Brutal Orchestra

Brutal Orchestra

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Marmo's Fools
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4.814 MB
8 Sep, 2024 @ 8:57am
15 Aug @ 8:54am
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Marmo's Fools

In 1 collection by Marmo
Marmo Modpack
5 items
Description
Because I couldn't come up with a good name it says it all. This mod adds a bunch of custom fools designed by me and (for the most part) drawn by me.

This mod includes unlockable items, unique sound effects, and free fool events for each character. I won't be making unlocks for modded final bosses, but if the creators of those bosses wanted to create unlocks for my fools they are free to do so.



Special thanks to:
Aprils for custom animations.
ChillyBonez for Spikes' icon and Tairbaz for the Spikes sprites.
Stewartsaurus for Macy's unlockable item sprites.
ZLD1 for providing Vendella's sprites.
Tortilla for doing the sprites for Raphe's "Retaliation" and Bingo's "Scraps".
VinceTheFISHDead for providing his voice for The Narrator.
Round Queen for providing her voice for Macy.



For more information go to this mods wiki page.[brutalorchestramodding.miraheze.org]
Initial release date: November 8th, 2022


27 Comments
Marmo  [author] 28 Dec, 2024 @ 4:31pm 
Just pushed a patch for that. Thank you very much for reporting!
the_multi_console_gamer 28 Dec, 2024 @ 2:45pm 
Hate to dredge ya out of retirement for a bit, but Kraus' Precisely Bilocate at level 4 says it hits opposing and doesn't
Marmo  [author] 20 Nov, 2024 @ 7:20pm 
None of the party members added by this mod need to be unlocked, they should be all available from the main menu by default. Though they only appear in the overworld when playing hard mode. On my end the mod runs fine on version 1.4f3.
If you'd be willing to send me the "Brutal Orchestra\BepInEx\LogOutput.log" file I could hopefully have a better idea of what the issue is. It SHOULD contain an error that'll help me figure this out, assuming you had the mod installed the last time you opened the game. My discord is mar_mo, if you want to send it to me via that.
Styrus 19 Nov, 2024 @ 6:24pm 
I downloaded this mod and enabled it, I've been playing the game for the past few days and not once has a single party member from this mod shown up. Do they have very specific unlock requirements where none of them can show up in the overworld? Or is this mod just outdated and isn't implementing the new members?
Marmo  [author] 9 Nov, 2024 @ 1:14pm 
Hey Slickster, thanks for reporting. I can't replicate the softlock on my end with just Thype, Lawrence, and Longliver. Was there an item or odd status effect involved that you didn't mention? If it's not some mysterious third thing than I'm really not sure what could have caused that.
(Besides possibly Longliver. It's always Longliver's fault.)
Slickster 9 Nov, 2024 @ 12:16pm 
impetus softlocked when i used simple stitches on lawrence when longliver was close to lawrence during the charcarrion fight, is longliver too sinful for the likes of lawrence?
Holly 8 Nov, 2024 @ 11:58am 
Ah, alright, that's fair then.
Thanks for making what you have so far! You've made quite the cast.
Marmo  [author] 8 Nov, 2024 @ 9:10am 
So happy to hear you're enjoying them!
I'm currently taking a break from creating new modded content but the current plan was to make one set of unlockable items that'd be for when one of my fools beats ANY modded final boss. Making 12 unlocks for each modded boss isn't really sustainable for me and doesn't seem very fulfilling.
In a month or two I'm gonna consider doing them a bit more but currently I'm trying to work on a project of my own.
Holly 8 Nov, 2024 @ 8:52am 
...I was originally not that interested with your fools, but I really, REALLY love them now. So many creative ideas here... Though I still need to learn to control many of them.

...Will there be Glitch's Fools and Enemy Pack unlocks? (as in, unlocks for those mods' "intruders".)
Marmo  [author] 3 Nov, 2024 @ 11:10am 
Because Andy can both apply Wild Card and heal with 2 of his 3 moves he can already do what he's supposed to with every set. I felt it would be better to have the third ability provide some variety rather than just do more of the same.
The yellow pigment in it's cost definitely makes it really hard to spam too much, though some playtesters were able to deal rather high amounts of damage with it so I think having that as a limiting factor is warranted. I'll keep the idea of cheapening the cost in mind though.