RimWorld

RimWorld

Hidden Enemy Bio (Continued)
28 Comments
Random Tank 8 Oct @ 2:09pm 
One issue I've found, if slaves available for sale are from any enemy faction originally, it hides their stats, could this be changed?
Eclipse 6 Oct @ 6:07pm 
I’ve lost the mod that makes new colonists gradually reveal their traits, skills and passions too, not prisoners only
Anyone?
Dizzy Ioeuy 17 Aug @ 11:52pm 
@papetty Try "Well Met," and give him feedback on what you want it to do- i think it already does this though.
Mlie  [author] 11 Aug @ 6:28am 
@Papetty I think that would be a very simple patch for them to implement on their end, but if they say no I can look into it
Papetty 11 Aug @ 5:59am 
Could you make a path for RimHud, not showing the enemies' skills? or should i ask them to make one for this mod?:meepwow:
Mlie  [author] 8 Aug @ 10:36pm 
@BallStretcher It is updated
AnneCrankin90s 8 Aug @ 8:13pm 
why list this as 1.6 if its not patched for it
tpsco21 20 Jul @ 6:17am 
Hello, since I couldn't wait for the update I did it myself, from what I tested out the mod should work in 1.6 on my branch, source code is included.
It's all here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3530295561 .
If i'm asked to take it down I will, just hope it can be useful.
Fonzawa 16 Jul @ 10:45pm 
Just tried it in 1.6 with the dlc, throw some errors and the enemy pawn whole bio was buggy, we will have to wait for the update :shakinghands::brotherflee:
Comrade_Atticus 11 Jul @ 8:51pm 
Does this still work with 1.6? Very important mod for realism
Nishe 18 May @ 7:59am 
Hey, would it be possible for you to make it so pawns for sale from slave caravans/ships would show their stats? Would definitely make sense that a slave trader would be able to tell you a few things about their "cargo"
SquirrelGoblin 27 Mar @ 11:21pm 
Hm, okay.
So I can't really use RimHud with this mod then I think. :( I mean. Of course I can but.. I still just have to capture them and instantly see the stats, you know?
Mlie  [author] 27 Mar @ 4:09pm 
@Paprikahörnchen Prisoners are part of the colony, they are not defined as non-player
SquirrelGoblin 27 Mar @ 3:56pm 
Hey, if I disable skills showing for non players, my RimHud still shows that info for my prisoners. Do you know about that?
Arthur GC 20 Mar @ 11:37pm 
May I ask you to add an option to also hide the bio if the Pawn is a wild man (faction == null)? Thanks!
Cywil 8 Mar @ 10:30am 
was it indended for slaves of slave traders have hidden bio too?
vin 16 Dec, 2024 @ 6:08pm 
@Flamangos
"Do you know a mod I can use with this that does?"

You can use RimHUD and disable those bars.
Mlie  [author] 8 Sep, 2024 @ 6:43am 
@kyrambox Please see the Reporting Issues section described above
Mlie  [author] 7 Aug, 2024 @ 9:57pm 
@Flamangos Nothing I know of
Porknelius 7 Aug, 2024 @ 9:52pm 
Do you know a mod I can use with this that does?
Mlie  [author] 7 Aug, 2024 @ 9:51pm 
@Flamangos No, it does not
Porknelius 7 Aug, 2024 @ 9:36pm 
Does this hide things like hunger or sleep need bars?
rex6564 20 Jul, 2024 @ 1:06pm 
thank u
Mlie  [author] 19 Jul, 2024 @ 10:33am 
@Une ptite Tomate Not really, you should probably ask on the rimhud page
Une ptite Tomate 19 Jul, 2024 @ 9:18am 
Hello, I deactivated the infos for "other humanlike" in rimhud, but once the ennemy is captured, it become a prisonner and enter the player humanlike category, therefore I know everything about their skills once captured
Any tips on how to deactivate that?
Thanks
vin 18 Jul, 2024 @ 4:39pm 
WE LOVE YOU MILE!!!!!!!!!!!!!!!! THANK YOU!
KaptainTiger 17 Jul, 2024 @ 12:34pm 
I was literally JUST thinking about how weird it is that your pawns know the traits and skills of every raider that appears in front of them. Then I went on the workshop and this was there.
PAPAWOODIE™ 17 Jul, 2024 @ 8:55am 
Mlie my beloved :2018thebesteye::bleach: