Crusader Kings III
A Road Network In Vanilla
133 σχόλια
[Army of Two] AXIS 27 Σεπ, 11:34 
I turned this mod off and Royal Courts is now working again, especially regarding the Community flavor mod with its new courts
Elmano 13 Σεπ, 13:05 
i think since the last update, this mod is causing a glich where it messes up with the royal courts style. I was on pomeranea with the court style of india
RedKing7573 18 Αυγ, 16:51 
This mod is currently incompatible with the Cultural Armies mod. Using both produces a bug that makes all men at arms have insanely boosted stats and makes it impossible to use the innovations menu. Is there any possibility of a patch for this?
Skuffed 1 Αυγ, 7:28 
If you could make a version compatible with the Miller Cylindrical Projection mod I would bust
Arzacharia 24 Ιουν, 8:20 
Irrigation Techniques tradition doesnt give holding tax bonuses from certain traits like patient, scholar and gardener in desert road, drylands road terrains. Same thing applies to building cost reduction buff from same tradition in these road terrains as well.
Jay 15 Ιουν, 1:25 
Are road provinces supposed to not get dev and building buffs from terrain traditions?
Kag 5 Ιουν, 16:21 
Is there a way to make the roads less shiny and a lil darker to blend in with the terrain more? If so how would I do that?
Solutos Lupus 8 Μαϊ, 4:37 
i second this goonlord!
goonlord 7 Μαϊ, 18:52 
If you could make a version compatible with the Miller Cylindrical Projection mod I would bust
OPB  [Δημιουργός] 4 Μαϊ, 0:39 
I would love to implement this, but this can sadly not be done currently (and likely never) in CK3. I agree fully with how you feel about it.
Jekyil 3 Μαϊ, 19:34 
Neat mod, but is there a way to build roads? Or do we just have to hope our realm has them and take land to get more roads?

I would like the ability to build roads if possible and connect my empire together with infrastructure.
OPB  [Δημιουργός] 22 Απρ, 13:26 
I've added it midplaythrough, but I have not removed it, so not sure! I assume you'd get arrows from terrain types etc.
Just to reiterate for the crash: The freeze and hard crash is a known vanilla CK3 issue that they have not fixed yet.
Unstable Energy 22 Απρ, 12:37 
@OPB Is this safe to add / remove mid save?
Unstable Energy 22 Απρ, 12:36 
@IceColdFear Ive been getting those too ngl, didnt think it was a mod. If I idle it seems ill eventually get a a Freeze more than anything.
OPB  [Δημιουργός] 22 Απρ, 11:07 
It's a CK3 24H2 Win11 issue, cheers
sulyvahn 22 Απρ, 10:36 
if this things tanks a pc with 32gb of ram as stated below please fix
IceColdFear 21 Απρ, 15:15 
This mod is causing crashes/freezing on launch. Most current version of CK3. Only mods installed: Community Flavor Pack, RICE, VIET, Nameplates, Knight Manager and this one. After disabling each mod, I found this mod is causing complete system freeze up requiring a manual reboot of the PC via the button.

PC Specs:
Ryzen 9 5950x 16-core, 32 thread
32GB DDR4-3600MHz
RTX 4060 Ti 16GB
2x 2TB nVME m.2 SSDs
Unstable Energy 20 Απρ, 20:00 
Save game compatible?
OPB  [Δημιουργός] 19 Απρ, 0:31 
Thank you for the report!
I have fixed the adventurer decision - it was a misplaced bracket!
阿尔忒弥俄斯 18 Απρ, 22:52 
After using this mod, I can't become an adventurer
GrueziHD 13 Απρ, 7:43 
Very nice mod
7 9 Απρ, 18:44 
After the update, it will cause a mod that removes duchy building restrictions to become ineffective.https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3337607408
Eudoxia 2 Απρ, 18:05 
Oh very nice, will you add the major Byzantine military roads in Anatolia? (Constantinople to Attaleia, Constantinople to Caesarea or Sebasteia, and Constantinople to Cilicia) https://novoscriptorium.com/2019/12/20/road-system-in-eastern-roman-byzantine-asia-minor-on-the-eve-of-the-turkish-conquest/
hamletsdead 30 Μαρ, 10:34 
Any chance of an MPE version or patch por favor?
Arokel 28 Μαρ, 12:33 
I'm going to second the request for an MPE compatch.
Ral 16 Μαρ, 0:33 
Hey OPB, I went ahead and updated your mod files to 1.15, DM me if you want the files. The only thing I haven't done yet is update the tiered commander traits in the 00_traits.txt file.
SalahadDin 15 Μαρ, 20:43 
I love this mod so much, please update, thanks
Ral 14 Μαρ, 12:23 
Update for 1.15?
ENCORE 21 Ιαν, 22:21 
does it work with small world?
BlueTh4nus 21 Ιαν, 8:14 
quick warning for anyone who uses crusader wars: This mods changes the name of terrain types near roads and will give you an inaccurate battleground when you go to fight in attila
Locker1586 20 Ιαν, 7:17 
a compatch for MPE (more provinces expanded) would be great.
IamtheJoke4911 18 Ιαν, 8:35 
nah dude just because all roads lead to rome dosnt mean this mod is gonna be usefull :D sounds like lorebreaking to me
Tash 2 Ιαν, 5:21 
@OPB, you are a selfless Regent! Thank you
MK Black 24 Δεκ 2024, 13:33 
A RICE compatch would be much appreciated.
mkvltra 23 Δεκ 2024, 14:57 
Seconding Proxima-b's question regarding RICE compatibility with this mod.
Lera 22 Δεκ 2024, 17:31 
@medic1289 That makes, and I mean it, absoluetly NO SENSE whatsoever
Local 58 22 Δεκ 2024, 17:17 
so like silk road from CK2?
medic1289 20 Δεκ 2024, 12:59 
Cool mod, but it seems to have caused my No More Plagues mod to stop working.
DivineEnema 11 Δεκ 2024, 18:42 
I hope there would be a patch with something like bookmarks+
Proxima-b 11 Δεκ 2024, 10:32 
Is there a RICE compatibility patch? Since RICE adds new MAA types.
Chimp 8 Δεκ 2024, 6:42 
a cool addition to this mod could be higher chances for culture and faith spread in cities with roads with the culture and faith granularity mod.
gunndigs 27 Νοε 2024, 0:55 
This real is a must-have now, kudos!

As an unabashed Roman North Africa stan, though, I'd like to make one request - if possible. Could the more inland regions perhaps get a little representation? I think this will break up the rather oppressive application of the dryland terrain by Paradox in that region, while keeping with the existing density of roads you've already employed in Andalusia & Morocco.

Using the (historically accurate) city of Constantine as the hub, I'd suggest:
1) A road going due east to connect with the cute little "driveway" you've already Made for Kairwan.
2) Another road going due southeast to meet up with the existing road in Gabes.
3) A final road going due west, connecting to Satif, then going down into the northern end of Ashir and Tahert, before connecting back to the existing road somewhere in eastern Morocco.

Just a thought, of course. No worries either way. Thanks again for the awesome work!
OPB  [Δημιουργός] 25 Νοε 2024, 14:40 
Thank you, will check and fix!
Slavered Onion 25 Νοε 2024, 14:29 
I added hill dwellers as Bohemia and it doesn't apply to Prague because of the road. Strategic Marches also in Prague, same issue. Then I checked a couple counties in Persia and Tibet with roads on a new save with only this mod, and Irrigation Experts and Himalayan Settlers weren't applying.
OPB  [Δημιουργός] 25 Νοε 2024, 12:56 
Perk will be fixed tomorrow.
Which traditions, onion? The tooltip won't mention the new terrains, but it should always also apply to the same terrains (but road). Can you give me one where you can confirm that it doesn't function correctly in practice?
Checking strategic marches tomorrow also
Slavered Onion 25 Νοε 2024, 12:54 
Traditions that affect specific terrains and the tax from strategic marches also don't work on roads.
消化不了酪蛋白 23 Νοε 2024, 20:22 
Seems incompatible with the Designated Terrain perk from Wandering Nobles. Danger values not decreased in area with roads.
IriKy 23 Νοε 2024, 10:31 
Interesting mod, but please : merge the terrain icons for the MAA, because this makes for lengthy descriptions with all these icons for the same type of environment...
Zaire82 16 Νοε 2024, 10:03 
Mods that change the map are pretty much never compatible with each other unless specifically patched.
Echo-5-Kilo 16 Νοε 2024, 6:40 
I love what this mod does. I am however having an issue with More Bookmarks+. This mod will only work if loaded after MBM+ which then removes some map features. It would be great if the two were compatible. BTW love your YT channel.