RimWorld

RimWorld

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FemaleBodyVariants
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Mod, 1.4, 1.5, 1.6
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243.678 KB
30 Mar, 2024 @ 5:39pm
2 Aug @ 6:29am
12 Change Notes ( view )

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FemaleBodyVariants

Description
Mod Compatibility

It seems my mod has an incompatibility with EBSG Framework
But it should work if you load this mod after it.

So load FemaleBodyVariants after EBSG Framework.

Update 4

Made an update for fur covered bodies, I did try a more simple approach, instead of looking for exclusion gene tags, I modified the code to check if the texture exists, like the apparel mod, so it won't give an error if it doesn't or give a red X texture and if it exists it will load automatically without a need for xml patches or further verification.

I tested it with Yttakin and VRE Highmate.

So FurCovered_Thin_Female_south.png texture will work.

Thanks to AJarOfDirt and Pillowkitty for helping me with this.

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Update 3

Released the apparel version of this mod, which other modders can use as a base for new female exclusive apparel textures, it contains no new textures on its own
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3511966169

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Update 2

Released my version of female variant body types based on Beautiful Bodies
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3215805750

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Update
Just did a quick update on the vanilla texture so they are different and real female variants.
If you don't use body retextures then just using this mod is enough to have the new body types.




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The screenshot is a lie!
This mod is to be used in conjunction with other body retexture mods that have the below textures/files prepared.

This mod provides a way to load, on the fly, a different body texture for thin, fat and hulk females.
It will use these names:

Naked_Thin_Female_south.png
Naked_Thin_Female_east.png
Naked_Thin_Female_north.png

Naked_Fat_Female_east.png
Naked_Fat_Female_north.png
Naked_Fat_Female_south.png

Naked_Hulk_Female_east.png
Naked_Hulk_Female_north.png
Naked_Hulk_Female_south.png

I made a simple copy of the original textures for this mod so it won't try to load a texture that doesn't exists.
So this mod by itself won't change anything visually, but in conjunction with a texture mod that contains the files above you will be able to see the female variation of those three body types.

Anyone is free to use mod as a prerequisite for your own mod or copy the dll to your own mod.

As I'm making a body retexture mod I will have this mod as a prerequisite for my future mod.

Might not be compatible with HAR, if you are using HAR you probably don't need this anyway.

Male pawn body texture mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2068281501
Female pawn body texture is a variation based on the mod above.
All credit for the texture from the screenshot and my future body texture mod goes to ireth92
https://gtm.steamproxy.vip/id/ireth92

Mod with source (This mod does not contain the textures from the screenshot):
https://github.com/purpleorangegames/FemaleBodyVariants

Popular Discussions View All (2)
10
3 Aug @ 3:29am
Report Errors
tiagocc0
0
2 Aug @ 7:15am
Bodies and Races support
tiagocc0
117 Comments
тетеря, блин 6 Aug @ 4:59pm 
for some reason, I needed to create a custom rule to load this mod after «Paniel the Automata». otherwise many different races (Kiiro, Maru to name a few and Paniel itself) loaded some other bodies that don't fit their apparels. maybe this is not the Automata mod, but some other load order changes that fix stuff, but it required quite some time to find this pattern.
tiagocc0  [author] 5 Aug @ 6:53pm 
I will update the github, I forgot about it, lately I have been using just dnspy, I will comment here when I do
AJarOfDirt 5 Aug @ 12:20pm 
@tiagocc0 I'm interested in seeing your solution, but it doesn't look like your github is updated and the source code isn't published with the mod. Could you share what you did?
tanyfilina 2 Aug @ 11:02am 
As it seems that currently only my mod needs that and there is some mere hundred people subscribed to my mod, I'll probably test it myself, just slowly probably :)

As for the wings and tails, I think, their rendering must be similiar to clothes, so hopefully shouldn't be very hard to implement?
tiagocc0  [author] 2 Aug @ 10:53am 
It will depend more on what function in the game it uses rather than coding the gene or an exclusion tag like Ajar solution, they are control techniques.

As it is right now it should work for anything unless there is a third function in the source code for this which I don't think exists or if a modder made this third function. Then in this case I would need to mod around their mod.

The scaly body that you gave as an example probably already works, I can test if you want, let me know the mod name.

But this mod is for bodies so tails and wings could probably mean it is located in a different function in the source code.
tanyfilina 2 Aug @ 10:42am 
Actually it would be great if you could write some code so that we could add any gene female variants, as manu things don't look good: different bodies, tails, even wings...
tiagocc0  [author] 2 Aug @ 6:57am 
The patch applies to the original GetFurBodyGraphicPath so if these mods are using a variation of fur to achieve scaly bodies, then yes.
tanyfilina 2 Aug @ 6:55am 
Will this now support other body genes too, like scaly bodies from some mods?
tiagocc0  [author] 2 Aug @ 6:43am 
Let me know if you guys find an error.

Also it is important to give me a modlist, since many mods might conflict with this.
tiagocc0  [author] 2 Aug @ 6:41am 
Using this mod with female apparel mod shouldn't be a problem, but other mod combinations might. I have tested the two mods together before release.