Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I know you state the AI cannot use this feature... But is there a possible way that it could be made so? It would be pretty cool in my opinion to see their convoys going around as well!
The first invalid record is
nwc_cst_convoys_skill_innate_bombs1nwc_effect_disable_province_recruitment in table character_skill_level_to_effect_junctions_tables and pack file twill_new_world_convoys_cst.pack
And thanks again for the mod by the way. ^^
I will report to you 1 team attribute bug:
A special effect on Dark Elves:
(Reduced loading time)
To write more can be a positive effect, if write less will be a negative effect!
+ ↑,- ↓。
This mod still works in 5.3.1!
I've come up with a new proposal!
When a Noska or Chaos Warrior caravan progresses each turn on the road, the event allows that unit to advance to the next class (Twisted Outcasts) or (higher rank warriors) when they reach the target and receive reinforcements from one of the Chaos Four to join the party! It is equivalent to Li Jing obtaining the blessing of God in the end!
Can neutral vagrants and neutral pirates not attack caravans?
Otherwise the caravan just stepped out of the house to meet can be too sad!
I have a new idea!
I remember there was an invasion of foreign territory in the caravan, right?
Can then add a separate Chaos Warrior race or Vampire Count race to increase revenue per round of raiding along the way (as a bandit) and reduce the opponent's total financial value when reaching the target (can attack the city if it is declared war)
Does this mod have a Vampire Count caravan?
Or is it just pirates and dark elves?
This is what I got from the crash report if it helps?
The following mods cause a crash to the Database:
twill_new_world_convoys_cst.pack
The first invalid database record is nwc_skill_node_set_def_convoywh3_dl-
c24_skill_generic_immortality_lord in table
character_skill_node_set_items_tables and pack file
twill_new_world
_convoys_cst.pack
The application will terminate now.