Plan B: Terraform

Plan B: Terraform

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Snek's rebalance (Not 0.9 compatible)
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5 Jul, 2024 @ 1:26pm
14 Jul, 2024 @ 2:58am
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Snek's rebalance (Not 0.9 compatible)

Description
A mod that attempts to rebalance the game's building's costs, transport's strenght and pacing. Making the experience a bit harder and longer while making some stuff make more sense and use to the player. In addition to rebalances, it reshuffles the UI so it makes more sense.

One of the major things of the mod is making upgrades harder to get, making them feel more rewarding and worthwhile instead of quickly plopping very crude setup for a new unlock and never needing more.

So far (0.2)-
Trucks buffed, now carrying two containers per unit, roads being made twice as fast
Trains and their tracks being way more costly.
Trains carry 1.25x cargo (15 wagons to 20), have twice the max speed, 6 times slower acceleration (believe me, it just makes them look cooler), effectively buffing them for late-game

Rebalances of atmospheric extractors. Both carbon and oxygen get more than twice more use, pushing you to build fields for their extraction.

Mk1 depots now cost 2 steel, handle 24 containers (1 bot) with 1 hex range
Mk2 depots now cost 4 alum and 6 polymer, handle 30 container (3 bot) with 2 hex range
Mk3 depots now cost 10 high-tech parts and 10 tempered steel, handle 40 containers (4 bot) with 4 hex range (3 temporarily due to the bug)

Now greenhouses produce trees, which are more expensive to create and require oxygen, carbon, and water (Whoops, game doesn't like that too :( )

a bunch of small changes to the resource costs of other buildings

Level objectives changed/increased in mid-game and late-game

Aaaand other small things!
If you wish for a longer playthrough and felt like if you are always rushing through the game, this mod might be just for you! Starting a new world is highly adviced

If you enjoy it, please leave a like.
24 Comments
Kroll 1 Sep @ 1:27am 
Hey Sneck!

How im understand. that mod included your another 2?
Snek's bulky trains
Snek's truck buff
Snek  [author] 4 Apr @ 11:37am 
Heh, thanks!
Tombot 21 Mar @ 7:46pm 
It seems that in the new version Trees are made in their own special Greenhouses instead of Factories, so you were ahead of the curve there.
beedabeep 27 Oct, 2024 @ 6:36pm 
It would be nice to have a similar mod that increased the carry capacity for drones from 1 to 2 as i have throughput problems that bottle neck
Jirikisunta 14 Aug, 2024 @ 10:02pm 
Also, if you are working on other small mods, How about one that allows us to have 5 or 7 cities?
Jirikisunta 14 Aug, 2024 @ 10:01pm 
For me, since I often grow all three cities simultanously (I'm a long-pauser), the progression was REALLY unbalanced. I almost always passed 2-4 levels at a time, and I was waiting on waste removal depots for like an hour of gametime, during which my cities were stagnant.
Snek  [author] 23 Jul, 2024 @ 3:08am 
You should report it, that's unrelated to what the mod does
designer1234 19 Jul, 2024 @ 5:39pm 
I really enjoyed this mod but did discover oddities which I am not sure are due to the mod or the beta game code. Examples: Create a ship route, let it run for a while, remove all ships, reverse the cargo flow, change the destination. Cargo does not get loaded. Mod or game? Found a similar bug with a sulphur mine: remove all trains, add trains, change destination. Depots will not load until you add more depots. Did not have problems adding trees or with Mk 3 depots with a range of 3.
Snek  [author] 19 Jul, 2024 @ 11:12am 
Of course? it was created after the 0.8.1 lol
TTVdetLaggarApa09 16 Jul, 2024 @ 6:08am 
Does this work with the new update?