Millennia

Millennia

Increased Settler Distance (4 tiles)
10 kommentarer
rotsenjm95 6. mar. kl. 19:35 
I think that's a good thing, because it gives smaller towns more use in the future, since they have more room to expand. It frustrates me to conquer a city and not be able to integrate it, knowing that it can't expand any further.
Cruor 23. okt. 2024 kl. 3:36 
Thanks for making this, I might try the game again. 2 tiles was just strait dumb, no clue what the devs were thinking. 3 is playable, 4 seems optimal.
Red Death  [ophavsmand] 4. sep. 2024 kl. 12:45 
I've only tried the linked one!
Unimportant 4. sep. 2024 kl. 12:24 
Which road mod do you think work best when combining with this mod?
Red Death  [ophavsmand] 3. sep. 2024 kl. 3:03 
@Exodus I agree, this does seem to work better. The only complication is that "distance from settlements" (the number I can modify, besides "distance from borders") also counts Towns and Outposts. Which means especially by setting higher distances, it can cause some unintended effects.
Exodus 3. sep. 2024 kl. 2:46 
Four tiles away is the standard for the Civilization games (3 tiles between cities), but due to the nature of how Millennia wants you to build a lot more improvements and tile usage is more important and regions have infinite range, adding one more required space (4 tiles between cities (this mod)), would help balance the game towards how it feels it was meant to be played. As a bonus, the AI won't settle a city every two tiles, which lags the game out in the later ages and griefs not only the player but also the AI themselves.
Red Death  [ophavsmand] 1. sep. 2024 kl. 1:47 
Unfortunately, one game of MIllennia takes a long time, so I have not been able to test too extensively. The higher the number, the better the effect against crowding is, but there are not so great interactions with outposts.

4 seems to work fine so far. But I do plan to upload versions for 5 and 6.
Seik 31. aug. 2024 kl. 8:52 
What do you think fits better into gameplay: 3 or 4 tiles distance?
Red Death  [ophavsmand] 28. aug. 2024 kl. 11:36 
@conarisateur You're welcome!
conarisateur 28. aug. 2024 kl. 11:20 
Thank you!