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The part with the fish is interesting
You can define new monsters in mod_assets/scripts/monsters.lua to have a Brain component with onThink function.
If onThink is an empty function, the monster does nothing. To make the monster do something, you can call these BrainComponent methods [www.grimrock.net]. For example self:goTo(someObject.id) .
Hope this helps you to get started. :)
1. Second puzzle solved with magic (Forcefield)
2. After the wolf puzzle game crashes if you click on the quick save