Garry's Mod

Garry's Mod

Gordon Freeman Restored (PM/NPC)
260 Comments
Apple Guy 6 Sep @ 12:39am 
BAD. F*CKIN'. ASS!

good work sir! this is TOP quality! :gordon::gordon::gordon:
Hope TEOH 22 Aug @ 2:49pm 
Bordon Freeman, and about time too!
VKING 15 Aug @ 4:22am 
fordan greeman good pw btw....:steamhappy:
WalterGame 11 Aug @ 5:12pm 
this looks great, though i have one minor stupid nitpick; the hev forearms look skinny in first person. great model though, when i saw the cover art remake on here i honestly thought it just *was* the cover art.
Chanerian 6 Aug @ 4:31pm 
That's really awesome of you, I wish more addon makers had the same mindset as you
Gordon Freakman  [author] 6 Aug @ 4:04pm 
Creative Commons Zero, essentially public domain
Chanerian 6 Aug @ 3:09pm 
What does CC0 mean?
Lynx Void 4 Aug @ 5:03am 
ok
Gordon Freakman  [author] 3 Aug @ 6:33pm 
the suit mesh is a bodygroup itself, gmod only supports switching between models
Lynx Void 3 Aug @ 3:44pm 
maybe two different c_hands could work?
Gordon Freakman  [author] 3 Aug @ 3:38pm 
no, i couldn't figure it out for gmod
Lynx Void 3 Aug @ 2:12pm 
is there a handgroup for the 2003 ver for the hands?
WalterGame 30 Jul @ 2:07pm 
could we get a hl2 port?
Vortigaunt 21 Jul @ 11:49am 
:gordon:
Lynx Void 16 Jul @ 2:54pm 
would love a helmet version
󠀡󠀡 8 Jul @ 4:47pm 
Ah okay, thanks! I just wanted to make sure.
Gordon Freakman  [author] 8 Jul @ 3:02pm 
yes, read the top line of the description
󠀡󠀡 8 Jul @ 4:16am 
May I use the head to put onto a different model?
ColdCristal 5 Jul @ 5:08am 
when i spawn gordon stuck can't move
Gordon Freakman  [author] 24 Jun @ 11:09pm 
oh strange, alright
Gunslinger ☢ 24 Jun @ 8:32pm 
I built the model using your LoDs with no changes on 2013 single studiomdl and had the same issue. Made my own lod and built it also using 2013 single Studiomdl and it worked fine, might be the LoD itself thats the problem, the 2004 one works fine.
Gunslinger ☢ 24 Jun @ 8:02pm 
It shouldnt, I have LoDs on all my bodygroups on my work and they are fine, i can check.
Gordon Freakman  [author] 24 Jun @ 1:57pm 
just checked the lod, i think its studiomdl's fault

the 2003 suit mesh does have an actual file that's loaded and compiled, but apparently studiomdl maybe ignores bodygroups in LODs? idk, just gonna disable suit LODs in general
Gordon Freakman  [author] 24 Jun @ 10:57am 
most of gmod's animations use the ACT_GMOD or ACT_HL2MP prefix, except for the landing one
Gunslinger ☢ 24 Jun @ 10:54am 
While fair, by their very nature the NPC and playermodel animation sets are incompatible due to sharing sequence names, i only have seen the jump land animation be incorrect, theres probably more severe ones ive missed.
Gordon Freakman  [author] 24 Jun @ 10:34am 
i'll look into that when i can

the npc animations are merged for a specific reason: file size & convenience

when i'd need to push an update, i would have to compile 4 versions of the same model, with 2 of them taking a while, so to save myself time during development i just merged them
Gunslinger ☢ 24 Jun @ 9:57am 
Yeah the LoD model for the 2003 HEV just makes it invisible, also the playermodels have NPC animations intermingled into the playermodel animations, which is bad, those should be seperate since it causes some playermodel animations to be overwritten with NPC ones like landing from a long jump.
Vinnie Bounty Hunter 2 Jun @ 6:38pm 
and the citizen? with the c_arms?
bloslovespizza 2 Jun @ 4:01pm 
yo´re dead freemen
Niki4337 24 May @ 4:52am 
Time, Dr. Freeman? Is it really that time again?
how do you uhh fix the missing texture for the glasses ? i think i have a setting on that just doesnt download anyt new textures
12 May @ 4:52pm 
gorden freeman in the modification
Signal-tower 11 May @ 9:36pm 
This is very (λ)²
Hazmatguy2 11 May @ 4:39am 
The LOD model for the 2003 HEV suit design doesn't exist apparently. It makes the HEV suit disappear at long distances, making Gordon become a floating head.
NotHuman☠ 5 May @ 3:53pm 
Ported this to SFM, and with additional work in post (Ex - Photoshop), it really does look like something Valve would make. Insane model, amazing work :bms_crowbar:

Just do some paintover on the model for the posters and you got a real Valve promo art from HL2 and the eps.
poison_preium237 19 Apr @ 11:48am 
"Gordon Freeman! And about time too!"
Sireym 15 Apr @ 2:00pm 
Approved.
Gordon Freeman (Fan) 14 Apr @ 4:15am 
Wow, this is so amazing but, can you make the black mesa science version please?
𝕋𝕒𝕚𝕝𝕤 ⭐ 10 Apr @ 7:32am 
he looks so cool, i hope we get half life movie with actor like this. thx for making this and have nice day!
Gordon Freakman  [author] 5 Apr @ 8:45pm 
CC0, do whatever you want
★jack Walter★ 5 Apr @ 5:50pm 
Can I upload it to the SFM workshop? With all possible credits, with your permission, of course :gordon:
Blue Pikmin! 31 Mar @ 4:11pm 
gordon freeman please do things to me
Rukia 31 Mar @ 9:38am 
our gorgeous freeman
aldotelo3 24 Mar @ 8:06am 
Rise and Shine, Mr. Freeman.
qais104 23 Mar @ 12:42pm 
Please add view model body groups so the c_hands can also match the black arms HEV suit too. Like Gunslinger said, add prongs on the arms too. Add the prongs as a third c_hands body group & model body group. The black arms without prongs and the orange arms can be two body groups and c_hands.
Gunslinger ☢ 22 Mar @ 5:36pm 
Honestly the only improvement i can imagine is maybe another suit model with the beta prongs on the arms to match the item_suit version of the HEV (i know its supposed to be a recreation based off the concept arts), as it is though its already probably the best Gordon model imo.
bonuzdukkz 19 Mar @ 5:26pm 
Lab coat version maybe? Just an idea
Rob Graves 16 Mar @ 2:27pm 
removed his catarax
Eliassolis Studios 8 Mar @ 7:20am 
COOL
Goog479 4 Mar @ 9:35am 
this may be the best mod i have ever seen:steammocking: