Plan B: Terraform

Plan B: Terraform

Snek's rebalance (Not 0.9 compatible)
24 kommentarer
Kroll 1. sep. kl. 1:27 
Hey Sneck!

How im understand. that mod included your another 2?
Snek's bulky trains
Snek's truck buff
Snek  [ophavsmand] 4. apr. kl. 11:37 
Heh, thanks!
Tombot 21. mar. kl. 19:46 
It seems that in the new version Trees are made in their own special Greenhouses instead of Factories, so you were ahead of the curve there.
beedabeep 27. okt. 2024 kl. 18:36 
It would be nice to have a similar mod that increased the carry capacity for drones from 1 to 2 as i have throughput problems that bottle neck
Jirikisunta 14. aug. 2024 kl. 22:02 
Also, if you are working on other small mods, How about one that allows us to have 5 or 7 cities?
Jirikisunta 14. aug. 2024 kl. 22:01 
For me, since I often grow all three cities simultanously (I'm a long-pauser), the progression was REALLY unbalanced. I almost always passed 2-4 levels at a time, and I was waiting on waste removal depots for like an hour of gametime, during which my cities were stagnant.
Snek  [ophavsmand] 23. juli 2024 kl. 3:08 
You should report it, that's unrelated to what the mod does
designer1234 19. juli 2024 kl. 17:39 
I really enjoyed this mod but did discover oddities which I am not sure are due to the mod or the beta game code. Examples: Create a ship route, let it run for a while, remove all ships, reverse the cargo flow, change the destination. Cargo does not get loaded. Mod or game? Found a similar bug with a sulphur mine: remove all trains, add trains, change destination. Depots will not load until you add more depots. Did not have problems adding trees or with Mk 3 depots with a range of 3.
Snek  [ophavsmand] 19. juli 2024 kl. 11:12 
Of course? it was created after the 0.8.1 lol
TTVdetLaggarApa09 16. juli 2024 kl. 6:08 
Does this work with the new update?
Snek  [ophavsmand] 14. juli 2024 kl. 11:39 
Thanks! I could add a second container to trains, yeah. that would probably just make the trucks obsolete again though, I will probably later kill short range trains even more to make mixing trucks and trains interesting
Iron_Side 14. juli 2024 kl. 10:38 
No Problem, just thought i´d let you know.
The rebalance felt pretty good to play, honestly.

Do you think you could add a second container to the Trains as well?
I like your Train mod, but i feel that in addition to an aweful lot of Trucks i am also using an aweful lot of Trains as well :P
Snek  [ophavsmand] 14. juli 2024 kl. 1:57 
Sorry! This a bug I didn't think would occur, the game looks simple to mod, and it is to an extent, but man it does break often when you try to go a little bit further than the base game has.
Iron_Side 13. juli 2024 kl. 16:24 
The Mod freezes the game when trying to make trees.
You have to leave the area via minimap and zoom outside of render range, then you can delete the facilities and it´s all good again.

But this is gamebreaking, effectively forbidding you to produce ANY kind of plant.
Snek  [ophavsmand] 11. juli 2024 kl. 1:09 
Temporarily switched back to Mk3's having 3 range due to game bug.
Snek  [ophavsmand] 11. juli 2024 kl. 0:50 
Oh! Hold on, I'll try to fix the issue with MK3s
Brandi 10. juli 2024 kl. 5:10 
hey nice mod - but the Mk3 depots dont work for me - no bots
Other depots can dump stuff there bot the MK3 doesnt do anything
designer1234 9. juli 2024 kl. 14:31 
This mod does for this game what the mods in Rimworld do: extend the value of playing again!
Randych 9. juli 2024 kl. 1:56 
>"Why?"
because I'm curious ofc
designer1234 8. juli 2024 kl. 13:29 
This is great work, I encourage you to carry on modding!
Snek  [ophavsmand] 8. juli 2024 kl. 2:05 
Why?
Randych 7. juli 2024 kl. 10:21 
Github link or nah?
Snek  [ophavsmand] 5. juli 2024 kl. 16:39 
Dunno, they count as a building, maybe that was the logic?
Also odd that they didn't require any oxygen, and so now they do :P
Tombot 5. juli 2024 kl. 15:58 
Y'know you make a good point, why don't greenhouses make trees, why are they made in regular factories in the base game?