DUSK
Doom E1M1​
21 Comments
lil.Chunky666 6 Jan @ 2:07pm 
music is magnificent
sourceburger 27 Dec, 2024 @ 12:23am 
nice
cs_deathmatch  [author] 26 Oct, 2024 @ 4:09pm 
enable the sdk_testing beta branch for the game in steam (right click > properties > betas). should fix the secrets being fucked
GeraldMcBallsteen 26 Oct, 2024 @ 3:44pm 
The secrets are broken now, why are there barriers covering the secrets
cs_deathmatch  [author] 22 Oct, 2024 @ 1:46pm 
enable the sdk_testing beta branch for the game in steam (right click > properties > betas)
Ryu 21 Oct, 2024 @ 11:55am 
Super cool! But the courtyard secret exit has an invisible wall that won't let me pass.....
GeraldMcBallsteen 7 Oct, 2024 @ 7:18pm 
you need to make all of the maps i love this one so much its so fun
cs_deathmatch  [author] 29 Sep, 2024 @ 8:38am 
huh, i tried the "only on [difficulty]" flags and they didn't seem to do anything

maybe this is another thing from how im compiling for HL instead of quake lol
Vriska 29 Sep, 2024 @ 1:24am 
Im pretty sure it is! I think you can use spawnflags in tb for it.
cs_deathmatch  [author] 17 Sep, 2024 @ 5:08pm 
doesn't look like it, unfortunately
Swonker 17 Sep, 2024 @ 4:33pm 
Is it possible to have a different enemy count depending on difficulty, like Doom does, or is this not possible in Dusk?
Hambo 17 Sep, 2024 @ 3:53pm 
Based and doom pilled
Glitchboy18 17 Sep, 2024 @ 4:21am 
Oomf created peak
Autumn 16 Sep, 2024 @ 9:10pm 
Would be cool! Its makes the timing pretty strict without bunny hopping since he cant run 100mph like Doomguy. Which made me realize theres to auto hop option in the moddable Dusk version for some reason :(
cs_deathmatch  [author] 16 Sep, 2024 @ 9:06pm 
oh yeah i just eyeballed that, didnt think to open the map in an editor to check the exact line.

i'll push an update soon once the secret sound effects are properly fixed, i'll change that too
Autumn 16 Sep, 2024 @ 9:03pm 
Hmm, i'm not to sure if this was something that was done because of issues you had mentioned, but the spot you have to walk over to lower the elevator seems to be a little to far back. Its right on the first stair when normally its right around the start of the bridge
WBThorfinn 16 Sep, 2024 @ 6:53pm 
Didn't know I needed this but I do.
the fungal fanatic 16 Sep, 2024 @ 1:28pm 
o7 good mfin work
Arson <3 16 Sep, 2024 @ 11:52am 
oomfie created this?!
Vriska 16 Sep, 2024 @ 3:08am 
Nice!
El Oshcuro  [developer] 16 Sep, 2024 @ 3:07am 
FINALLY!