RimWorld

RimWorld

Hidden Enemy Bio (Continued)
Počet komentářů: 28
Random Tank 8. říj. v 14.09 
One issue I've found, if slaves available for sale are from any enemy faction originally, it hides their stats, could this be changed?
Eclipse 6. říj. v 18.07 
I’ve lost the mod that makes new colonists gradually reveal their traits, skills and passions too, not prisoners only
Anyone?
Dizzy Ioeuy 17. srp. v 23.52 
@papetty Try "Well Met," and give him feedback on what you want it to do- i think it already does this though.
Mlie  [autor] 11. srp. v 6.28 
@Papetty I think that would be a very simple patch for them to implement on their end, but if they say no I can look into it
Papetty 11. srp. v 5.59 
Could you make a path for RimHud, not showing the enemies' skills? or should i ask them to make one for this mod?:meepwow:
Mlie  [autor] 8. srp. v 22.36 
@BallStretcher It is updated
AnneCrankin90s 8. srp. v 20.13 
why list this as 1.6 if its not patched for it
tpsco21 20. čvc. v 6.17 
Hello, since I couldn't wait for the update I did it myself, from what I tested out the mod should work in 1.6 on my branch, source code is included.
It's all here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3530295561 .
If i'm asked to take it down I will, just hope it can be useful.
Fonzawa 16. čvc. v 22.45 
Just tried it in 1.6 with the dlc, throw some errors and the enemy pawn whole bio was buggy, we will have to wait for the update :shakinghands::brotherflee:
Comrade_Atticus 11. čvc. v 20.51 
Does this still work with 1.6? Very important mod for realism
Nishe 18. kvě. v 7.59 
Hey, would it be possible for you to make it so pawns for sale from slave caravans/ships would show their stats? Would definitely make sense that a slave trader would be able to tell you a few things about their "cargo"
SquirrelGoblin 27. bře. v 23.21 
Hm, okay.
So I can't really use RimHud with this mod then I think. :( I mean. Of course I can but.. I still just have to capture them and instantly see the stats, you know?
Mlie  [autor] 27. bře. v 16.09 
@Paprikahörnchen Prisoners are part of the colony, they are not defined as non-player
SquirrelGoblin 27. bře. v 15.56 
Hey, if I disable skills showing for non players, my RimHud still shows that info for my prisoners. Do you know about that?
Arthur GC 20. bře. v 23.37 
May I ask you to add an option to also hide the bio if the Pawn is a wild man (faction == null)? Thanks!
Cywil 8. bře. v 10.30 
was it indended for slaves of slave traders have hidden bio too?
vin 16. pro. 2024 v 18.08 
@Flamangos
"Do you know a mod I can use with this that does?"

You can use RimHUD and disable those bars.
Mlie  [autor] 8. zář. 2024 v 6.43 
@kyrambox Please see the Reporting Issues section described above
Mlie  [autor] 7. srp. 2024 v 21.57 
@Flamangos Nothing I know of
Porknelius 7. srp. 2024 v 21.52 
Do you know a mod I can use with this that does?
Mlie  [autor] 7. srp. 2024 v 21.51 
@Flamangos No, it does not
Porknelius 7. srp. 2024 v 21.36 
Does this hide things like hunger or sleep need bars?
rex6564 20. čvc. 2024 v 13.06 
thank u
Mlie  [autor] 19. čvc. 2024 v 10.33 
@Une ptite Tomate Not really, you should probably ask on the rimhud page
Une ptite Tomate 19. čvc. 2024 v 9.18 
Hello, I deactivated the infos for "other humanlike" in rimhud, but once the ennemy is captured, it become a prisonner and enter the player humanlike category, therefore I know everything about their skills once captured
Any tips on how to deactivate that?
Thanks
vin 18. čvc. 2024 v 16.39 
WE LOVE YOU MILE!!!!!!!!!!!!!!!! THANK YOU!
KaptainTiger 17. čvc. 2024 v 12.34 
I was literally JUST thinking about how weird it is that your pawns know the traits and skills of every raider that appears in front of them. Then I went on the workshop and this was there.
PAPAWOODIE™ 17. čvc. 2024 v 8.55 
Mlie my beloved :2018thebesteye::bleach: