Legend of Grimrock 2

Legend of Grimrock 2

Perus Puzzles
29 Comments
Mr_Sam ☺👌 22 Feb, 2016 @ 12:08pm 
Was fun to play
The part with the fish is interesting
Peruspelaaja  [author] 4 Apr, 2015 @ 2:52am 
Emera Nova, I made the dungeon source code public here [bitbucket.org].

You can define new monsters in mod_assets/scripts/monsters.lua to have a Brain component with onThink function.

If onThink is an empty function, the monster does nothing. To make the monster do something, you can call these BrainComponent methods [www.grimrock.net]. For example self:goTo(someObject.id) .

Hope this helps you to get started. :)
Emera Nova 2 Apr, 2015 @ 9:31am 
:o I was wondering if you could teach me how you made the monster at the zoo not attack the player? Attempting to make an enemy team up with the player to take on a boss. :log_potion: xD and I barely understand what I'm doing with these scripts as it is.
Enoch Dagor 12 Mar, 2015 @ 10:58am 
Great puzzles! Innovative.
Peruspelaaja  [author] 16 Feb, 2015 @ 8:22am 
Thanks Ganesa, fixed the savegame crash bug.
Peruspelaaja  [author] 15 Feb, 2015 @ 5:56am 
Your wish has been granted: Perus Puzzles II :)
Shunaky 4 Feb, 2015 @ 8:07pm 
Great work! I NEED MORE OF THESE! T.T
kingrilian 4 Feb, 2015 @ 1:04pm 
Enjoyed very much - would love to see a part 2
🅶anesa (печалька) 7 Jan, 2015 @ 2:30am 
Bugs:
1. Second puzzle solved with magic (Forcefield)
2. After the wolf puzzle game crashes if you click on the quick save
Rook 16 Nov, 2014 @ 9:53am 
Excellent Set of Puzzles
drusiform 15 Nov, 2014 @ 8:34pm 
Just like everyone else is saying, I really liked the Holy Compass mechanic. Very creative. The whole thing was short, but that didn't stop me from enjoying it.
Peruspelaaja  [author] 12 Nov, 2014 @ 10:27am 
吃汉自喽, thanks for noticing. That's fixed now.
GLaDOSPwns 11 Nov, 2014 @ 8:16pm 
Seconding everyone who's saying they love the Holy Compass mechanic. I would love to see more puzzles using it!
MrMarbod 11 Nov, 2014 @ 4:14am 
I played it, and I really enjoy the mechanics you used.
Althoug it is a little bit short =(, and has no End.
I hope to see more from you =).
Also if anyone wants to level their farmer, I guess this should be possible here haha.
HanSoloEater 9 Nov, 2014 @ 11:08pm 
I felt like I solved the first puzzle by accident, but I liked the rest of them. And it might not concern you but the game can become unbeatable if the party all their items through the door while standing on the pressure plate; putting an invisible projectile blocker would prevent this.
dberryco 9 Nov, 2014 @ 7:22am 
Quick but fun.
Cordalinge 8 Nov, 2014 @ 6:48pm 
Nice one. Very Short, quite easy but nice ideas. Like hot Wings, i love the compass concept.
Hot Wings 8 Nov, 2014 @ 1:49pm 
Excellent Job! I loved the holy compass mechanic
Disgruntled Marmot 8 Nov, 2014 @ 12:59pm 
Literally booted up LoG2 just because I love puzzles, and this was thoroughly enjoyable. Only took about maybe 10 minutes, but I thoroughly enjoyed every second of it. The end puzzle with the fish was ingenious. I'm looking forward to more!
Peruspelaaja  [author] 8 Nov, 2014 @ 7:11am 
Pyroshark, watch this video tutorial .
Peruspelaaja  [author] 8 Nov, 2014 @ 7:10am 
Thanks for all the positive feedback!
TibToby 7 Nov, 2014 @ 4:31pm 
How did you get the outside textures to work?
Shar'keem 6 Nov, 2014 @ 1:00am 
Awesome puzzles, the only downside being that I want it to be longer :) That being said, I think every mechanic you use here could have another puzzle using the same mech added to it - just as you get used to doing something, that stuff doesn't get used again...
nn_23 5 Nov, 2014 @ 7:26am 
Great!
Good designed, I'd love to play more!
Thanks!
McCloud 4 Nov, 2014 @ 2:11pm 
Well thought out puzzles, and highly approriate end credits!
⎝BlackPear⎠ 4 Nov, 2014 @ 8:22am 
perus suomalaisen tekemä! pakko lataa :D
Case in Point 3 Nov, 2014 @ 10:03pm 
That was really fun! Not too difficult, but I see plenty of potential for harder stuff! Bring it on~
GMGOD 1 Nov, 2014 @ 5:07am 
Fantastic little mod. The puzzles are non-traditional in many ways, but not frustrating or laborious. I was sad to see it end so quickly. If your puzzles are this good I'd love to see a fully realized mod from you. Great work!
QsuSanOzk 29 Oct, 2014 @ 10:58pm 
I've completed your puzzles just a minute ago. It was great! Puzzles are realy realy interesting. They are not easy, not hard — the puzzles are just right as they should have be. Its almost like Almost Human made them. Everything is perfect. I see that you did put much effort in scripting and logic. Good job. Definetely waiting for more puzzles from you!