RimWorld

RimWorld

Paniel the Automata[1.6]
119 Comments
Kalo  [author] 22 Aug @ 7:00pm 
bout.xml seems no problem.
<loadAfter>
<li>Ludeon.RimWorld</li>
<li>brrainz.harmony</li>
<li>erdelf.HumanoidAlienRaces</li>
<li>goudaquiche.MoharFramework</li>
</loadAfter>
<forceLoadAfter>
<li>Ludeon.RimWorld</li>
<li>brrainz.harmony</li>
<li>erdelf.HumanoidAlienRaces</li>
<li>goudaquiche.MoharFramework</li>
</forceLoadAfter>
So i dont know much about that.
Gentilman 22 Aug @ 11:44am 
Paniel the Automata[1.6] Automatically run on Humanoid Alien Races.
Sorry, my brain tripped and made a mistake.
Gentilman 22 Aug @ 11:39am 
Hello, my {Paniel the Automata[1.6]} mod always go on to {Humanoid Alien Races}.
Can I know why? Is there something wrong with its ordering?
Or is it a bug?
Kalo  [author] 21 Aug @ 8:24am 
I didn't make any special way for Vacuum resistance. for now you have use vanilla armor or anything you can find
Watakaze 20 Aug @ 7:55pm 
Do PnL have a way to increase Vacuum resistance? or have to equip vanilla armor?
тетеря, блин 6 Aug @ 2:25pm 
it seems, it's FemaleBodyVariants that causes the problem. at least, when I turn off this only mod, Paniels' bodies start to render correctly. would be great to have some sort of compatibility with it.
тетеря, блин 6 Aug @ 7:49am 
I noticed that when I use RimSort autosort feature with alphabethic sorting, bodies render correctly, but when I switch to default topological type of sorting and apply it, it changes the load order so this race renders with Beautiful Bodies instead (and all the apparels stop fit). could you, please, add a rule to RimSort so this wouldn't happen? I guess, due to lack of some important rule to follow, alphabetic sorting places mods in the right order by accident. Some of my enabled body mods:

FemaleApparelVariants, FemaleBB Body Type Support, FemaleBodyVariants, Apparel Bodytype Resolver, More Beautiful Bodies, Beautiful Bodies, JustBodies.
Internet Explorer 3 Aug @ 8:31am 
Thank you Kalo, just wanted to share this in case anyone runs into the same problem.
The issue only occurs when you have V-Aspir-E active and try to active a new Paniel.

My guess is that the Paniel mod overrides the fuel and maintenance needs, which causes the aspiration patch to lose reference to some original vanilla needs, resulting in null reference exceptions.
For now, disabling Vanilla Aspirations Extended fixes the issue and lets Paniel work properly. (You can even do it in middle of a save)
Kalo  [author] 3 Aug @ 4:07am 
and both of yours log shows problem happend on VAspirE.AspirationWorker method. and no sign of any paniel code in logs. If they say cant help i just dont know how to help
Kalo  [author] 3 Aug @ 3:53am 
I just tried paniel with Vanilla Aspirations Extended with clean modlists. nothing special happend.
just all dlc VEF and HAR and paniel
Internet Explorer 2 Aug @ 12:23pm 
Internet Explorer 2 Aug @ 12:19pm 
same here, can't generate pawn w VAspirE, sad
Kalo  [author] 31 Jul @ 7:23pm 
face tex fixed, for gun mode problem I have to find latest version of Itemformchange.dll.
Only three face textures are applied in the game.
Although there are 12 textures in the mod folder, only three appear in-game,
and I can't change them even in Character Editor.
тетеря, блин 30 Jul @ 4:14am 
it seems there is a problem with Vanilla Aspirations Extended, red error:

https://gist.github.com/HugsLibRecordKeeper/0798dd4270931e316db4cc15fd36eb9e
тетеря, блин 29 Jul @ 10:40am 
please, add compatibility with these ones so players could use different body types or could use different apparels accordingly to your mod 🙏

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3511966169
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3207125987
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2037354634
AMRAAM Scatter 29 Jul @ 10:14am 
When changing the firing mode of the PnL Royal Rifle , the weapon’s grade changes to Normal
夜雨 22 Jul @ 11:00pm 
帕尼艾的枪械在切换模式的时候会导致品质变为一般,大佬能修一下吗,这bug挺让人沮丧的:steamfacepalm:
Raistlin Majere 22 Jul @ 3:18am 
Lmao, why facial animation are TF2 screenshot?
Kalo  [author] 14 Jul @ 10:18pm 
no need
GOMIN 14 Jul @ 12:21am 
The main HAR mod was updated on the 12th. Do we still need to use the dev version?
Kalo  [author] 10 Jul @ 9:42pm 
use har dev version用开发版har在工坊搜然后订阅不要用原版
子鱼丶 10 Jul @ 8:40pm 
Is there any impact if HARmod is not updated?
子鱼丶 10 Jul @ 8:35pm 
o7
GOMIN 8 Jul @ 6:54am 
1.6 THX!!
卡祖的吹笛人 5 Jul @ 7:39am 
ohhhhhh:steamthumbsup:
子鱼丶 29 Jun @ 2:18am 
求1.6更新
Pupil_passed 22 Jun @ 9:40pm 
原来我遇到的问题前人都提过了
诡小鬼 18 Jun @ 9:12am 
我好像没法在手术界面看到提取中枢神经系统这个手术,需要的科技已经研究了
枫夜千羽 6 Jun @ 11:57pm 
自动修复系统安装后似乎没有起效,安装的Paniel并没有自动修复任何已经受伤的部位,并且修理(手术)对已经安装了自动修复系统的Paniel也不起效
Kalo  [author] 5 Jun @ 10:37pm 
Paniel should have no genes on spawn. that's weird
Brianna The Brave 5 Jun @ 8:44pm 
Is there a way to lock them out of xenotypes? I know there's a blacklist system for it, but Biotech and its mods mean getting a bunch of goofy xenotypes added to Paniel
如梦清欢 22 Apr @ 6:10pm 
when used with Yayo's Combat 3 (Continued) and Moyo2.0-Blood stained business_Beta, there was error in main screen

[YayoCombat3][ERR] Failed to apply Harmony patches for Mlie.YayosCombat3. Exception was: HarmonyLib.HarmonyException: Patching exception in method System.Collections.Generic.IEnumerable`1<Verse.Gizmo> Verse.Pawn_EquipmentTracker::GetGizmos() ---> System.Exception: Postfix patch System.Collections.Generic.IEnumerator`1[Verse.Gizmo] System.Collections.Generic.IEnumerable<Verse.Gizmo>.GetEnumerator() must have a "void" return type

here is the log
https://gist.github.com/HugsLibRecordKeeper/afd71ab9babdcf87195a8edbf6d2db3e

Yayo's Combat 3 (Continued)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2854006492

Moyo2.0-Blood stained business_Beta
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3251469618
pikasonic 19 Mar @ 3:27am 
error when use mohar framework
Антон789 13 Mar @ 2:13pm 
it look cute
Kalo  [author] 19 Feb @ 1:15am 
only affect their armor rate value and market price
Xiaomu 18 Feb @ 6:57pm 
so when choosing the metal for crafting them does bonus stats form metal mods work? or stick to villa metal
Siatru 15 Feb @ 4:44am 
@Kalo thank you very much! That explains how it worked with the original before.
Kalo  [author] 15 Feb @ 4:29am 
Ask CE team for CE patch. Not my job.
Kalo  [author] 15 Feb @ 4:27am 
@Satru Cause by a mod called " Make Anything Craftable ". Disable it or sort Paniel before it then you can extract brain like normal.
I have no idea about why this cause conflict. Its not a bug cause by my mod so.
风起天阑 14 Feb @ 10:02pm 
CE compatible?
Kalo  [author] 14 Feb @ 6:23pm 
file expired
Siatru 13 Feb @ 9:47am 
@Kalo I have a pretty big modlist... but I hope you can point out what's wrong https://jumpshare.com/s/YHUoSsziJ3ZGxIDfX4Qc
Kalo  [author] 12 Feb @ 8:06pm 
Tech need is called 'core analysis' and that is for making the brain case. extract need both have case and tech.
I tested in rimworld with all DLC and Paniel1.5. There is no problem for extract vanilla human.
For more help i need your mod list that is .xml format. Export it in-game modsetting tab and send it to me some way.
Siatru 12 Feb @ 9:39am 
checking the tab again. There is no specific technology for extracting central nervous system, only for making the brain case.
Siatru 12 Feb @ 9:26am 
I've already researched everything in the PnL technology tab tho.
Kalo  [author] 12 Feb @ 8:05am 
need research tech of nerve extract. you have case but nobody knows how to use it.
Siatru 12 Feb @ 4:42am 
I can't extract the central nervous system even tho I have an empty case...
Pupil_passed 1 Feb @ 11:20pm 
在聊天的时候被发觉来殖民地前感染了金属怪形,但是没有外科检查手术,只能用上帝模式使其主动破体而出