Total War: WARHAMMER III

Total War: WARHAMMER III

All Underways Compilation
54 Comments
ChopChop  [author] 16 Sep @ 3:33pm 
New extension to TOW campaign map by Kjarmie, please help testing as it will be soon integrated in the compilation + standalone Skaven Underways mod. I wont have time to test out myself the submod and i would appreciate all help in the comments of the mod below:

Skaven Under Empire - TOW Compat
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3569467617

The integration will be hopefully in 2-3 days
opuntia 9 Sep @ 9:51pm 
Thanks for the response
:steamthumbsup:
ChopChop  [author] 9 Sep @ 11:03am 
Hi, yes and im slowly working on it.
Some IEE Ind and Khuresh destinations may not funtion correctly and i have to add the new Magical Forest from latest update, but other than this mod should work.
opuntia 9 Sep @ 10:17am 
Hello
Does this require an update for 6.3?
ChopChop  [author] 30 Aug @ 6:14am 
Yes its surely possible and I am open for everyone that would like to contribute with TOW expansion to any introduced faction ^^
Almanthanar 30 Aug @ 3:25am 
Is it possible to make the all underway compilation compatible with The Old World ? I know that the Dwarf one is compatible with TOW ^^
ChopChop  [author] 9 Aug @ 11:04am 
MOD UPDATED :steamthumbsup:
ChopChop  [author] 9 Aug @ 11:04am 
@Axneth Ironswift You need new campaign
Axneth Ironswift 14 May @ 10:15pm 
Would you happen to recommend anything in the way of fixing the grudge book? It does not appear to notice I have the required settlements despite owning them for the starting requirement.
ChopChop  [author] 1 Apr @ 2:51am 
The latter. It didnt work for a second due to uppercase bug, but CA fixed it and it should be as good as new.
A Good Boy 1 Apr @ 1:23am 
does this actually need a update or just people screaming?
ChopChop  [author] 26 Mar @ 9:49am 
Working on it :steamthumbsup:
WoosieNTexas 26 Mar @ 6:54am 
I'm screaming UPDATE! for 6.1! Lol
ChopChop  [author] 21 Mar @ 9:22am 
"people might not read individual mods" please friend speak for yourself, as out of literally couple thousands of people you are the only one not reading the description. dont enable random mods if you dont know what they do and for the most part please dont tell me what to do with my mods. your issues are cleary a "you problem" due to not readig the description after ignoring my request in bold. please just disable the mod and leave it alone. i really dont care if you dont read description expecting and/or assuming that all mods will work on RoC + SFO + whatever else mods you enable. Neither of those are meta so i dont get why are you so confused brother. i already provided info abour RoC in linked mods, not going to add it here, my last word ion this topic, have a nice day :steamthumbsup:
GenezisO 21 Mar @ 9:09am 
most campaign mods out there excplicitely mention their compatibility with RoC / IE on the main page, I see no reason why this mod should not contain it
GenezisO 21 Mar @ 9:07am 
the only thing I ask you for is to add the warning "not RoC compatible" in THIS mod's description, people might not read individual mods especially for compilation mods, same happened to me, I know what it does I have no reason to open individual mods

such important info as imcompatibility with the main campaign mode should be mentioned in LARGE font in the begging
ChopChop  [author] 21 Mar @ 7:31am 
Or maybe simply the Worldroots arent supported by vanilla RoC map therefore the error, however i don't know would it affect the RoC portals
ChopChop  [author] 21 Mar @ 7:17am 
Thank you, i think that you should follow the description links and check em out as i kindly requested in description friend as this is a compilation and i cannot fit all features in here 🙏 But this is the error when using the mod with RoC (i just launched the game with this mod enabled and RoC):

[out] <52.4s> BIG FAT SCRIPT ERROR
[out] <52.4s> [string "script\campaign\mod\chop_underways_wef.lua"]:14: attempt to index global 'Worldroots' (a nil value)
[out] <52.4s> stack traceback:

Which to me it looks like the mod is looking for regions that don't exist - which is intended as i don't support RoC with either of integrated mods which is already mentioned individually. In oppose to your error displaying ❌ which to me is a problem of another mod and not this one as this is what i get: https://i.imgur.com/hRBmXHS.jpeg

Im not going to add information about RoC here due to be above, as its doubling and confusing info + might support RoC in the future.
GenezisO 21 Mar @ 6:37am 
" This mod doesn't touch RoC and shouldn't break it's scripts, yet again none of them support this map which is clearly said in each integrated mods description"


well you should clearly mention it here as well because I never opened any of the individual mods so I wouldn't know, I only discovered this compilation mod and wanted to use it, I've read all information that is here and none of it states: "DO NOT USE IN RoC or your campaign will break"
GenezisO 21 Mar @ 6:33am 
@ChopChop dear sir, I am not using CMBF anymore, your mod just doesn't work with SFO in RoC, I just checked with only SFO enabled and your mod, the Context Viewer shows a red X on start of my campaign so obviously, something breaks in RoC right off the bat

maybe your mod works fine without SFO but it obviously doesn't with it, not in RoC so I am just letting people know since you don't have this information in your mod description

I've already wasted 60 turns of my RoC campaign before realizing that the portals do not spawn at all and it's due to this mod
ChopChop  [author] 21 Mar @ 5:31am 
@genezisO: I have read on SFO discord that your script errors are caused by other incompatibilities in your modpack as you are using CMBF with SFO, please don't blame errors on my mod when using broken combination of mods. Test them on their own and then report problems. This mod doesn't touch RoC and shouldn't break it's scripts, yet again none of them support this map which is clearly said in each integrated mods description. Sorry bud :TalismanDwarf:
ChopChop  [author] 21 Mar @ 5:15am 
I deliberately say in every integrated mods description which maps are supported with all mods working in IE/IEE (dwarf & skaven also TOW) with none of the mods supporting RoC, but i guess you might have missed it. The mod is compatible with SFO and it has nothing to do with your bug.
GenezisO 20 Mar @ 6:29pm 
do NOT play this in Realm of Chaos (RoC) campaign, it breaks scripts and will F up your campaign (playing with SFO)
Thanks for the answer, If I ever find something isn't I'll let you know as well (no pressure to make it compatible though) :Gifting:
ChopChop  [author] 16 Mar @ 3:54am 
Thats a very general question and i will answer that generally yes, but i dont really play SFO so cannot confirm. Better to ask on SFO discord or try yourself :steamthumbsup:
are your mods compatible with SFO?
ChopChop  [author] 25 Feb @ 4:11am 
MOD UPDATED

Added:
Wood Elves: More Deeproots | IE + IEE
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3432440007

9 new destinations for Greenskins thanks to user Lahcenal 117
Greenskins Tunnels – Karak Zorn
Greenskins Tunnels – Karag Orrud
Greenskins Tunnels – Gor Gazan
Greenskins Tunnels – Sump Pit
Greenskins Tunnels – Ekrund
Greenskins Tunnels – Iron Rock
Greenskins Tunnels – Crookback Mountain
Greenskins Tunnels – Squighorn
Greenskins Tunnels – Karak Bhufdar

ChopChop  [author] 18 Feb @ 12:56am 
you probably use CA launcher - dont
rmgoodwin.max 17 Feb @ 7:04pm 
hey how can this be out date if i subscribed to it today and the update was the 8th
ChopChop  [author] 11 Feb @ 4:43am 
Thank you Grimgor :WH3_clasp:
Thank you brother for continuing to create these wonderful mods. Adds so much depth to the game and hoping for even more factions. :)
ChopChop  [author] 10 Feb @ 10:13am 
NEW MOD INTEGRATED:

Empire: Send Elector Aid Underways | IE + IEE
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3424960799
ChopChop  [author] 21 Dec, 2024 @ 9:49am 
try validating files in steam and use proper mod manager, like Prop Joes Mod Manager + dont touch load order if you are not asked to. then it all should work for you
ChopChop  [author] 21 Dec, 2024 @ 9:47am 
I have enabled both Tunnelling Stance and Tunnel Underways mods + all 4 We'z Speshul mods enabled on top of that. I have started a new campaign and i dont replicate your problems. The issue is on your side and not in my mod, neither this or the other one. I have launched a Gorbad campaign from DLC and i dont have any crashes and i can choose whatever Greenskin campaign from main screen there is. Disable whatever broken mods you have enabled and then check and report bugs :steamthumbsup:
elgato_86 19 Dec, 2024 @ 7:39am 
im running all of the we'z spezhul ones - core, howlerz, black pit, sporctacus. I resubscribed to all of them, also resubbed to Mixu unlocker.
right now i think the tunnels are more problematic than this one, as i managed to get it to start once with this mod being active.
im still testing
ChopChop  [author] 19 Dec, 2024 @ 7:17am 
which mod you are running from We'z Speshul? try resub all the mods you mentioned
elgato_86 19 Dec, 2024 @ 7:08am 
im not sure what is the exact reason but when im running the we'z spezhul mods and either this one or the tunnel compliation mod it is not possible to start a campaign with Lords like Gorbad, Grimgor or Grom anymore.
ChopChop  [author] 17 Dec, 2024 @ 4:39pm 
It should work, but let me know if you get any errors 👍
SEVEN GOON SESH 17 Dec, 2024 @ 4:35pm 
Does this need an update for 6.0?
ChopChop  [author] 15 Dec, 2024 @ 4:38am 
@min985 Thank you, i will be adding link to description :TalismanCrown:
HardWorkingLoner 9 Dec, 2024 @ 8:43am 
Subscribed, and I hope for future expansions, and for those to be made compatible with the Old World map :)
min985 9 Dec, 2024 @ 7:19am 
Thanks for making a great mod!

I made a korean translation for this mod. Here's the link:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2830048100
[iDk] 獳砯 The Rise 慲敭 1 Dec, 2024 @ 4:10pm 
@ChopChop Please , add this mod for chaos dwarfs too! Big Thanks for you work! You are THE BEST! ;) :steammocking:
ChopChop  [author] 28 Oct, 2024 @ 1:55pm 
yes :steamthumbsup:
NorscanWarlord 28 Oct, 2024 @ 1:34pm 
Any plans on adding the Chaos dwarves too?
ChopChop  [author] 24 Oct, 2024 @ 1:03pm 
Currently only module for Dwarf :TalismanDwarf:
SilverDragon 24 Oct, 2024 @ 1:01pm 
Will this work in old world mod?
ChopChop  [author] 23 Oct, 2024 @ 4:26pm 
Thank you brother :WH3_clasp:
Crabdad 23 Oct, 2024 @ 4:24pm 
ChopChop at it again with the masterpiece mods. You've enhanced my Dwarf campaigns so much, my man. Thank you!
ChopChop  [author] 22 Oct, 2024 @ 3:40am 
Thank you Kalessin and Rincewind, means a lot to me :WH3_clasp: