Total War: WARHAMMER III

Total War: WARHAMMER III

CHOPPER: Skill Tree Sorter
463 Comments
ChopChop  [author] 2 hours ago 
this is the MS Paint masterpiece visualisation of the future Gunnery Wight :D
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3593128906
ChopChop  [author] 2 hours ago 
@Candyman: Gunnery Wight - fixed :steamthumbsup: sorry it took so long, my back was killin me yesterday. i have now moved skills so that all fits nicely. when i will go around the Vampire Coast in my mod Expanded Hero Skill Lines i will also add 2 skills at the end of line 3 & 4 to match Maffers skill line below, which will make all 3 choice skills at lvl 20 from Maffers mod also perfectly alligned on the screen as now the bottom choice "Bosun" is a bit to the right compared to "Dead Shot" & "Marine", however all is working now as intended. Thanks again for letting me know and sorry for issue, dunno how i missed that
ChopChop  [author] 17 hours ago 
Thank you for the rep and the good word, ill check it out :WH3_clasp:
Candyman 18 hours ago 
I am playing Vmpire Coast with Maffers skill collection and your expanded melee lines mod.
The Gunnery Eight can take "know the ropes" even without the previous skill unlocked and in general his bottom row with the added skills looks a bit weird.
As always thanks for all you do and happy you are back and active
Hideyoshi 23 Oct @ 3:51am 
@ChopChop Thank you again for resolving the issue so quickly.
ChopChop  [author] 20 Oct @ 1:01pm 
Please make sure to resub if the change will not take effect. It will affect the game you tested and made the screenshots for bug report. Very safe update
ChopChop  [author] 20 Oct @ 12:44pm 
@Hideyoshi I updated the mod and fixed each skill from Maffers mod for Greenskins (the required number of previous skills in the skill chain lines). I have noticed that you are also using the mod Wez Speshul that recently got an update with new content that i havent seen yet. If you encounter any incompatibility let me know and i will look at it as well so it doesnt overlap with vanilla skills :steamthumbsup:
Hideyoshi 20 Oct @ 10:20am 
@ChopChop It takes as long as it takes—I appreciate your dedication.
ChopChop  [author] 20 Oct @ 4:49am 
Thank you for comprehensive and detailed report. I'll do my best to fix asap :steamthumbsup:
Hideyoshi 20 Oct @ 4:29am 
The abilities are locked, even though the prerequisite is met according to the mod.

This is my user.script.txt :

mod !!!!!!!!_ChopChop_Skill_Trees.pack;
mod !b_mixer.pack;
mod groovy_mct.pack;
mod MfHeroSkillsCompilation.pack;
mod wez_speshul_total_waaagh.pack;

The following screenshots [img.adminforge.de] should help to clarify things.

1: wez_speshul_total_waaagh
2 and 3: + MfHeroSkillsCompilation added
4, 5 and 6: !!!!!!!_ChopChop_Skill_Trees added
Legionarius 19 Oct @ 2:32pm 
Sorry, your mod is perfect and doing what it should. I did some testing and it's actually the Archaon expanded spell is actually what's causing the issue (Unable to put a skill point to Ascend to Demonhood). I guess they have conflict with each other.
ChopChop  [author] 19 Oct @ 7:16am 
may you please send a link to screenshot here?
ChopChop  [author] 17 Oct @ 10:06am 
MOD UPDATED :steamthis:
Added support to my new mod:

Dwarfs: Runes of The Ancestor Gods - Skills & Buildings
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3588216342
Hideyoshi 16 Oct @ 12:49am 
@ChopChop Thank you for the quick fix!
ChopChop  [author] 15 Oct @ 11:20am 
pls resub and should be fixed :steamthumbsup:
Hideyoshi 15 Oct @ 10:49am 
Could someone please confirm Skarsnik's yellow skill lines (regular and unique)? In my case, it's mixed up and there are no level restrictions or thresholds for selecting them.

This is my user.script.txt :

mod !!!!!!!!_ChopChop_Skill_Trees.pack;
mod !b_mixer.pack;
mod groovy_mct.pack;
mod wez_speshul_total_waaagh.pack;
ChopChop  [author] 5 Oct @ 1:48am 
Most are already supported, but if you experience skill incompatibility can let me know with screenshot + enabled skills mod and i will make them compatible in this mod :steamthumbsup:
Priss 5 Oct @ 1:38am 
Any chance of incorporating all the SCM faction mods?
i see thanks for the info
ChopChop  [author] 4 Oct @ 5:32am 
as far as i know its impossible as Lustria Rises is replacing skill keys directly under vanilla skill_node keys which makes it impossible to make compatible with this mod
will u be adding lustria rises lizardmen overhaul?
ChopChop  [author] 4 Oct @ 5:16am 
MOD UPDATED
No internal changes
Change of thumbnail
Change of mod name from Expanded Skill Trees Overhaul to new:

CHOPPER - Skill Tree Sorter

Due to issues with imgur and blocked hosting in my country - the description of this mod still requires rework as the pictures dont display correctly, with updated compatible content :steamthumbsup:
ChopChop  [author] 4 Oct @ 5:02am 
I think that yes, it's this mod.
lorenakiwi 3 Oct @ 7:05pm 
@ChopChop I believe it was your mod, dont know, but it was one of several different creators skill trees all combined and compatilble, with images that acts as links, is this it and its been changed?
ChopChop  [author] 2 Oct @ 5:53am 
After you join here is direct link to latest backup version of this mod:
https://discord.com/channels/1252287213941821501/1252289779765215313/1422543363059482767
ChopChop  [author] 2 Oct @ 5:52am 
Hi, i havent deleted any entires from the mod and it should not cause a crash or error, so first i would suggest trying to refresh the mod by resubscribing. If this doesnt help it might not be fault of this mod however all mod updates are backed up in my discord in #mod_backups, here is the invitation link: https://discord.gg/KPES2mJnhr
Due to issues with imgur imgae hosting i currently have to redo all mod descriptions and i temporarily removed the link from this description until fixed, sorry for issue
Un Arbre Magique 2 Oct @ 5:41am 
hello, i'm using SFO collection for a few days and since your latest update i can't load my latest save ( about 50hrs into campaign... ) is there a way to have the old mod file please ?
Empyrial 30 Sep @ 10:57pm 
:ranald:
ChopChop  [author] 30 Sep @ 2:50pm 
Currently not compatible
Grenando 30 Sep @ 2:42pm 
Hi man just want to let you know that the mod is causing issue with Lord Hero Swap. when changing volkmar and repanse they have some of their unique skill missing and also all Lord Hero Swap: Mixu Legendary Lords Submod (LORDS ONLY) have their skills missing also
ChopChop  [author] 30 Sep @ 11:11am 
Ok no worries, i didnt take much out of it, but i hope the problem isnt fault of my mod and will resolve by resubscribing to all mods in question friend
Seeker 30 Sep @ 10:57am 
never mind vanilla stop working either. Sry for the disturbence
ChopChop  [author] 30 Sep @ 10:54am 
i pressed button in manager to update, try resub
Seeker 30 Sep @ 10:51am 
the skills dont show up
ChopChop  [author] 30 Sep @ 10:48am 
@Seeker what do you mean by "Bruiser Careers seams dont to work"?
Seeker 30 Sep @ 10:39am 
Bruiser Careers seams dont to work
ChopChop  [author] 30 Sep @ 4:25am 
Mod Updated :steamthis:
Added compatibility with:
Imperial Faith WH3: Blessing of the Eight Gods
https://gtm.steamproxy.vip/workshop/filedetails/?id=2853411796

NOTE: skills occupy the same place as Empire dedications skills from the mod below, therefore those two mods will be incompatible (as they are doing the same thing);
Empire: Faith of The Empire Submod + Patch
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3574457266
ChopChop  [author] 30 Sep @ 3:44am 
Just to clarify as it might be my language barrier:

compatible - means that it works when enabled together along (this mod provide compatibility)

supported - means one mod is adding skills to another mod (mod adding skill support from 1 mod to another like this: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3360385599 which my mod doesnt do - i dont cross support skills between mods here. i provide compatibility not support)

i hope this makes it a bit more clear :)
ChopChop  [author] 30 Sep @ 3:21am 
"Ah, I see. I always thought this mod could add compatibility for skills related to new lords or heroes introduced by other mods. " yes this is true statement - i provide compatibility, but i dont add skills from x mod to y mod. i only make skills from x mod show when another y mod is in the way. if this is the case sure please post the screenshots :steamthumbsup:
与混沌卵左艾一整天 30 Sep @ 3:11am 
Ah, I see. I always thought this mod could add compatibility for skills related to new lords or heroes introduced by other mods. I'll try disabling some mods since they don't add new skills and make the game unbalanced. Putting that aside, the issue I've noticed is that the Empire Faith mod seems to have overlapping problems. For example, Empire Generals can only choose 1 faith out of 7 deities, while the remaining 3 appear to be overwritten by other skills. Can I share the images on Discord?
ChopChop  [author] 30 Sep @ 2:36am 
Send screenshot only if there is a problem with skills overlapping with another mod or vanilla skills. If a modded lord or hero doesnt get skills from any other mod - thats not the issue of this mod friend
ChopChop  [author] 30 Sep @ 2:34am 
This mod only provides compatibility by re-arranging skills on the skill window. I dont cross-compat any skills from any other mod here. If a lord or hero doesnt get skills from a mod you are using - you need to ask author of that mod to add the skills to lord/hero you want. I just make it compatible.
与混沌卵左艾一整天 30 Sep @ 2:27am 
I'll double-check and send you the screenshot later. However, I'm sure the new Imperial Lord Knight Grand Master added by SFO only has the original skill tree, not sure if it's an issue caused by the mod.
ChopChop  [author] 30 Sep @ 2:15am 
Please post a screenshot. I am sure Sigmars Heirs is already compatible :steamthumbsup:
与混沌卵左艾一整天 29 Sep @ 11:35pm 
Only the special lords and hero skill trees of the Sigmar's Heirs mod require compatibility implementation
与混沌卵左艾一整天 29 Sep @ 11:33pm 
I found that it's actually a compatibility issue with SFO that requires the skill tree to be readjusted, especially for the Imperial Faith mod. It seems the current skill tree layout causes some skills to be overwritten, and the Grandmaster of the Knightly Order's additional skills do not appear to be correctly added.
与混沌卵左艾一整天 29 Sep @ 10:21pm 
By the way, the Sigmar's Heirs mod also seems to have messed up the skill trees of the vanilla Empire lords that you originally arranged. It would be great if you could find the time to add compatibility.
与混沌卵左艾一整天 29 Sep @ 10:09pm 
Have you considered adding compatibility for the Sigmar's Heirs mod?It seems the skill compatibility cannot cover the new lord skill tree added by this mod, and there is no similar submod in the Workshop either.
glospey 22 Sep @ 7:45pm 
I don't know. Does it say either way?

PS: Yes, your answer is in the description above ;)
以心换心 22 Sep @ 7:39pm 
Is it compatible with sfo?