Total War: WARHAMMER III

Total War: WARHAMMER III

39 ratings
We'z Heroes - A We'z Speshul/Expanded Hero Skills submod
   
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578.115 KB
4 Nov, 2024 @ 4:40pm
16 Dec, 2024 @ 8:21pm
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We'z Heroes - A We'z Speshul/Expanded Hero Skills submod

Description
Another submod to make some of my favourite mods have greater compatibility. All props again to the creators of the original mods - Lost to Insanity, doing some of the most interesting stuff with the Greenskins atm, and Maffers who is tirelessly working on making heroes and their skills a lot more flavourful.

Either Maffer's compilation or Greenskin mod is required, don't enable both.

Choose between different specializations for each hero and different buffs for your army.

Orc [Savage] Big Boss

Specialization (Harda, Betta, Fasta, Stronga) - each give different passive abilities or reduce cooldowns for active abilities
Offensive or defensive buffs for orc units

[Night, Forest] Goblin Big Boss
Specialization (Stabba, Collector, Shadow Knapper) - each give different passive abilities or reduce cooldowns for active abilities
Buffs for Goblin infantry, Goblin riders, or artillery and warmachines. Night Goblin Big Bosses will receive night goblin specific buffs here too.

[Savage] Orc Shaman
Specialization (Waaagh! shaper, Seer of Mork (and Gork), or Vessel of Gork (and Mork)) - each give different on-cast abilities
Army buffs from Mork and Gork, Gork and Mork, or both

Goblin Shaman
Specialization (Little Waaagh! shaper, Fungal Alchemist, or Shaman of the Bad Moon) that give different on cast abilities
Buffs for monsters (spiders/wyverns/quigs) or goblins

Skills have been kept pretty much the same as with Maffer's work, but I've swapped some skills around for Night Goblin heroes and their non-nocturnal counterparts to keep like with like. Forest goblins won't have buffs for Night Goblins for instance.
8 Comments
XHAlpha 20 Sep @ 3:34pm 
This mod now crashes, any chance at an update?
Revenant of Creek 15 Sep @ 10:15pm 
Since they added new skills in 6.3 the other 2 mods had to move theirs around, as a consequence this mod now crashes on startup. An update would be much appreciated.
strazhari 31 Jul @ 12:55pm 
There are a ton of overhaul mods that would benefit from this submod...Alshua's Cultists, Dwarf Expansion, Lilly's Brettonia just to name a few. I've been trying to learn RPFM to do it, but it is slooooow going
Talos 19 Jul @ 8:15am 
Can you make one for Lost & Found Dwarfs: Complete Collection? It has some cool heroes that could use some love.
Da Pinky O' Gork 9 Apr @ 1:00pm 
will this mod be getting an update anytime soon?
Boer Basher  [author] 16 Dec, 2024 @ 5:12am 
Correct. I'll get around to it
Solmyr 16 Dec, 2024 @ 2:28am 
Needs an update now that both parent mods have been updated for the new DLC.
Rziha 8 Nov, 2024 @ 3:06pm 
frankly I didn`t even read your mod, but gave it a like for the art.