Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
good work sir! this is TOP quality!
the 2003 suit mesh does have an actual file that's loaded and compiled, but apparently studiomdl maybe ignores bodygroups in LODs? idk, just gonna disable suit LODs in general
the npc animations are merged for a specific reason: file size & convenience
when i'd need to push an update, i would have to compile 4 versions of the same model, with 2 of them taking a while, so to save myself time during development i just merged them
Just do some paintover on the model for the posters and you got a real Valve promo art from HL2 and the eps.