Stellaris

Stellaris

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Extra Leader Traits
   
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1.038 MB
21 Sep, 2024 @ 3:19am
2 Oct @ 3:28am
36 Change Notes ( view )
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Extra Leader Traits

Description
The traits in the images may not be up-to-date. Always refer to the changelog if the images have been adjusted recently. A discussion thread with all traits can be found here
(This is currently not up to date due to the large amount of new traits)

One of the things that has always confused me is why basic resource focuses were only available for commander governors. This resulted in me wanting to create this mod!

Extra Leader Traits

Basic resource focus for officials

This mod adds focus traits for all three basic resources, specifially for official type leaders!

Extended Focus traits

Additionally, this mod adds some new focus traits to commissioners and analysts to make more varying planets.

Capital Focus Traits

Ever wondered what focus to put on your Capital? Thought your capital should have its own focus? Now you can! Adds a focus for most (vanilla) capital designations.

Destiny traits

Adds Destiny traits for most subclasses, with more to come!

Councilor traits

Adds 13 new councilor traits! More will come in the future if I remember.

Ascension traits!

89 Total new traits for each ascension path, with at least 13 traits for each Ascension Path:
- Virtual: 20 new traits
- Modular: 14 new traits
- Nanomachines: 13 new traits
- Cybernetic: 14 new traits
- Psionic: 14 new traits
- Genetic: 15 new traits
(Synthetic gets access to Modular or Virtual traits dependent on end of situations!)

Unique icon background and animations for each of them!

Additional content:

With Gigastructural Engineering: Supertensile focus trait
With Ancient Cache of Technology: DM & DE focus trait



Compatibility

All traits are new traits. It should be compatible with most mods.
If Machine & Robot Explansion Continued is also used, then the Virtual and Nanomachines Leader revive trait will be disabled.

Vanilla Overwrite!!

Unfortunately, to prevent players from being able to pick my traits first, and then still pick a vanilla focus trait, I had to add my traits to the vanilla trigger. This should not cause any compatibility issues, unless a different mod also overwrites this file.

Overwritten triggers

has_any_governor_focus & has_scientist_focus


Author's note

I try to list all traits in the discussion thread.
This is my first modding experience, so issues are likely to happen. Please let me know if you spot any.

Translations

Chinese - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3108330591 by 卡尔文迪斯梅特

French - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3347383184 by FrazierFr
71 Comments
Demognomicon 5 Oct @ 1:38pm 
@MaxiundMicky Looks like it was Another Leader Traits Mod. My apologies.
MaxiundMicky  [author] 5 Oct @ 1:29pm 
I do not touch vanilla traits, if it is something like meticulous that should not be on me
Demognomicon 5 Oct @ 12:22pm 
Testing, I do have other trait mods. Could be one of those. Another Leader Traits Mod perhaps.
Demognomicon 5 Oct @ 12:08pm 
@MaxiundMicky Off the top of my head traits like meticulous
MaxiundMicky  [author] 5 Oct @ 12:07pm 
@Demognomicon did you see which traits?
MaxiundMicky  [author] 5 Oct @ 12:04pm 
ill check tomorrow
MaxiundMicky  [author] 5 Oct @ 12:04pm 
interesting
Demognomicon 5 Oct @ 11:45am 
@MaxiundMicky After this update I am seeing more than one of the same trait with different bonus amounts
MaxiundMicky  [author] 2 Oct @ 3:34am 
@FLSoz it should be fixed I think?
MaxiundMicky  [author] 30 Sep @ 10:56am 
Ill probably change that later this week then