Total War: WARHAMMER III

Total War: WARHAMMER III

Convoys of the New World - Pirates and Raiders
76 kommentarer
TWilliam  [ophavsmand] 8. sep. kl. 8:00 
@Rustic "Kalessin" Citrus : to be honest I don't know how to make it work for AI. The method that I used for "gold to gold" caravans and convoys doesn't work here
Rustic "Kalessin" Citrus 8. sep. kl. 0:00 
Please and Thank-you in advance for all of your hard-work, mods, and any consideration! <3 :WH3_clasp:

I know you state the AI cannot use this feature... But is there a possible way that it could be made so? It would be pretty cool in my opinion to see their convoys going around as well!
Illegal FQ 28. aug. kl. 10:47 
Awesome!!!
Kil'jaeden 14. aug. kl. 7:58 
Never mind. I deleted the files manually after unsubbing to both mods and resubbed. It works now. Steam is pathetic when it comes to TWW3 mods.
Kil'jaeden 14. aug. kl. 7:48 
No, if I forget to activate that, the mod manager warns me about it anyway. I think there is a conflict with another mod but I have no idea which one causes it.
TWilliam  [ophavsmand] 13. aug. kl. 22:34 
@Kil'jaeden : it looks like you forgot to activate the required mod
Kil'jaeden 13. aug. kl. 14:46 
Crashes at the start.
The first invalid record is
nwc_cst_convoys_skill_innate_bombs1nwc_effect_disable_province_recruitment in table character_skill_level_to_effect_junctions_tables and pack file twill_new_world_convoys_cst.pack
TWilliam  [ophavsmand] 9. aug. kl. 3:03 
@Ganon Cannon : yes, it's work
Ganon Cannon 8. aug. kl. 4:47 
Does this not work for the old world map for dark elves?
Tevesh 11. juli kl. 10:21 
Have you considered adding convoys to Norsca? Both by lore and common sense they should have some, they are the raiding faction along with DE.
Louie04k 6. juli kl. 8:26 
can you make it so ai can use them?
Yamamuro 5. juni kl. 4:34 
Looks like bug is gone. 15 turns - works fine. Btw, thx for great mods @TWilliam!
TWilliam  [ophavsmand] 3. juni kl. 4:13 
it looks like the bug has been fixed in 6.1.5
Japoński Anon 26. maj kl. 7:41 
Hey thank you for the heads up. I had no idea what was causing my crashes and now I no. Now my saves load and i can finish battles
ElColeccionista 25. maj kl. 12:31 
I confirmed it, is the SCM mod :WH3_greasus_rofl: sorry for the inconvenience xd
TWilliam  [ophavsmand] 25. maj kl. 12:07 
@DarkFlameMaster.- : It most likely triggered by SCM mod. As I know only sea trade nodes cause this bug. As temporary solution you can roll back to 6.1.3 using the beta patches in game properties window
ElColeccionista 25. maj kl. 11:53 
I correct myself, I was using this mod along with this mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3236567583
ElColeccionista 25. maj kl. 11:48 
And, when will you update all of this mods? :3
ElColeccionista 25. maj kl. 11:46 
Hi TWilliam, I'm almost sure that this CTD also happen with your mod "caravans of the old world", I was playing with Bretonnia and what you mentioned happened to me just that way. But, I admit I was also using the mod "inmortal empire expanded"
TWilliam  [ophavsmand] 25. maj kl. 0:05 
Update 6.1.4 causes an unavoidable crashes after fighting any battle manually
TWilliam  [ophavsmand] 24. maj kl. 22:17 
@grackul : yes, you can
grackul 24. maj kl. 7:44 
hey, can I copy coordinates of nodes to my own mod?
TWilliam  [ophavsmand] 2. maj kl. 7:09 
@Jconant09 : there is the MCT option to reduce armies of rogue pirates to half size
Jconant09 1. maj kl. 23:12 
is there a way you can improve upon how often a convoy gets an opportunity for mercs or additional troops of your own faction? mid to end game has been troublesome having them survive the rogue NPC pirates, partly because most of the time i havnt gotten them a full roster.
Krinitz 25. mar. kl. 12:48 
Wonderful addition to your stellar mod! Is it a big lift to enable these convoys for the AI? I'd love to destroy DE convoys as the HE. Just curious on the impediments to that implementation. Thanks for the great work!
Ganon Cannon 2. mar. kl. 15:31 
Would you ever add Vampire counts for the old world? you can say no I just love your mods lol.
garum.swc 3. feb. kl. 3:13 
Just wanted to say I love this mod. Convoys for the pirates in Old World is very appreciated <3
TWilliam  [ophavsmand] 25. jan. kl. 22:12 
@Ganon Cannon : I've already done that. It is working with Old world now
Ganon Cannon 25. jan. kl. 15:19 
Any chance you would ever add this for the old world for pirates?
Shattered713 18. jan. kl. 7:50 
Awesome, thanks for the quick fix
TWilliam  [ophavsmand] 18. jan. kl. 0:17 
@Shattered713 : it looks like CA extended army feature "unable_to_recruit_units" in 6.0. The fix that I made is slightly ugly, but it is working again
Shattered713 17. jan. kl. 4:36 
Vampire Coast convoys can no longer raise dead. Tested without other mods enabled.
Theobald 10. jan. kl. 3:56 
Thanks !
And thanks again for the mod by the way. ^^
TWilliam  [ophavsmand] 9. jan. kl. 23:27 
@Theobald : wrong icons in description. fixed
Theobald 9. jan. kl. 12:21 
The Cannoneer trait for vampirate convoys gives bombers but from the description should it not be gunners ?
Ironhammer 29. dec. 2024 kl. 14:10 
Dark elves seem to be bugged. I use pretty much the entire caravan/convoy series in coop old world campaigns. There are zero issues with any of them but this one. I've even turned off any mod but convoys and old world, and this causes desync issues on every caravan battle encounter. Again, I don't know why, just know that it does.
ωうさぎωニャω 14. nov. 2024 kl. 2:02 
Please ask Mr. Author: @TWilliam

I will report to you 1 team attribute bug:
A special effect on Dark Elves:
(Reduced loading time)
To write more can be a positive effect, if write less will be a negative effect!

+ ↑,- ↓。
ωうさぎωニャω 14. nov. 2024 kl. 1:59 
@donschmiddy
This mod still works in 5.3.1!
donschmiddy 6. nov. 2024 kl. 12:09 
Is this still working?
ωうさぎωニャω 20. okt. 2024 kl. 23:39 
Please ask Mr. Author: @TWilliam

I've come up with a new proposal!

When a Noska or Chaos Warrior caravan progresses each turn on the road, the event allows that unit to advance to the next class (Twisted Outcasts) or (higher rank warriors) when they reach the target and receive reinforcements from one of the Chaos Four to join the party! It is equivalent to Li Jing obtaining the blessing of God in the end!:lunar2019coolpig:
TWilliam  [ophavsmand] 16. okt. 2024 kl. 23:31 
@ωうさぎωニャω : there is the MCT option to reduce neutral pirates armies to half size
ωうさぎωニャω 16. okt. 2024 kl. 21:27 
Please ask Mr. Author: @TWilliam
Can neutral vagrants and neutral pirates not attack caravans?:lunar2019crylaughingpig:

Otherwise the caravan just stepped out of the house to meet can be too sad!:lunar2019shockedpig:
TWilliam  [ophavsmand] 16. okt. 2024 kl. 10:55 
@ωうさぎωニャω : no, I think that adding the siege battle with real garrison for convoys will be too unbalanced. But I can add a final battle for special award in convoy destination
ωうさぎωニャω 13. okt. 2024 kl. 12:17 
Please ask Mr. Author: @TWilliam
I have a new idea!
I remember there was an invasion of foreign territory in the caravan, right?
Can then add a separate Chaos Warrior race or Vampire Count race to increase revenue per round of raiding along the way (as a bandit) and reduce the opponent's total financial value when reaching the target (can attack the city if it is declared war):azuki2:
TWilliam  [ophavsmand] 6. okt. 2024 kl. 10:24 
@ωうさぎωニャω : only Vampirates and dark elves
ωうさぎωニャω 6. okt. 2024 kl. 8:13 
Please ask Mr. Author: @TWilliam

Does this mod have a Vampire Count caravan?

Or is it just pirates and dark elves?
Samfire30 7. sep. 2024 kl. 20:38 
orks, norsca,demons and warriors of chaos seing that all factions puted money on their way::steamhappy:
TWilliam  [ophavsmand] 18. aug. 2024 kl. 22:22 
@Kullarm : it looks like you use version of the game without the last patch. Anyway, I updated the mod so it compatible with both old and new version now
Kullarm 18. aug. 2024 kl. 19:47 
Mod needs updating, it keeps crashing everytime I try to start the game.

This is what I got from the crash report if it helps?

The following mods cause a crash to the Database:
twill_new_world_convoys_cst.pack

The first invalid database record is nwc_skill_node_set_def_convoywh3_dl-
c24_skill_generic_immortality_lord in table
character_skill_node_set_items_tables and pack file
twill_new_world
_convoys_cst.pack
The application will terminate now.
slapda11as 7. aug. 2024 kl. 15:27 
anyway to make it so the AI can use the convoys and just not players