RimWorld

RimWorld

Hidden Enemy Bio (Continued)
28 kommenttia
Random Tank 8.10. klo 14.09 
One issue I've found, if slaves available for sale are from any enemy faction originally, it hides their stats, could this be changed?
Eclipse 6.10. klo 18.07 
I’ve lost the mod that makes new colonists gradually reveal their traits, skills and passions too, not prisoners only
Anyone?
Dizzy Ioeuy 17.8. klo 23.52 
@papetty Try "Well Met," and give him feedback on what you want it to do- i think it already does this though.
Mlie  [tekijä] 11.8. klo 6.28 
@Papetty I think that would be a very simple patch for them to implement on their end, but if they say no I can look into it
Papetty 11.8. klo 5.59 
Could you make a path for RimHud, not showing the enemies' skills? or should i ask them to make one for this mod?:meepwow:
Mlie  [tekijä] 8.8. klo 22.36 
@BallStretcher It is updated
AnneCrankin90s 8.8. klo 20.13 
why list this as 1.6 if its not patched for it
tpsco21 20.7. klo 6.17 
Hello, since I couldn't wait for the update I did it myself, from what I tested out the mod should work in 1.6 on my branch, source code is included.
It's all here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3530295561 .
If i'm asked to take it down I will, just hope it can be useful.
Fonzawa 16.7. klo 22.45 
Just tried it in 1.6 with the dlc, throw some errors and the enemy pawn whole bio was buggy, we will have to wait for the update :shakinghands::brotherflee:
Comrade_Atticus 11.7. klo 20.51 
Does this still work with 1.6? Very important mod for realism
Nishe 18.5. klo 7.59 
Hey, would it be possible for you to make it so pawns for sale from slave caravans/ships would show their stats? Would definitely make sense that a slave trader would be able to tell you a few things about their "cargo"
SquirrelGoblin 27.3. klo 23.21 
Hm, okay.
So I can't really use RimHud with this mod then I think. :( I mean. Of course I can but.. I still just have to capture them and instantly see the stats, you know?
Mlie  [tekijä] 27.3. klo 16.09 
@Paprikahörnchen Prisoners are part of the colony, they are not defined as non-player
SquirrelGoblin 27.3. klo 15.56 
Hey, if I disable skills showing for non players, my RimHud still shows that info for my prisoners. Do you know about that?
Arthur GC 20.3. klo 23.37 
May I ask you to add an option to also hide the bio if the Pawn is a wild man (faction == null)? Thanks!
Cywil 8.3. klo 10.30 
was it indended for slaves of slave traders have hidden bio too?
vin 16.12.2024 klo 18.08 
@Flamangos
"Do you know a mod I can use with this that does?"

You can use RimHUD and disable those bars.
Mlie  [tekijä] 8.9.2024 klo 6.43 
@kyrambox Please see the Reporting Issues section described above
Mlie  [tekijä] 7.8.2024 klo 21.57 
@Flamangos Nothing I know of
Porknelius 7.8.2024 klo 21.52 
Do you know a mod I can use with this that does?
Mlie  [tekijä] 7.8.2024 klo 21.51 
@Flamangos No, it does not
Porknelius 7.8.2024 klo 21.36 
Does this hide things like hunger or sleep need bars?
rex6564 20.7.2024 klo 13.06 
thank u
Mlie  [tekijä] 19.7.2024 klo 10.33 
@Une ptite Tomate Not really, you should probably ask on the rimhud page
Une ptite Tomate 19.7.2024 klo 9.18 
Hello, I deactivated the infos for "other humanlike" in rimhud, but once the ennemy is captured, it become a prisonner and enter the player humanlike category, therefore I know everything about their skills once captured
Any tips on how to deactivate that?
Thanks
vin 18.7.2024 klo 16.39 
WE LOVE YOU MILE!!!!!!!!!!!!!!!! THANK YOU!
KaptainTiger 17.7.2024 klo 12.34 
I was literally JUST thinking about how weird it is that your pawns know the traits and skills of every raider that appears in front of them. Then I went on the workshop and this was there.
PAPAWOODIE™ 17.7.2024 klo 8.55 
Mlie my beloved :2018thebesteye::bleach: