Crusader Kings III

Crusader Kings III

A Road Network In Vanilla
133 件のコメント
[Army of Two] AXIS 9月27日 11時34分 
I turned this mod off and Royal Courts is now working again, especially regarding the Community flavor mod with its new courts
Elmano 9月13日 13時05分 
i think since the last update, this mod is causing a glich where it messes up with the royal courts style. I was on pomeranea with the court style of india
RedKing7573 8月18日 16時51分 
This mod is currently incompatible with the Cultural Armies mod. Using both produces a bug that makes all men at arms have insanely boosted stats and makes it impossible to use the innovations menu. Is there any possibility of a patch for this?
Skuffed 8月1日 7時28分 
If you could make a version compatible with the Miller Cylindrical Projection mod I would bust
Arzacharia 6月24日 8時20分 
Irrigation Techniques tradition doesnt give holding tax bonuses from certain traits like patient, scholar and gardener in desert road, drylands road terrains. Same thing applies to building cost reduction buff from same tradition in these road terrains as well.
Jay 6月15日 1時25分 
Are road provinces supposed to not get dev and building buffs from terrain traditions?
Kag 6月5日 16時21分 
Is there a way to make the roads less shiny and a lil darker to blend in with the terrain more? If so how would I do that?
Solutos Lupus 5月8日 4時37分 
i second this goonlord!
goonlord 5月7日 18時52分 
If you could make a version compatible with the Miller Cylindrical Projection mod I would bust
OPB  [作成者] 5月4日 0時39分 
I would love to implement this, but this can sadly not be done currently (and likely never) in CK3. I agree fully with how you feel about it.
Jekyil 5月3日 19時34分 
Neat mod, but is there a way to build roads? Or do we just have to hope our realm has them and take land to get more roads?

I would like the ability to build roads if possible and connect my empire together with infrastructure.
OPB  [作成者] 4月22日 13時26分 
I've added it midplaythrough, but I have not removed it, so not sure! I assume you'd get arrows from terrain types etc.
Just to reiterate for the crash: The freeze and hard crash is a known vanilla CK3 issue that they have not fixed yet.
Unstable Energy 4月22日 12時37分 
@OPB Is this safe to add / remove mid save?
Unstable Energy 4月22日 12時36分 
@IceColdFear Ive been getting those too ngl, didnt think it was a mod. If I idle it seems ill eventually get a a Freeze more than anything.
OPB  [作成者] 4月22日 11時07分 
It's a CK3 24H2 Win11 issue, cheers
sulyvahn 4月22日 10時36分 
if this things tanks a pc with 32gb of ram as stated below please fix
IceColdFear 4月21日 15時15分 
This mod is causing crashes/freezing on launch. Most current version of CK3. Only mods installed: Community Flavor Pack, RICE, VIET, Nameplates, Knight Manager and this one. After disabling each mod, I found this mod is causing complete system freeze up requiring a manual reboot of the PC via the button.

PC Specs:
Ryzen 9 5950x 16-core, 32 thread
32GB DDR4-3600MHz
RTX 4060 Ti 16GB
2x 2TB nVME m.2 SSDs
Unstable Energy 4月20日 20時00分 
Save game compatible?
OPB  [作成者] 4月19日 0時31分 
Thank you for the report!
I have fixed the adventurer decision - it was a misplaced bracket!
阿尔忒弥俄斯 4月18日 22時52分 
After using this mod, I can't become an adventurer
GrueziHD 4月13日 7時43分 
Very nice mod
7 4月9日 18時44分 
After the update, it will cause a mod that removes duchy building restrictions to become ineffective.https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3337607408
Eudoxia 4月2日 18時05分 
Oh very nice, will you add the major Byzantine military roads in Anatolia? (Constantinople to Attaleia, Constantinople to Caesarea or Sebasteia, and Constantinople to Cilicia) https://novoscriptorium.com/2019/12/20/road-system-in-eastern-roman-byzantine-asia-minor-on-the-eve-of-the-turkish-conquest/
hamletsdead 3月30日 10時34分 
Any chance of an MPE version or patch por favor?
Arokel 3月28日 12時33分 
I'm going to second the request for an MPE compatch.
Ral 3月16日 0時33分 
Hey OPB, I went ahead and updated your mod files to 1.15, DM me if you want the files. The only thing I haven't done yet is update the tiered commander traits in the 00_traits.txt file.
SalahadDin 3月15日 20時43分 
I love this mod so much, please update, thanks
Ral 3月14日 12時23分 
Update for 1.15?
ENCORE 1月21日 22時21分 
does it work with small world?
BlueTh4nus 1月21日 8時14分 
quick warning for anyone who uses crusader wars: This mods changes the name of terrain types near roads and will give you an inaccurate battleground when you go to fight in attila
Locker1586 1月20日 7時17分 
a compatch for MPE (more provinces expanded) would be great.
IamtheJoke4911 1月18日 8時35分 
nah dude just because all roads lead to rome dosnt mean this mod is gonna be usefull :D sounds like lorebreaking to me
Tash 1月2日 5時21分 
@OPB, you are a selfless Regent! Thank you
MK Black 2024年12月24日 13時33分 
A RICE compatch would be much appreciated.
mkvltra 2024年12月23日 14時57分 
Seconding Proxima-b's question regarding RICE compatibility with this mod.
Lera 2024年12月22日 17時31分 
@medic1289 That makes, and I mean it, absoluetly NO SENSE whatsoever
Local 58 2024年12月22日 17時17分 
so like silk road from CK2?
medic1289 2024年12月20日 12時59分 
Cool mod, but it seems to have caused my No More Plagues mod to stop working.
DivineEnema 2024年12月11日 18時42分 
I hope there would be a patch with something like bookmarks+
Proxima-b 2024年12月11日 10時32分 
Is there a RICE compatibility patch? Since RICE adds new MAA types.
Chimp 2024年12月8日 6時42分 
a cool addition to this mod could be higher chances for culture and faith spread in cities with roads with the culture and faith granularity mod.
gunndigs 2024年11月27日 0時55分 
This real is a must-have now, kudos!

As an unabashed Roman North Africa stan, though, I'd like to make one request - if possible. Could the more inland regions perhaps get a little representation? I think this will break up the rather oppressive application of the dryland terrain by Paradox in that region, while keeping with the existing density of roads you've already employed in Andalusia & Morocco.

Using the (historically accurate) city of Constantine as the hub, I'd suggest:
1) A road going due east to connect with the cute little "driveway" you've already Made for Kairwan.
2) Another road going due southeast to meet up with the existing road in Gabes.
3) A final road going due west, connecting to Satif, then going down into the northern end of Ashir and Tahert, before connecting back to the existing road somewhere in eastern Morocco.

Just a thought, of course. No worries either way. Thanks again for the awesome work!
OPB  [作成者] 2024年11月25日 14時40分 
Thank you, will check and fix!
Slavered Onion 2024年11月25日 14時29分 
I added hill dwellers as Bohemia and it doesn't apply to Prague because of the road. Strategic Marches also in Prague, same issue. Then I checked a couple counties in Persia and Tibet with roads on a new save with only this mod, and Irrigation Experts and Himalayan Settlers weren't applying.
OPB  [作成者] 2024年11月25日 12時56分 
Perk will be fixed tomorrow.
Which traditions, onion? The tooltip won't mention the new terrains, but it should always also apply to the same terrains (but road). Can you give me one where you can confirm that it doesn't function correctly in practice?
Checking strategic marches tomorrow also
Slavered Onion 2024年11月25日 12時54分 
Traditions that affect specific terrains and the tax from strategic marches also don't work on roads.
消化不了酪蛋白 2024年11月23日 20時22分 
Seems incompatible with the Designated Terrain perk from Wandering Nobles. Danger values not decreased in area with roads.
IriKy 2024年11月23日 10時31分 
Interesting mod, but please : merge the terrain icons for the MAA, because this makes for lengthy descriptions with all these icons for the same type of environment...
Zaire82 2024年11月16日 10時03分 
Mods that change the map are pretty much never compatible with each other unless specifically patched.
Echo-5-Kilo 2024年11月16日 6時40分 
I love what this mod does. I am however having an issue with More Bookmarks+. This mod will only work if loaded after MBM+ which then removes some map features. It would be great if the two were compatible. BTW love your YT channel.