DUSK
132 ratings
Doom E1M1​
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
18.996 MB
15 Sep, 2024 @ 12:18pm
29 Sep, 2024 @ 8:53am
2 Change Notes ( view )

Subscribe to download
Doom E1M1​

Description
Update 1.1: Moved the trigger for the elevator secret to match the original game, re-added courtyard secret since it's not bugged anymore.

If the secrets act like invisible walls for you, enable the sdk_testing beta branch on the game

===========================================================================

Based on my HLDM port of this map, you can check that out at https://twhl.info/vault/view/6830

Basic map geometry ripped from doom with SectorCut http://gaarabis.free.fr/index.php?catid=2

Obviously, credit to ID/Bethesda for the textures and map layout and the like

Proper 3d skybox from here https://forum.zdoom.org/viewtopic.php?t=53873

Music is Andrew Hulshult's cover of At Doom's Gate from IDKFA. Figure'd it' be appropriate

Find me everywhere else on my website, https://wii.gay/contact

===========================================================================

Started work on this last december, when the workshop released. And then I just procrastinated for nearly a year before finishing this LMAO. Shocked that nobody else has beaten me to it, but ♥♥♥♥ it we ball.

Overall i'm happy with this map, but there's a few tiny issues that nobody is gonna notice, yet bug me regardless.

The big one is the fact that the secret in the door leading from the courtyard is bugged. For some ♥♥♥♥♥♥♥ reason, no matter what i do, any trigger_secret i place anywhere remotely near there, is solid and super janky to pass through. Fixed!

I'm also probably the only person who cares about not being able to place sprites lol. So I had to make the various sprites in the map crosses of the texture. But it looks fine enough

I also had to use triggers and tiny doors to play the secret sound effects, since for some reason custom sound effects tied to a secret regularly just play silently. This is probably gonna be fixed soon. literally the very next day LOL

One of the few changes i made, that was on purpose and not just a limitation, was adding extra lights around the map. Since this is an actual 3d environment, and not doom

Anyway, if you see an inconsistencies or errors in the map, just know that i probably did too, but couldn't fix it​​
21 Comments
lil.Chunky666 6 Jan @ 2:07pm 
music is magnificent
sourceburger 27 Dec, 2024 @ 12:23am 
nice
cs_deathmatch  [author] 26 Oct, 2024 @ 4:09pm 
enable the sdk_testing beta branch for the game in steam (right click > properties > betas). should fix the secrets being fucked
GeraldMcBallsteen 26 Oct, 2024 @ 3:44pm 
The secrets are broken now, why are there barriers covering the secrets
cs_deathmatch  [author] 22 Oct, 2024 @ 1:46pm 
enable the sdk_testing beta branch for the game in steam (right click > properties > betas)
Ryu 21 Oct, 2024 @ 11:55am 
Super cool! But the courtyard secret exit has an invisible wall that won't let me pass.....
GeraldMcBallsteen 7 Oct, 2024 @ 7:18pm 
you need to make all of the maps i love this one so much its so fun
cs_deathmatch  [author] 29 Sep, 2024 @ 8:38am 
huh, i tried the "only on [difficulty]" flags and they didn't seem to do anything

maybe this is another thing from how im compiling for HL instead of quake lol
Vriska 29 Sep, 2024 @ 1:24am 
Im pretty sure it is! I think you can use spawnflags in tb for it.
cs_deathmatch  [author] 17 Sep, 2024 @ 5:08pm 
doesn't look like it, unfortunately