Total War: WARHAMMER III

Total War: WARHAMMER III

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Empire: Send Elector Aid Underways | IE + IEE
   
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File Size
Posted
Updated
620.390 KB
10 Feb @ 9:31am
9 Aug @ 11:01am
3 Change Notes ( view )

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Empire: Send Elector Aid Underways | IE + IEE

In 1 collection by ChopChop
ChopChop's Workshop: All Released Mods
61 items
Description

This mod is integrated in the compilation below. Do not enable both mods together (you have to choose one version of the mod: compilation or this mod).

LINK: The Underways: Compilation


This mod is dedicated for Empire and is using Dwarf Underway mechanic to create direct connections between province capitals in The Empire of Men & it's 3 main colonies.

After recent Empire mechanics update, Karl Franz got Electoral Mechainics and one of them is "Send Aid" that spawns a degradable army under targeted faction control. This mod umpasizes this feature and allows to "send your own aid" to major Empire cities yourself.

I would like to fully avoid the word "underway" related to this mod, however it has to be mentioned, as that's the original Dwarf mechanics name. I'd imagine sending the aid more as Imperial Politics connections and back the mechanic on Elector Counts than "underway travel".

The cooldown duration is set to 13 turns and will be reduced with each controlled Elector Count office to 0, when controlling all of them for free travel within the fully controlled Empire of Men.

This mod is available for all Empire factions, however if you'd like to reduce cooldown for non-Reikland factions, please check the "Recommended" section below for supported mods (reduce the cooldown with owned tier 5 province capitals or to get the Elector Counts mechanic by non-Reikland factions).

Mod compatibility:
  • Immortal Empires (IE) - working
  • Immortal Empires Expanded (IEE) - working
  • The Old World (TOW) - not working, planned


The cooldown is set to 13 turns.

Added new effect "-1 Turn Cooldown after travel" to Elector Count office effects (check screenshots).

Send Elector Aid destinations:
  • Altdorf
  • Averheim
  • Bechafen
  • Castle Drakenhof
  • Hergig
  • Marienburg
  • Middenheim
  • Nuln
  • Pfeildorf
  • Salzenmund
  • Talabheim
  • Wolfenburg
  • Wurtbad

  • Temple of Kara (Nuevo Luccini when using OvN Lost World)
  • Sudenburg
  • Temple of Elemental Winds





[streamelements.com][patreon.com][discord.gg]

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14 Comments
ChopChop  [author] 9 Aug @ 11:05am 
MOD UPDATED :steamthumbsup:
ChopChop  [author] 8 Aug @ 11:16am 
I have been away for long time and currently i will be focusing on updating the mods, only then i will be abcle to produce more new content like TOW extension to this mod. Will eventually make it but cannot give any reasonable ETA, sorry pals
ChopChop  [author] 8 Aug @ 11:15am 
@s.meilof Unfortunately there is only one extra hud for mechanics so the game will display both caravan and Elector Aid panels, but the Aid panel can be minimised so its only small bar. I think that your selected army is not in a region with travel destination, which is the capital city of each Empire province + some nodes for other Empire LL. try moving closer to a capital city
QAQ 9 Jul @ 2:00am 
Pls is this mod available in Chinese
s.meilof 29 May @ 2:05am 
I am playing as the empire.When i select an army and go into the caravan mode i see the send elector count aid screen, but when i try to select a travel location it says "current army is not in a restored network location". Anyone knows what i am doing wrong?. Apreciate any help
Abyss 24 May @ 3:01am 
i like this mod, im surprised CA didnt just implement this by default. just gonna wait for the old world version.
King Mike 19 Mar @ 11:12am 
How is the progress making with The Old World (TOW) compatibility? This mod would be very useful because the empire is much bigger in that mod, but also more work to make.
Ca Bong 18 Feb @ 7:42pm 
it's good to see another decent mod quality of life :D
I think it should be called: Empire: Send Elector Aid by steam engine provincial train :p
not underground metro like modern real life XD
ChopChop  [author] 16 Feb @ 2:35pm 
Thanks, sorry, i wont be making this mod. i remember using it and it was very cool though, i think the mod is either deleted or is hidden. Maybe it will come backl :steamthumbsup:
Kane Beckett 16 Feb @ 2:21pm 
Thank you so much for this mod. Can I ask you for a mod which allows to create settlements? I know that there was one existing but unfotunately I can not find it anymore :(