RimWorld

RimWorld

Wirehead Style
56 Comments
Gnox 27 Aug @ 1:04pm 
Yeppers
Tleno  [author] 27 Aug @ 7:18am 
You absolutely can do that. Just put Stalker style first, then mine to get all Stalker guns without a few reskins from this style pack. If you wanna add Urbworld too may wanna add it after the two because it adds the most and would prevent most of the other two mods content from showing up. I think a single Ideology can have up to 3 styles, right?
Gnox 27 Aug @ 4:51am 
Hmm, wonder how unique a style combo with this combined with STALKER mod would look. Might have to find a way to combine the Urb style pack into it a well for certain furniture.
Tleno  [author] 24 Aug @ 10:20am 
Update: I have learned I forgot to update one thing for 1.4 and 1.5. My apologies, it's fixed now.
Con 3 Aug @ 4:56am 
sick
Tleno  [author] 23 Jul @ 10:42am 
Update: Flood cover hatches are in :Dorf_Field:
Tleno  [author] 18 Jul @ 3:16pm 
Updated some assets. Expect some unique floor tiles or floor coverings next.
Brybry 16 Jul @ 11:01am 
Sick.
Tleno  [author] 11 Jun @ 3:16pm 
Now compatible with 1.6 :wrench:
Ascendant Flesh 11 Mar @ 1:34pm 
@grave too late now since it's been months but I just remember adding it and it deleted my colonists (????) but imma be real my mod list is so fucking jank it was most def an incompatibility thing. I also think theres something wrong with my game on general as I've gotten bugs and errors from loading up despite not having those same bugs the last time. Could totally try seeing if it'll work now since I've been bummed out since
🌦SunsetRain🌦 25 Nov, 2024 @ 10:44am 
Cant tell much detail for wires, try adding some more distinct colors for the lines that represent the wires. Throw in some blues, reds, blacks, whites, and greens
Tleno  [author] 11 Nov, 2024 @ 7:33am 
Yes, there's three designs each for every size, they should be assigned randomly just like vanilla ones.
LordRauschebart 11 Nov, 2024 @ 1:26am 
yeah in the ideology screen it only shows the TVs as well for me where you can choose the sculpture design. Are they randomized in game?
ComradeCorvus 1 Nov, 2024 @ 9:02am 
I'll check, something must be fucking with it.
Tleno  [author] 1 Nov, 2024 @ 8:49am 
It all works identically to vanilla Idoelogy sculptures, I didn't change anything in functionality, you sure you don't have some other mod affecting how sculptures function?
ComradeCorvus 1 Nov, 2024 @ 8:45am 
How do I select the other sculptures? I only get the tv ones as options when selecting the sculpture variants.
Tleno  [author] 21 Oct, 2024 @ 10:55am 
Hi, had my PSU dead for over a month and just got a replacement, hopefully I'll have a chance to get back into Rimworld modding soon. Got some ideas.
Malnormalulo 1 Oct, 2024 @ 4:03am 
Yep, that would be the tradeoff!
TheTrueJohnMadden 30 Sep, 2024 @ 6:19pm 
@Malnormalulo Me: filling an entire room with conduits for cheap beauty.
Zzzt event:
RedGoat 18 Sep, 2024 @ 6:06am 
how do i get the globe and human statues to show up when making an ideology? all i get are the TVs?
Malnormalulo 30 Aug, 2024 @ 5:56pm 
Suggestion: Make exposed conduits _increase_ beauty. Maybe easiest to implement it as a separate building.
Lambda 24 Aug, 2024 @ 11:05pm 
Lovely, lovely, lovely, beautiful, thank you!
Hexacon 24 Aug, 2024 @ 4:57am 
Can't wait for more !
I Can Levitate And Kill People 23 Aug, 2024 @ 4:12am 
lain time
LNBalestra 23 Aug, 2024 @ 1:33am 
this is great for my cyberpunk playthrough. thanks
gRaveyard 22 Aug, 2024 @ 8:54pm 
(dev mode -> left-most button -> Share Logs, if you've got HugsLib installed, which you most likely do.)
gRaveyard 22 Aug, 2024 @ 8:53pm 
@Ascendant Flesh
You really, REALLY want to be providing logs when you make that level of claim, or you're just trolling.
Tleno  [author] 22 Aug, 2024 @ 11:17am 
Wait... are you for real, Flesh, or is this a joke people pull on random modders? Any error messages or something when that happens? Shouldn't be happening, it only alters StyleCategory and ThingStyle Defs.
Ascendant Flesh 21 Aug, 2024 @ 6:09pm 
i noticed it has a bug that makes almost all of your colonists vanish. I have no idea why could be incompatibility but the bug stopped when i removed this mod, which sucked ass it looks so cool and fits the theme of my colony
Roque the Rogue 21 Aug, 2024 @ 6:06pm 
Rimsenal Urb and this Mod were a match made in Singularity's Matrix Heaven.
Gnox 21 Aug, 2024 @ 4:43pm 
Using Rimsenal Urb first then this second and Spikecore 3rd for style combo is amazing. You get a gritty looking colony that looks post punk apocolyptic combo going
Luigipunch 20 Aug, 2024 @ 4:35pm 
might be kinda cool to make styles for some more unconventional tech-y buildings, like generators or batteries
Dr. Mantis Tobbogan M.D. 20 Aug, 2024 @ 1:09pm 
Excellent mod! This kinda style has been desperately missing from the base game. Really well done.
Halcyon 19 Aug, 2024 @ 6:26pm 
Honestly, this has kinda been missing from Rimworld, an Ideo style that sits between Industrial and Spacer without breaking the style or being weird.

You got yourself the seed to something much bigger with this, but where it stands its already a really strong mod. Will absolutely be using in future runs
PterribleDactylus 19 Aug, 2024 @ 1:01pm 
Love the new alters! It never made much sense for a advanced spacer colony to have a giant stone slab in the middle of the colony lol.
programmed.messiah 19 Aug, 2024 @ 10:40am 
Perfect for my new solo Mechanitor run! Thank you! <3
TheCarrierPrimoris 19 Aug, 2024 @ 7:50am 
Nice work! Very looking forward to masks on the altars and lectern to bring out their nice details. I'd love to have a flooring tile or slab style too. Styles that can accent the flooring have a lot of presence in my experience. Either way, I still love it!
LoggerC4 19 Aug, 2024 @ 12:14am 
Very nice!
Inquisition 18 Aug, 2024 @ 5:23pm 
Lovely.
Tleno  [author] 18 Aug, 2024 @ 8:51am 
Great news, turns out it's way simpler than expected and I didn't even need additional mods! Will likely update altars and some other stuff next, but for now, it's tables.
Tleno  [author] 18 Aug, 2024 @ 5:29am 
@megabot
Yeah I talked with more experienced modders, apparently there's some options like Vanilla Expanded's framework and etc allowing to give styles masks so I gonna experiment with various options, see what works.

@有事烧纸
That is a cool idea, would fit thematically, not sure how to implement though, wouldn't want to replace the current column entirely.
Hexacon 18 Aug, 2024 @ 3:41am 
Good mods in any case, I need more Electropunk style stuff like this
Hexacon 18 Aug, 2024 @ 3:41am 
I wonder how good it would look to mask out the computers on the altars
300000 nanites in a trenchcoat 17 Aug, 2024 @ 6:40pm 
Would it be possible to have slabs that look like they have wiring exposed under lifted panels?
有事烧纸 17 Aug, 2024 @ 6:17pm 
可以加一个各种电子产品堆积的科技柱吗?加装饰,文化氛围,或者加速研究什么的。
Jeffery Helldiver 17 Aug, 2024 @ 6:01pm 
Worst mod ever, it says that hexagons are disappointing.
lain is not a personality
megabot 17 Aug, 2024 @ 5:37pm 
aye, hence me saying it is a vanilla problem
cerhio 17 Aug, 2024 @ 5:21pm 
btw, please dont take this as criticism of you, this is just how the game is.
megabot 17 Aug, 2024 @ 5:01pm 
huh. may I ask why that is the case? as in, I do not understand the problem (due to not being a modder)

there is a mod called "better masking" or "better workbench masking" I am not sure which does masking for things like the stonecutters table. maybe that is the type of thing you are looking for?