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https://gist.github.com/HugsLibRecordKeeper/b9b85463bbf9ee4f3296736a57a142cf
https://gist.github.com/HugsLibRecordKeeper/53b00a9edc46ade12de47374cee5ad92
I'm still using 1.5 as I'm trying to finish this campaign, so I'll try that suggestion. I figured the scroll bar would fix that, but it makes sense if the vertical space is limited and the tabs are pushing the projects literally out their boundary. I didn't know that was a thing. Thanks for help!
https://imgur.com/a/d9tppzb
Alpha Crafts
Vanilla Cooking Expanded - Haute
Vanilla Factions Expanded - Medieval 2
Alpha Bees
Alpha Mechs
Medicines+
RT Fuse
BasicStorageFoodCupboard
BasicStorageMealStorage
BasicStorageMeatHook
BasicStorageWeaponRack
VFE Medieval 2's techs are not sorted (not surprising since it's a recent release) but they have fairly straightforward categorizations you can make.
Sushi Making (from Ferny's Progression: Kitchen) is in the "Main" category and not "nutrition."
This one is more personal preference so I don't know if you would care to add it, but I would change the "Vehicles" category from VVE to be "Transportation" and add in transport pods and the spaceship techs to that category. Also I would reorganize the vehicle techs layout as all of the tier three techs are in a horizontal line which means you have to scroll, when they should probably be vertical.
I've fixed this on my personal save, I just thought you might want to know about them.
I applied the VFE patch to reduce research costs on the mod menu but the original values are still there
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1328216966
@Electriq: Cool! I'll add those in the next update, later today.
I also made another patch in pastebin (different link) for a mod Non-Lethal Extra, so if you want to add that too, feel free, link: https://pastebin.com/M4v4LBxX
Also, previous update fixed the trench warfare so thank you for that!