Left 4 Dead 2

Left 4 Dead 2

Infection - Mutation
66 Comments
Withgreen1  [author] 28 Sep @ 8:14pm 
@JoJoBeast
Maybe, cuz I have the test script saved too.
So yeah, maybe in the future I'll make this a standalone script instead of a mutation.
JoJoBeast 28 Sep @ 4:35pm 
@Withgreen1 any chance that you plan to make this a vscript as well?
Withgreen1  [author] 20 Aug @ 2:55pm 
@I STAPLE TAPEWORMS ON MY
You're welcome :3
I STAPLE TAPEWORMS ON MY 20 Aug @ 2:33pm 
ty
Withgreen1  [author] 20 Aug @ 2:28pm 
@I STAPLE TAPEWORMS ON MY
Ouh, no that's probably a wrong translation haha
It means all survivors :3
I STAPLE TAPEWORMS ON MY 20 Aug @ 2:02pm 
oh the desc says "the infection will degrade his health more and more" so i assumed it meant they were immune cause theyre girls
Withgreen1  [author] 20 Aug @ 10:08am 
@I STAPLE TAPEWORMS ON MY
Nope, they aren't. Why? :3
I STAPLE TAPEWORMS ON MY 19 Aug @ 7:53pm 
are zoey and rochelle immune
Withgreen1  [author] 14 Aug @ 2:10pm 
@Arda
That sounds like a big idea of you haha
igaras.... 14 Aug @ 1:44pm 
@Withgreen1 I added Death Check Toggle on my collection yesterday after finding that mod myself lol still ty.
I also am jumping from stuff to stuff idk im trying to use workshop stuff to make my idea a lot more faster to achieve. I might raise Keith's hp to 300 idk still thinking on it. I hope you make the infection thing soon lol It would make so much sense but of course I need to buff him a bit more to balance all of the stuff.
For example I found a great zoo map but it is survival, would be amazing to make it be a (survive for 5 minutes and a helicopter will save you) kinda thing, idkk I can tell you more if you wanna hear, i might post my idea on reddit too
Withgreen1  [author] 14 Aug @ 10:59am 
@Arda
You have really cool ideas I must say :3
I would like to help you out one day but for now I can't really promise anything. I'm constantly jumping from project to project and I do have my own big ideas too which I'm currently developing.
But yeah, I could make an standalone script of this mutation without anything extra because I do have the test script, which, funny enought it is an standalone script xd
And about the last part. I think you are looking for a mod which only makes you restart a chapter if you die completely instead of just being down as you are a solo survivor, as I understood.
And I do know a mod for that. Let me look for it.
igaras.... 12 Aug @ 3:11pm 
@Withgreen1 Btw my collection is about Ellis's Friend Keith being playable (only 1 player). He is very durable like we all know but there is no way he is an immune/carrier too lol so I need your help in this collection. I am thinking of using Screamer and Meatwall in some of his maps too some day and hope it wont somehow ruin stuff too. I even have a scenario in mind with endings and all that but for now I am only using stuff from the workshop.
Would be really nice to have both infection and solo gameplay work together.
And this may be kinda random but do you know any mod that can make my solo player not die when he is fallen(incap was the word i think?)? I got a self get up mod but since he just dies I cant really use it.
Withgreen1  [author] 12 Aug @ 2:42pm 
@Arda
And about the Chargers. They are disabled due to some issues with the way they can infect you not being so consistent. So maybe I will be able to make them into the game again on a newer version.
Withgreen1  [author] 12 Aug @ 2:38pm 
@Arda
Ah, I see.
If you want to use this on a collection then I suggest you wait until I remake this mutation into a better version and I release the mutation script as a standalone add-on.
Normally my mutations are not suitable for collections or a lot of scripts, specially this one with health scripts. But if you are not experiencing much troubles then you can keep up.
igaras.... 12 Aug @ 2:26pm 
@Withgreen1 writing map <mapname> infection in the console opened the map, okay. Btw I am using this for a collection and in it the survivor has 200 hp and can escape special infected etc.
People said in this you have no chargers do you have a version with chargers?, my collection wont have any problems with them.
Also adrenaline seemingly cured my character? But also there were blur effects on my screen and I believe he got slower even though he had like 180 hp.
Withgreen1  [author] 12 Aug @ 2:11pm 
@Arda
Well, other than having the add-on enabled that's it. But that's a weird issue.
What things do you have to do on the console?
igaras.... 12 Aug @ 1:39pm 
I can't see this mutation in my mutations tab so I can't play it. do I need to enable stuff inside the game or something using the console
Withgreen1  [author] 5 Mar @ 7:51am 
@EspeonOwO Efectivamente xD
EspeonOwO 4 Mar @ 5:45pm 
imagina a este mod con el mod de Hordas de World War Z, yo pienso que seria un dolor en los webos
Withgreen1  [author] 15 Jan @ 11:03am 
@evil murder wizard Hahaha, you are still on your sanity, don't worry.
You are welcome :3
I HATE VIDEO GAMES 15 Jan @ 10:41am 
@Withgreen1 thanks for the confirmation then, thought i was going crazy until i tried spawning one via console
Withgreen1  [author] 15 Jan @ 10:35am 
@evil murder wizard It is.
Although I never seen or heard any doing so. But yes, they have some damage properties which are a little inconsistent the way they "infect" you. So I decided to remove them that way because some maps still spawn Chargers even if the Director is modified to not do so.
I HATE VIDEO GAMES 15 Jan @ 12:51am 
im assuming chargers immediately dying upon spawn is an intentional feature, but it seems very strange when it isnt listed anywhere here
JoJoBeast 19 Dec, 2024 @ 9:35pm 
@Withgreen1 Sounds good take your time
Withgreen1  [author] 19 Dec, 2024 @ 6:32am 
@JoJoBeast That's a nice suggestion actually hehe
I think I might have a good strategy to do that. I'll try it hehe

Also, I was thinking on adding a custom vocalizer script so survivors react to their infection rate accordingly without me having to add any indicator, and that allows me to avoid breaking the immersion :3
Although it may take some time, I'm working on other projects for the workshop hehe
JoJoBeast 18 Dec, 2024 @ 4:10pm 
Or a separate mod for it? If not, its cool just thought to ask
JoJoBeast 18 Dec, 2024 @ 4:08pm 
Great mod, could you also add a infection visual effect on your screen? To show how intense the infection is getting.
Withgreen1  [author] 5 Dec, 2024 @ 6:50am 
Although, I were planning on change the possible damage sources on each difficulty so instead of just having more infection rate they will also have new things to watch out for on each difficulty.
Withgreen1  [author] 5 Dec, 2024 @ 6:46am 
@Poorlii They set different rates for the infection and damage sources from the infected.
They are basically Infection's own difficulty selectors. So you can be playing on Expert but having the Infection on Seme-Immune (Easy).
Each layer of Infection's difficulty will make it more easily for players to reach 100% infection rate, which will kill 'em if reached.
So yeah, the more layers of difficulty, more careful the players needs to be in order to be able to make it far into the level.
Poorlii 4 Dec, 2024 @ 5:10am 
I see. What are the basic differences between them?
Withgreen1  [author] 2 Dec, 2024 @ 9:59am 
@Poorlii They are difficulties, their order it's from top to bottom.
Poorlii 30 Nov, 2024 @ 5:10pm 
What's the difference between the other modes? Infection: Green Flu, Infection: Semi-Carrier, Infection: Non-Carrier and Infection: Semi-Immune?
Withgreen1  [author] 11 Nov, 2024 @ 10:03am 
@Pie Sadly nope.
You just lose control as always by dying but you get replaced by a special if died in certain conditions. Sadly I can not make players control the specials cuz that breaks coop a little bit, like Tank spawns.
Pie 10 Nov, 2024 @ 8:26am 
Wait do you play as the infected?
Pie 10 Nov, 2024 @ 8:25am 
that's sick!!!
Withgreen1  [author] 9 Nov, 2024 @ 9:36pm 
@Pie Yup hehe
You lose control of the survivor and you get replaced with a special.
Pie 9 Nov, 2024 @ 7:20pm 
Oh shit you do?
Withgreen1  [author] 8 Nov, 2024 @ 6:18pm 
@Pie you do xD
Pie 8 Nov, 2024 @ 6:00pm 
Would be sick if you turned into a infected..
Withgreen1  [author] 21 Sep, 2024 @ 8:31am 
@Buckeeet Those are very kind word, thank you, I'm glad you like it ^^
I wanted to make something new using the infection concept as nobody seemed to use it before. I only saw one guy did it but as far as I saw it doesn't has much to do with infection, it's more like an illess, although I recomend to check that out too to see the differences :3
And about the other thing you said, this is intended to be played on a 4 player team with bots or humans. But that is a cool idea too, I'll keep that in mind :3
Withgreen1  [author] 21 Sep, 2024 @ 8:26am 
@dirtydeps I'm not really sure of what you're referring to, but just in case none of my mutations at the time are suitable for versus mode hehe
Buckeeet 20 Sep, 2024 @ 11:38pm 
This is the best mutation I ever played so far, I would love to play it solo without bots and the pinning Special infected but it's still a good mutation
dirtydemps 20 Sep, 2024 @ 8:48pm 
do you come an infected when you get the flu in versus
Withgreen1  [author] 14 Sep, 2024 @ 12:24pm 
@Random Dude Don't you worry about that :3
English is not my native language so at least for me I can understand you perfectly.
JeffreyEpstein 14 Sep, 2024 @ 8:27am 
man i notice my spelling is literally trash
Withgreen1  [author] 13 Sep, 2024 @ 4:28pm 
@Random Dude Thanks to you ^^
JeffreyEpstein 13 Sep, 2024 @ 4:26pm 
That so cool thank u
Withgreen1  [author] 13 Sep, 2024 @ 3:55pm 
@Random Dude Vscripts :)
I grab their world location, kill them and spawn an infected on their place :3
JeffreyEpstein 13 Sep, 2024 @ 10:17am 
I have no download this addon and did read the chat but if player dies they turn into zombie right how do you do that?