Stellaris

Stellaris

Extra Leader Traits
71 Comments
Demognomicon 5 Oct @ 1:38pm 
@MaxiundMicky Looks like it was Another Leader Traits Mod. My apologies.
MaxiundMicky  [author] 5 Oct @ 1:29pm 
I do not touch vanilla traits, if it is something like meticulous that should not be on me
Demognomicon 5 Oct @ 12:22pm 
Testing, I do have other trait mods. Could be one of those. Another Leader Traits Mod perhaps.
Demognomicon 5 Oct @ 12:08pm 
@MaxiundMicky Off the top of my head traits like meticulous
MaxiundMicky  [author] 5 Oct @ 12:07pm 
@Demognomicon did you see which traits?
MaxiundMicky  [author] 5 Oct @ 12:04pm 
ill check tomorrow
MaxiundMicky  [author] 5 Oct @ 12:04pm 
interesting
Demognomicon 5 Oct @ 11:45am 
@MaxiundMicky After this update I am seeing more than one of the same trait with different bonus amounts
MaxiundMicky  [author] 2 Oct @ 3:34am 
@FLSoz it should be fixed I think?
MaxiundMicky  [author] 30 Sep @ 10:56am 
Ill probably change that later this week then
FLSoz 29 Sep @ 3:49pm 
actually wait why are you overwriting the entire file in the first place? there's more differences as well. This mod erases trait_is_wilderness_check, local_or_sector_governor_has_trait, and the government_prefers_ triggers.
FLSoz 29 Sep @ 3:40pm 
breaks psionic forge your own path ascension. the suitable_for_chosen trigger explicitly excludes it. Should be copying vanilla changes instead
MaxiundMicky  [author] 15 Sep @ 7:46am 
@Cyph the Terrible

its done via if statements, so they should fire simultaneously, getting you the traits of both ascensions. However, keep in mind that they only fire once when reaching level 7 or 8 I think. And once you have finished the ascension tradition tree. So you may need to reset your node once you get the second ascension/

I have not actually tried this however
Cyph the Terrible 14 Sep @ 10:31pm 
Is it okay to run this mod with a mod that allows multiple ascensions? How would that effect a hive doing bio and cybernetics?
elvathelion 14 Aug @ 6:00am 
@MaxiundMicky Thanks for the quick answer - your mod does something lacking in all the other 4.0 leader mods I have checked out regarding focus...I have had way too many governors and scientists with "Councillor" stuff etc. :steamfacepalm:
MaxiundMicky  [author] 14 Aug @ 5:54am 
@elvathelion Yes, the Paragons DLC is a requirement for the traits to work.
elvathelion 14 Aug @ 5:43am 
Is the Paragons DLC a "hard requirement" ? The mod shows up fine in my launcher no warnings.
MaxiundMicky  [author] 12 Jul @ 7:03am 
@Cyph
Should be fixed, I will fix the icon issue soon, but I did not have more time today
Cyph the Terrible 12 Jul @ 2:59am 
Not sure if it’s intentional for the SINGLE effect but the Hive Genetic Destiny Trait for Industrialist Officials, “Accelerated Drone Spawning”, only gives +10%/5% Upkeep for Spawning Drones. From the sound of the name and description though, it sounds like it should also have a Spawning Drone efficiency or increased organic pop growth?
MaxiundMicky  [author] 14 Jun @ 7:05am 
@Cyph the Terrible

I have added an event that, if you play a Gestalt empire, will trigger once one of your leaders reaches level 8 (I think, or 7.. whatever the destiny level is, i dont have a memory). It will automatically give your leader the ascension path trait for their subclass, as there is only one ascension trait per subsclass for each ascension path.

Tl;dr
Gestalt leader level 8 -> Event pop up -> Get ascension destiny trait
Cyph the Terrible 14 Jun @ 3:45am 
Just to check, that issue with the hives not getting traits, has that been sorted? I notice the exclaimation about it was removed from description but I just wanted to double check for the hive gene leader traits.
MaxiundMicky  [author] 14 Jun @ 1:52am 
@Holden

Thanks, fixed
holden 12 Jun @ 11:20pm 
By the way the modularity trait that gives you more trait picks/points for officials is broken it has ROBO instead of MACHINE at the start of the line.
MaxiundMicky  [author] 31 May @ 10:00am 
No worries, steam is like that sometimes. If something else doesn't work feel free to let me know
Red Skull 31 May @ 9:48am 
Resubscribing worked, sorry!
Red Skull 31 May @ 9:46am 
Ill try resubscribe now
MaxiundMicky  [author] 31 May @ 9:43am 
I'll check if the descriptor update wasn't saved properly. It worked for me with the same version I uploaded, so maybe try resubscribing.
Red Skull 31 May @ 9:33am 
In the mod manager screen it says version is still 3.14
Red Skull 31 May @ 9:29am 
Thanks for update!
MaxiundMicky  [author] 31 May @ 5:13am 
If I find more time Ill consider making traits for the three biological ascension variations, but for now they're all just getting the genetic ones
MaxiundMicky  [author] 31 May @ 4:21am 
Updated!
MaxiundMicky  [author] 28 May @ 10:43am 
yes, Im finishing up stuff and should be able to update it before the weekend
Galahad 26 May @ 11:37pm 
is it safe too assume updates still coming just been delayed due to being busy? either way love the mod hope it updates soon
Nyx (She/Her) 18 May @ 6:40pm 
Thank you!
MaxiundMicky  [author] 18 May @ 3:21pm 
@Nyx

I am going to upload the update to this mod later this coming week, have been busier than expected. I will upload a 3.14 version as well then. Currently it is still on 3.14
Nyx (She/Her) 17 May @ 2:01pm 
could a legacy version for 3.14 be uploaded?
Red Skull 15 May @ 12:07am 
Thank you for the update, Sorry for your loss, Thanks for maintaining the mod.
MaxiundMicky  [author] 10 May @ 8:08am 
@Hydra slowly working through it, but am having to deal with a funeral this weekend so probably during the next week there will be an update to just make it compatible with 4.0, and then another one a bit later this month or next month where I will try to add ascension traits for the new paths and generally do a bit of quality update
Red Skull 9 May @ 4:34pm 
Is there a plan for 4.0 update? thanks!
Cyph the Terrible 25 Apr @ 8:00am 
That's weird that hives are locked out from their ascension traits. I recall getting bio ascension traits for hives. But thank you for the fix!
MaxiundMicky  [author] 25 Apr @ 7:47am 
@Cyph the Terrible

I already rolled out a band-aid fix for machines, by making them all veteran traits instead of destiny as I forgot gestalt couldnt take destiny.... and I didnt really notice until now.

That does however mean that Hive empires will still be locked out. Thats something Ill fix in 4.0
MaxiundMicky  [author] 25 Apr @ 6:21am 
Alright, I'll aim to fix that with getting it updated for 4.0. Until then I'm unfortunately quite busy
Cyph the Terrible 23 Apr @ 10:22pm 
I'm getting the other traits from this mod as machine, like the non ascension stuff like Universal Capital Resource, etc. So it's not like I'm not getting ANY traits for leaders from this mod. Just did a modular test thing and, like the nanite ascension, the only Ascension Traits that appeared were the Broad Leader ones like the leader xp one and the one that gives leaders more choosable traits. No specific official, scientist or commander traits tho for the respective veterans.
MaxiundMicky  [author] 22 Apr @ 3:16pm 
@Cyph the Terrible they should work with Gestalt as well, and did last I tested. I can check if something changed later this week, but I'll have to change stuff for 4.0 anyways
Cyph the Terrible 16 Apr @ 10:19pm 
Are most of the machine ascension traits locked to machine individuals? I’ve been playing as several machine intelligences and the only ascension leader traits I get are broad ones like Swarm Identity which allows leader revival. I’ve played as Hive Gene ascension before and have gotten gene leader traits and council/node traits.
MaxiundMicky  [author] 10 Mar @ 1:08am 
@FrazierFR I haven't checked what they're updating for leader traits in 4.0 but Ill make this compatible with it once it releases. For now I am not planning anything new though.
Stern 7 Mar @ 4:16pm 
Hello, futur plan for 4.0 ?
MaxiundMicky  [author] 28 Jan @ 5:04am 
@Cyph the Terrible ah and also, Erudite is not required for the genetic traits. I intentionally left that out as I wanted to keep it universally unlocked on ascension completion as opposed to being potentially missed for genetics
MaxiundMicky  [author] 27 Jan @ 11:54pm 
@Cyph the Terrible The ascension traits are bound to finishing the ascension tradition. Once you finished the ascension tree, you should see the traits available for leader level-up
Cyph the Terrible 27 Jan @ 7:33pm 
Just to be clear, are the ascension leader traits unlocked on ascension or require specific species traits? Like if I go Lithoid and can only use Erudite for gene ascension, I still get the gene ascension? And do I get psionic and cybernetic, alongside genetic leader traits if I use a all ascension mod?