RimWorld

RimWorld

Vanilla Factions Expanded - Insectoids 2
2,142 Comments
obsidian29 17 hours ago 
@Rocky it says right up there in the description that no, they cannot be in a caravan. Leaving the map separates them from the hive. It's explained in the image at the head of "Player-built hives."
Pubby Pages (she/it) 16 Oct @ 3:09pm 
Do biotech expanded insect xenotypes count as insectoid for the purposes of creep walk speed?
Willowori 13 Oct @ 1:53pm 
also locusts take 24 days to grow up
Willowori 13 Oct @ 1:30pm 
it would be cool if creep ate corpses and gave insect jelly for doing so
Rocky 12 Oct @ 3:06am 
Anyone know if the insects can be in a caravan?
HuslWusl 10 Oct @ 8:42am 
Hello there, I was wondering: How do I get rid of burned creep? There was an... accident and now my creepers won't spread over the burned creep but I also can't build on it
Sarg Bjornson  [author] 10 Oct @ 7:10am 
Only "Bomb"
Barsik_The_CaT 10 Oct @ 7:02am 
Could you please elaborate what counts as an explosive for destroying insect burrows?
Apparently, antigrain with its 'BombSuper' damage type does not count, so does the Diablous' cannon with 'Vaporize' damage type.
ThcGM 9 Oct @ 11:06am 
Kanquat as far as I know when insectoids leave the place or some shit they stop being a part of the hive and turn into normal shitty insectoids which is kinda dumb
WarKittyKat 9 Oct @ 9:26am 
Would you be willing to consider making this more compatible with Oddessy? It looks like right now the creep doesn't work with gravship substructure - and even when there's creep over the substructure buildings can't be built on it.
Kanquat 8 Oct @ 3:05pm 
I am unable to Draft insects after transporting them via Shuttle. Is this intentional? Thank you.
Droider 7 Oct @ 8:02am 
inflation :steamhappy:
Sarg Bjornson  [author] 6 Oct @ 11:25pm 
Their market value is 1000
Droider 6 Oct @ 6:32pm 
are pherocores supposed to sell for 32k
Sweaters 6 Oct @ 2:45pm 
ive been having some issues getting all the insect jelly to kickstart this. Anyone have any tips on that?
ThcGM 6 Oct @ 9:04am 
i mean the mod named "Deep And Deeper"
Sarg Bjornson  [author] 6 Oct @ 8:49am 
Probably also with deepest
ThcGM 6 Oct @ 8:44am 
is this mod compatible with deep and deeper
Sarg Bjornson  [author] 5 Oct @ 11:39am 
Known problem of Real Ruins, iirc
DaTimeSmog 5 Oct @ 11:32am 
Hey, I constantly every 5 days or so get the notifications that my hive members are leaving, aka every insect that is in my colony. Any fix for that or..?
Sarg Bjornson  [author] 3 Oct @ 11:02pm 
Literally in mod options
P O P 3 Oct @ 8:24pm 
Is there any way to change the speed at witch creep spreads? Ended up setting one up on day 30 or something and it hadn't even finished spreading by day 200. Dunno if my save bugged or something or if that was intended.
veoba 3 Oct @ 10:54am 
Very funny...
"This mod ties nicely with Vanilla Factions Expanded - Insectoids 2, with some awesome geneline integration!"
Thanks.
Sarg Bjornson  [author] 3 Oct @ 10:20am 
No, I was serious, that was just an outdated description
veoba 3 Oct @ 10:02am 
Ow, cmon Sarg - jokes aside - can i use both mods in one run?
Sarg Bjornson  [author] 3 Oct @ 9:15am 
No, this is released. I'll change that
veoba 3 Oct @ 8:55am 
Hey, wait a minute, i found this at Insectors page - "This mod should tie very nicely with Vanilla Factions Expanded - Insectoids 2, which is currently in development." - Is this still true?
Sarg Bjornson  [author] 3 Oct @ 5:32am 
Nope
ThcGM 3 Oct @ 5:22am 
and boomticks arent?
Sarg Bjornson  [author] 3 Oct @ 2:43am 
They were pretty useless
ThcGM 3 Oct @ 2:34am 
so the useful insectoids will be forever exclusive to the first mod? For example the silksong spider
Sarg Bjornson  [author] 2 Oct @ 11:07pm 
No
MegaPro1921 2 Oct @ 4:23pm 
Will a Patriarch be Tameable in the future?
ShadowH4nD 2 Oct @ 3:40pm 
No
veoba 2 Oct @ 3:29pm 
I didnt understand - can both insectoid 1 and 2 be added to game simultaneously?
ThcGM 2 Oct @ 11:30am 
Are there plans to add squid games
Anubis 2 Oct @ 10:44am 
Will Odessey insects be added at some point?
Fishn't 2 Oct @ 2:25am 
Hello! Cool mod, are there plans to add creep support to gravship substructure?
hammy 29 Sep @ 5:18pm 
hey, in the description of the [infested ship chunks] it says that they can be "deconstructed to yield useful steel and components" yet they can only be removed by attacking them now, and only give 10 insect jelly and a couple of steel slag when destroyed. i'd really like to not have to manually attack over 200 chunks every now and then just for 10 jelly :)
Sarg Bjornson  [author] 28 Sep @ 11:02pm 
We don't do multiplayer, sorry
Olympus304 28 Sep @ 6:07pm 
hey the story teller for this mod (han horde mode) doesnt function properly when using multiplayer mod, the timer in the upper right stops counting down and the bugs dont invade the player colony. im gonna post this on the multiplayer mods forum as well but wanted to let both parties know
FellaCereal 28 Sep @ 6:29am 
hiya, small question. does biotech itself gives some sort of extra stuff to the mod or do i have to get the insector xenotype mod?
Sarg Bjornson  [author] 28 Sep @ 3:17am 
Let her grow
bishop149 28 Sep @ 3:01am 
I made an Empress by implanting a Sorne core and she isn't producing royal jelly, which is irritating because its the whole reason I made her. Thought I might have to wait until she'd spawned all her followers but full compliment now and still no Jelly,
Doctor Sex 27 Sep @ 1:20pm 
i think insects really need auto defend button or sum, like find & destroy for mechanoids. Because its quite hard to manage horde of bugs
tanukistars115 27 Sep @ 10:28am 
Hey! For some reason, when an insect attached to a hive dies, the hive doesn't register that it died and begin to gestate a new one, and i do not know why.
Barsik_The_CaT 27 Sep @ 7:07am 
Hello.
Are there any plans for better Odyssey compatibility? Currently it's impossible to build anything other than an artificial basic hive on a gravship since the creep does not spread on the gravship substructure.
It does, however, spread though space (the tiles of 'nothing' in the orbit) and travels along with your gravship.
Also, the 'Hive area' does not carry over when moving the gravship.
femoral2 27 Sep @ 4:20am 
Please improve Megascarab min comfortable temperature resistance, now it is 0C and they die in every winter
Inhuman Thoughts 26 Sep @ 6:51pm 
is there a way to change the medicine policy for the insectoids from nests? my doctors keep running into the fray trying to heal the bugs and this has nearly gotten them and their more valuable patients killed.
Agent Beardo 26 Sep @ 4:38pm 
Just happened to me, got an event where entities (I opened an ancient danger and closed it right away to see what's up and it was some flesh beasts trapped inside) are leaving and one of my basic hives decided it's bugs are now tamed colony animals who can't mine or haul and it started making two more. I'm just wondering if this has happened to anyone else?