Brutal Orchestra

Brutal Orchestra

Marmo's Fools
27 Comments
Marmo  [author] 28 Dec, 2024 @ 4:31pm 
Just pushed a patch for that. Thank you very much for reporting!
the_multi_console_gamer 28 Dec, 2024 @ 2:45pm 
Hate to dredge ya out of retirement for a bit, but Kraus' Precisely Bilocate at level 4 says it hits opposing and doesn't
Marmo  [author] 20 Nov, 2024 @ 7:20pm 
None of the party members added by this mod need to be unlocked, they should be all available from the main menu by default. Though they only appear in the overworld when playing hard mode. On my end the mod runs fine on version 1.4f3.
If you'd be willing to send me the "Brutal Orchestra\BepInEx\LogOutput.log" file I could hopefully have a better idea of what the issue is. It SHOULD contain an error that'll help me figure this out, assuming you had the mod installed the last time you opened the game. My discord is mar_mo, if you want to send it to me via that.
Styrus 19 Nov, 2024 @ 6:24pm 
I downloaded this mod and enabled it, I've been playing the game for the past few days and not once has a single party member from this mod shown up. Do they have very specific unlock requirements where none of them can show up in the overworld? Or is this mod just outdated and isn't implementing the new members?
Marmo  [author] 9 Nov, 2024 @ 1:14pm 
Hey Slickster, thanks for reporting. I can't replicate the softlock on my end with just Thype, Lawrence, and Longliver. Was there an item or odd status effect involved that you didn't mention? If it's not some mysterious third thing than I'm really not sure what could have caused that.
(Besides possibly Longliver. It's always Longliver's fault.)
Slickster 9 Nov, 2024 @ 12:16pm 
impetus softlocked when i used simple stitches on lawrence when longliver was close to lawrence during the charcarrion fight, is longliver too sinful for the likes of lawrence?
Holly 8 Nov, 2024 @ 11:58am 
Ah, alright, that's fair then.
Thanks for making what you have so far! You've made quite the cast.
Marmo  [author] 8 Nov, 2024 @ 9:10am 
So happy to hear you're enjoying them!
I'm currently taking a break from creating new modded content but the current plan was to make one set of unlockable items that'd be for when one of my fools beats ANY modded final boss. Making 12 unlocks for each modded boss isn't really sustainable for me and doesn't seem very fulfilling.
In a month or two I'm gonna consider doing them a bit more but currently I'm trying to work on a project of my own.
Holly 8 Nov, 2024 @ 8:52am 
...I was originally not that interested with your fools, but I really, REALLY love them now. So many creative ideas here... Though I still need to learn to control many of them.

...Will there be Glitch's Fools and Enemy Pack unlocks? (as in, unlocks for those mods' "intruders".)
Marmo  [author] 3 Nov, 2024 @ 11:10am 
Because Andy can both apply Wild Card and heal with 2 of his 3 moves he can already do what he's supposed to with every set. I felt it would be better to have the third ability provide some variety rather than just do more of the same.
The yellow pigment in it's cost definitely makes it really hard to spam too much, though some playtesters were able to deal rather high amounts of damage with it so I think having that as a limiting factor is warranted. I'll keep the idea of cheapening the cost in mind though.
YoKai21 3 Nov, 2024 @ 10:55am 
I think the Andy rework is decent overall, but Im not entirely certain of the function of his new rupture move. I dont really see how it aligns with the rest of his kit. It only really feels useful when you have an item that negates wrong pigment damage. Maybe it could use a grey pigment so you can use it more consistently. But overall I do like his other more supportive moves.
Marmo  [author] 30 Oct, 2024 @ 7:55pm 
Yes, this is intentional. Never fading felt a bit too powerful when applying it to enemies and it staying permanently on the party member side seemed a bit too harsh.
Meep 30 Oct, 2024 @ 3:09pm 
Are Bingo's spikes supposed to count down with Effigy of the Mettle Mother active?
Tortilla 27 Sep, 2024 @ 10:18am 
Hi guys I helped at soime point i think :steamhappy:
Smiley 24 Sep, 2024 @ 3:51pm 
it's ok, had a real rough run earlier so i was doubting myself
Marmo  [author] 24 Sep, 2024 @ 3:39pm 
Thanks for bringing that up Smiley, it was a bug. I just pushed a fixed version of the mod. Sorry about that!
Smiley 24 Sep, 2024 @ 3:25pm 
Am i using Ash's backblast wrong or does it just not work? It keeps targeting middle and middle-left no matter where i am
Marmo  [author] 18 Sep, 2024 @ 7:34am 
Thank you for reporting Tikotitok! Just pushed a new version that should fix those issue. Sorry for the inconvenience.

Also, Gary, all characters in the mod are unlocked by default. The only thing to be unlocked in this mod is their final boss items.
Gary 18 Sep, 2024 @ 7:05am 
is the mod supposed to have all the new fools unlocked at the start? or is it just new content also found when you find them in game etc as well?
Tikotitok 18 Sep, 2024 @ 1:46am 
Some bugs: Andy's Cut The Bone (at higher level) heals Andy instead of left ally. Lawrence's (that's the cage headed guy, if I remember correctly) abilities seem to sometimes cause the game to soft lock when they hit empty spaces.
Solid 17 Sep, 2024 @ 2:42pm 
Good stuff.
wigglewo 14 Sep, 2024 @ 2:50pm 
I yike it
Mr. {spanish} 14 Sep, 2024 @ 11:46am 
can you readd your cut content fool, the ladybug please
mega_michael_10 13 Sep, 2024 @ 8:28pm 
SO COOOOL:vlambeerYV::cupup::slimetabby:
Marmo  [author] 13 Sep, 2024 @ 12:42pm 
I uploaded a new version, restart the game and let steam download the newest version.
nazguhl 13 Sep, 2024 @ 12:32pm 
Wenn I try to use Andy's "Ploy" move on an empty space, I get the Wait Glitch
Conman84 is Evil 13 Sep, 2024 @ 12:22pm 
this mod has rizz!