59 
It might be a 4.0 bug since it also seems to be happening with shipsets and every portrait mod. No worries though, take your time!
Little Tee  [ophavsmand] 11. juli kl. 7:15 
I'm away for a good few weeks. It's very odd that random empires are using them. I can't really do anything until I get back in front of my PC. I think it will be an easy fix though.
snackerfork 7. juli kl. 10:45 
For some reason random empires can spawn with these as a graphical culture, and since some of them are missing default_ship, those empires can't create any ships or ship templates (besides defense platforms.)

I noticed this with "tee_18" and "nest."
TropicRanger101 14. juni kl. 0:49 
Are this mod compatible to Planetary Diversity?
♤ |_Pandora_| ♤ 3. juni kl. 11:38 
Как же круто!
Little Tee  [ophavsmand] 20. maj kl. 5:13 
Sorry for two such quick updates. There was a small edit needed to the set in the second image. One of the buildings looked a bit out of place so I had to blend it in better with the rest. If you don't see the change, unsub and resub. Sometimes the workshop doesn't register such small changes.

Once I've got to 24 cities I plan to go back and refine all of the sets so that they blend in better with the planet backgrounds, but that's not going to be for a while.

Anyway, I hope the newer ones are to people's satisfaction.
Little Tee  [ophavsmand] 14. maj kl. 11:28 
@tilarium Correct
alankraskow 14. maj kl. 8:11 
OMG, that's so neat ^^
tilarium 14. maj kl. 7:02 
@little_tree wait… they finally put in a way to have city sets, ship sets, and portrait sets without having to have fall back versions of others?
Little Tee  [ophavsmand] 14. maj kl. 5:34 
for reference look at subterranean_01 and solarpunk_01
alankraskow 14. maj kl. 5:06 
Awww class! I'm gonna use it for my mod too.
Little Tee  [ophavsmand] 14. maj kl. 1:14 
So in addition to the tag 'has_city_graphics = yes/no' in graphical_culture.txt, there is also a 'generate_shipset = no' tag in species_class.txt

Either I didn't see it or it was added with 4.0. Either way, there are now no 'ghost' shipsets in this mod
alankraskow 13. maj kl. 17:16 
@Little Tee hey, this mod is awesome! Thank you for update!

I have a suggestion for the "issue" with shipsets, I've send you friend request and can help you out with it. If you interested give me a shout :)
IFAKUrFace 13. apr. kl. 11:57 
Well done!
Commander Ashfield 13. feb. kl. 7:24 
@Sugar & Spice
They work fine for me.
Sugar & Spice 12. feb. kl. 23:19 
These no longer seem to be working, no descriptor files...?
Beast-Storm 12. feb. kl. 18:32 
This is a must have for any City Set mod for Stellaris hands down :)
Caesarscrown 28. jan. kl. 11:46 
Was looking for something like this for so long you. Thank you!
In 1t 2 Win It 13. dec. 2024 kl. 10:07 
Beautiful art, my friend. Certainly will be putting this one to great use!
xDanilor 25. nov. 2024 kl. 9:06 
Hello, I've created an Italian translation. I know there's not really much to translate but it was mostly a way for me to learn how to make translations. I'll move onto bigger projects next. Still, if you want you can add a link to my translation
SalmonFeet 2. nov. 2024 kl. 21:43 
Oh fair
I have always wanted to make a standalone mod for the ST; Infinite clothing
could never figure out how though
so if you do that i'll keep an eye out
Little Tee  [ophavsmand] 2. nov. 2024 kl. 20:09 
@SalmonFeet - It's not. It's from Bronze Age Pre-FTL in ST: infinite. If I ever do anything serious with clothes, I'll probably upload them, but for now it seems silly to upload one piece of clothes.
SalmonFeet 2. nov. 2024 kl. 18:06 
@Little Tee what what mod adds the clothes?
Krieg Guardsman 2. nov. 2024 kl. 2:17 
Based mod description. Looking forward for more.
TY 30. okt. 2024 kl. 20:18 
I'll add you so we can discuss further
Little Tee  [ophavsmand] 30. okt. 2024 kl. 13:16 
@Teamson: Thanks. Yes, they do.
Teamson 30. okt. 2024 kl. 12:57 
Great job! Do they come with different levels of development?
Hajee 30. okt. 2024 kl. 8:37 
Dope
Little Tee  [ophavsmand] 30. okt. 2024 kl. 7:31 
@RMD🦆cc: I'd need a little more info, but sure, I'll give it a go.
TY 30. okt. 2024 kl. 6:06 
Buildings. Maybe weapons too.
Little Tee  [ophavsmand] 30. okt. 2024 kl. 4:06 
Regarding requests, I'll see what I can come up with.

@RMD🦆cc - what kind of icons?
NotEnoughLigh_t1 30. okt. 2024 kl. 2:59 
primitive city sets are very underated, could you make 2 which includes pre industrial and post industrial ones? maybe variations for post industrial like a steampunk archictecture, even the 20th century style buildings
TY 29. okt. 2024 kl. 21:46 
You got skills. Could I ask your help in making icons, please?
The_Illusive_Man22 29. okt. 2024 kl. 19:35 
The cities are well done, i will give you a prize for that. Also, cna you make a "Solar Punk-ish" type of city. I mean, futurism with some nature? - Something like Vekta City from Killzone Shadowfall as a reference?
J HOL3 29. okt. 2024 kl. 19:35 
good on you for not using producing a.i vomit copy paste content ur process seems authentic and explorative. these r all quite fun !
Little Tee  [ophavsmand] 29. okt. 2024 kl. 14:24 
@Tolga: It's from Remastered Elves.
tilarium 29. okt. 2024 kl. 13:57 
Awesome new city additions! Don't get many new ones anymore, people don't seem to interested in making them.
Toto ✙ 29. okt. 2024 kl. 11:24 
nice mod where can i get the protrait ?
Odin 29. okt. 2024 kl. 8:13 
Just wanted to say I love the bluntness of the questions. Very based. Also great mod thanks!
Little Tee  [ophavsmand] 29. okt. 2024 kl. 3:58 
@RMD🦆cc

A combination of Time, Gimp, Photoshop, Google, and also some help from AI.

At least one style (Image 5) is made from various building images already in the Stellaris files. I plan to refine that one a little - shading, saturation, and so on, and also make a few more using this method.

Another (Image 6) was taken from a city style in ST: Infinite, and if I'm honest, is the one I'm least happy with. I tried with the Romulan, Klingon, Federation, and Cardassian styles from that game, but they just don't 'feel' right, so I won't be converting those.

Finding or generating cool images is easy. Finding the 'right' images and then cutting and editing, and making them fit well into the game, not so much.

It's not a simple case of AI gen, copy, paste, upload, and I thank people for their nice comments.
TY 29. okt. 2024 kl. 2:00 
These look great! How did you make them?
Jediknight0341 28. okt. 2024 kl. 18:00 
These are pretty cool, hope you make more soon