Plan B: Terraform

Plan B: Terraform

Snek's rebalance (Not 0.9 compatible)
24 Comments
Kroll 1 Sep @ 1:27am 
Hey Sneck!

How im understand. that mod included your another 2?
Snek's bulky trains
Snek's truck buff
Snek  [author] 4 Apr @ 11:37am 
Heh, thanks!
Tombot 21 Mar @ 7:46pm 
It seems that in the new version Trees are made in their own special Greenhouses instead of Factories, so you were ahead of the curve there.
beedabeep 27 Oct, 2024 @ 6:36pm 
It would be nice to have a similar mod that increased the carry capacity for drones from 1 to 2 as i have throughput problems that bottle neck
Jirikisunta 14 Aug, 2024 @ 10:02pm 
Also, if you are working on other small mods, How about one that allows us to have 5 or 7 cities?
Jirikisunta 14 Aug, 2024 @ 10:01pm 
For me, since I often grow all three cities simultanously (I'm a long-pauser), the progression was REALLY unbalanced. I almost always passed 2-4 levels at a time, and I was waiting on waste removal depots for like an hour of gametime, during which my cities were stagnant.
Snek  [author] 23 Jul, 2024 @ 3:08am 
You should report it, that's unrelated to what the mod does
designer1234 19 Jul, 2024 @ 5:39pm 
I really enjoyed this mod but did discover oddities which I am not sure are due to the mod or the beta game code. Examples: Create a ship route, let it run for a while, remove all ships, reverse the cargo flow, change the destination. Cargo does not get loaded. Mod or game? Found a similar bug with a sulphur mine: remove all trains, add trains, change destination. Depots will not load until you add more depots. Did not have problems adding trees or with Mk 3 depots with a range of 3.
Snek  [author] 19 Jul, 2024 @ 11:12am 
Of course? it was created after the 0.8.1 lol
TTVdetLaggarApa09 16 Jul, 2024 @ 6:08am 
Does this work with the new update?
Snek  [author] 14 Jul, 2024 @ 11:39am 
Thanks! I could add a second container to trains, yeah. that would probably just make the trucks obsolete again though, I will probably later kill short range trains even more to make mixing trucks and trains interesting
Iron_Side 14 Jul, 2024 @ 10:38am 
No Problem, just thought i´d let you know.
The rebalance felt pretty good to play, honestly.

Do you think you could add a second container to the Trains as well?
I like your Train mod, but i feel that in addition to an aweful lot of Trucks i am also using an aweful lot of Trains as well :P
Snek  [author] 14 Jul, 2024 @ 1:57am 
Sorry! This a bug I didn't think would occur, the game looks simple to mod, and it is to an extent, but man it does break often when you try to go a little bit further than the base game has.
Iron_Side 13 Jul, 2024 @ 4:24pm 
The Mod freezes the game when trying to make trees.
You have to leave the area via minimap and zoom outside of render range, then you can delete the facilities and it´s all good again.

But this is gamebreaking, effectively forbidding you to produce ANY kind of plant.
Snek  [author] 11 Jul, 2024 @ 1:09am 
Temporarily switched back to Mk3's having 3 range due to game bug.
Snek  [author] 11 Jul, 2024 @ 12:50am 
Oh! Hold on, I'll try to fix the issue with MK3s
Brandi 10 Jul, 2024 @ 5:10am 
hey nice mod - but the Mk3 depots dont work for me - no bots
Other depots can dump stuff there bot the MK3 doesnt do anything
designer1234 9 Jul, 2024 @ 2:31pm 
This mod does for this game what the mods in Rimworld do: extend the value of playing again!
Randych 9 Jul, 2024 @ 1:56am 
>"Why?"
because I'm curious ofc
designer1234 8 Jul, 2024 @ 1:29pm 
This is great work, I encourage you to carry on modding!
Snek  [author] 8 Jul, 2024 @ 2:05am 
Why?
Randych 7 Jul, 2024 @ 10:21am 
Github link or nah?
Snek  [author] 5 Jul, 2024 @ 4:39pm 
Dunno, they count as a building, maybe that was the logic?
Also odd that they didn't require any oxygen, and so now they do :P
Tombot 5 Jul, 2024 @ 3:58pm 
Y'know you make a good point, why don't greenhouses make trees, why are they made in regular factories in the base game?