RimWorld

RimWorld

Anomaly Risk Upgrade
98 Comments
MrDeliberto  [author] 8 Sep @ 2:34pm 
Zombies,MetalHorror and revenants cannot gain the hediff from "bleeding" since them don't bleed.
But you can manually buff them by extreme heat or beating them with "distortion sticks"
elĐeve 8 Sep @ 12:33am 
does the hediff apply to shamblers? i think it sometimes doesn't get added, metalhorrors neither :SG0_Sorry:
Dollarstore_ramen 20 Aug @ 3:37am 
Aleph nocio sphere when?
mai_ 7 Aug @ 3:34am 
My corporate colony is getting so many mood breaks because of how hard this mod is. I'm afraid I might need to give my lobotomise my corporation....
MrDeliberto  [author] 5 Jul @ 4:29am 
Absolute cinema
MONEY-HIPPO 5 Jul @ 1:10am 
Two Aleph-class Noctols just broke out and completely slaughtered my four enhanced ghouls and four suppression team members. Now they're heading off to massacre the rest of my colonists.
Goldengear1111 24 Jun @ 8:57am 
Tyvm now my colony can finally be at risk again
MrDeliberto  [author] 22 Jun @ 5:01am 
Working in 1.6 :hardhat:
Goldengear1111 21 Jun @ 12:33pm 
The glorious prerequisites have updated
Pedrowser 19 Jun @ 6:04am 
Ishe KKKKKKKKKKK, susse, obrigado ainda assim por responder :steamhappy:
MrDeliberto  [author] 19 Jun @ 4:27am 
Infelizmente eu não sei como fazer configurações de mod :steamsad:
Pedrowser 18 Jun @ 6:28pm 
Lulinha será que tem como adicionar configurações pra:
1 - As criaturas se tornarem mais fortes imediatamente após capturadas, talvez até uns 500%
2 - Ajustar o quanto elas se tornam mais fortes com o tempo, e ser possível que elas fiquem mais FRACAS com o tempo

Pedindo isso porque queria fazer o processo oposto, elas serem muito fortes e resistentes à contenção assim que capturadas pela primeira vez, mas ficarem mais fracas conforme definham, eu acho que ficaria interessante jogar desse modo

Little Squid ;) could you maybe add some configs for:
1 - Creatures imediatly get stronger after they are captured the first time, maybe like 500%
2 - Adjust how much stronger they get, and also get the values to reduce their strength as time goes on

Thank you muito obrigado, espero que o inglês freestyle tenha ficado bom ;)
MrDeliberto  [author] 9 Jun @ 9:03am 
Of course, just after big and small framework and harmony. :conwayheadscratch:
Goldengear1111 9 Jun @ 8:46am 
Is this getting updated for 1.6 when it releases?
in theory a great mod which i love, never loved the idea that these void entities designed to kill you just sit perfectly still in their chains and dont escape. BUT MAN IMMA BE HONEST SOMETHING ABOUT THIS PROGRESSION IS A LITTLE TOO EXTREME, in game settings to change how quickly the distortion can upgrade them would make it perfect, as it stands im not sure its what im looking for after all. an in game week in containment and that sightstealer can probably solo the entire planet, i was thinking more 10 in game years? or at least 5 years? or 1 year of containment before they could shrug off bullets? as it stands i execute them after a couple of days in containment, and im not even sure i want to do all of that, best of luck making the mod better!
You must randy random like i have :Roland:
EtherealLuna 22 Apr @ 9:00am 
Your greed has consumed you.
hoteldoor538 7 Feb @ 6:49am 
MY COLONY GOT WIPED BY AN ALEPH REVENANT IM SHITTING AND CRYING ON THE FLOOR RN
MrDeliberto  [author] 17 Nov, 2024 @ 10:53am 
MrDeliberto  [author] 16 Nov, 2024 @ 4:34am 
I really think it's time to introduce new methods of dealing with threats. We'll level the playing field soon.
Scorpio 15 Nov, 2024 @ 7:34pm 
this makes shamblers insanely OP and they are arriving the bonus somehow + big and small genes combo
yeah no chance
MrDeliberto  [author] 13 Nov, 2024 @ 12:25pm 
Revenant being upgraded is not intended, idk how to avoid that.I Think you can still kill it with shock lances. I want to improve the mod like making surpression machines instead of "cold"

Since revenants does not bleed there only two ways to get the heddif, being hit by distortion sticks or being overheated.
fallenscion 13 Nov, 2024 @ 12:18pm 
I'd really appreciate some mod options, as much as I love the concept of this mod.

A WAW revenant with ~5,000 Torso Health is just not a fun experience, and there's no way to catch it fast enough at low tech levels to avoid that.
GomonTSS 2 Nov, 2024 @ 10:36am 
I see, I see, thanks for the quick reply, I will have to perform some "testing" in my own facility
MrDeliberto  [author] 2 Nov, 2024 @ 9:38am 
I had an "accident" with my "ACS mod" that the servers cooked my underground facility at 100ºC+ for a while, and i had one of my revenants becoming buffed. Heatstrokes also gives the hediff. There is no info in the wiki about the hidden heat tolerance of him.

Our science team said that you can try to make a special cooking chamber for him, but be aware...in my accident the revenant was nearly immortal to conventional means and our security team had to use AOE Brain Damage devices to make a instant kill trap.
GomonTSS 2 Nov, 2024 @ 9:28am 
is there an intended way to give revenants the hediff? I wanna have a mega-revenant in my anomaly showroom, but the only ways I see to give the hediff also require me to kill it in order to put it in containment, and revenant resurrection creates a fresh body without the hediff
MrDeliberto  [author] 30 Oct, 2024 @ 10:22am 
New chances and entities buff, check change notes for more info
Igugf 12 Oct, 2024 @ 5:16am 
Ayin why would you do that
MrDeliberto  [author] 11 Oct, 2024 @ 12:16pm 
Alephs buff give buffs to sharp, blunt and heat armour too. Idk if this makes problems with CE
If you wanna do a quick test, let me now the results and i will write in the mod page if it works or not
A29 11 Oct, 2024 @ 11:16am 
i think it should? be ce compat since big and smalls compatible, im just asking becausae i want to have an aleph grade ce superbuffed anomaly
MrDeliberto  [author] 11 Oct, 2024 @ 7:10am 
I have no idea about CE because I have never used this mod. But you should take what Carmen says.
A29 10 Oct, 2024 @ 5:48pm 
is this CE compat? also should i listen to carmen?
MrDeliberto  [author] 29 Aug, 2024 @ 6:08am 
No, but you can force it with distortion sticks
Average Genestealer 29 Aug, 2024 @ 5:29am 
Does this apply to friendly ghouls?
Lemon Russ 26 Aug, 2024 @ 11:11pm 
B alt account detected
MrDeliberto  [author] 23 Aug, 2024 @ 12:07pm 
Ayin did nothing wrong
CallMeTama 23 Aug, 2024 @ 12:03pm 
Ayin
Aphasia 8 Aug, 2024 @ 8:32pm 
There isn't any canon tiers higher than ALEPH. If you want the tiers to be stronger, you can just use the QOL mod to edit the hediffs directly.
wofwofwofwofwofwofwof 7 Aug, 2024 @ 10:07pm 
Could you make a tier higher than ALEPH? I want monstrosities capable of rivaling Big and Small titans.
Rise 28 Jul, 2024 @ 1:18am 
Ain, Protocol TT2
MrDeliberto  [author] 26 Jul, 2024 @ 5:06pm 
i agree, i'm going to change that soon
spectator 26 Jul, 2024 @ 4:05pm 
i suggest making it so distortion sticks are some kind of archotech item, because at the moment the power to a s c e n d into an aleph tier threat costs only 50 metal/wood and a smithy
MrDeliberto  [author] 14 Jul, 2024 @ 6:10am 
Have you tried fire with surpression sticks?
똑똑한 13 Jul, 2024 @ 10:24pm 
Anyone figured out a way to deal with Aleph level Devourer? Even with the damage output of high tier weapons in CE I couldn't manage to kill one over the course of a few minutes with focused fire from an entire colony.
MrDeliberto  [author] 3 Jul, 2024 @ 3:13am 
Thanks for letting me know, I didn't know this was happening. I will disable it as soon as possible :EG2worker:
Aphasia 2 Jul, 2024 @ 5:49pm 
can you stop raiders from spawning with anomaly suppressors or distortion sticks or whatever?
FlashWarrior 1 Jul, 2024 @ 6:37am 
trust the plan
MrDeliberto  [author] 30 Jun, 2024 @ 4:33am 
It is a support weapon to attack escaping anomalies, as it applies a significant debuff for a while.The purpose is not to cause damage, just to make it easier for the creature to fall
Mendin 29 Jun, 2024 @ 9:48pm 
Is the Anomaly Suppressor meant to be used in case of a breakout/in an attempt to capture a wild anomaly, or is there some way to use it to smack already-captured entities?
JothB 28 Jun, 2024 @ 8:19am 
Nevermind I *think* I figured it out?