RimWorld

RimWorld

Anomaly Risk Upgrade
Showing 1-7 of 7 entries
Update: 22 Jun @ 5:00am

[Auto-generated text]: Update on 6/22/2025 8:51:04 AM.

Update: 30 Oct, 2024 @ 10:13am

Update on 10/30/2024 2:05:43 PM.

-Fixed Wrong body size multipliers (Advanced entities should now yield more bioferrite and be bigger)

-Reduced cosmetic body size multipliers to avoid COLLOSSAL Alephs (They are still a lot bigger than standard entities)

-Severity loss per day tended increased from -0.20 to -0.22 (Default severity per day without tending is +0.10,almost 10 days to fully evolve)

-Total surpression is more effective

-Entities affected by Distortion classes are now weaker to cold temperatures, making them easier to surpression (Example, chimera min temp becomes -10, so you can freeze his room without your cientists having frostbites)

Update: 3 Jul, 2024 @ 4:12am

Update on 7/3/2024 8:05:56 AM.

Distortion Sticks and Anomaly Surpressors no longer spawns on raiders

Anomaly Surpressor hediff (less damage is required for each severity point)
Severity Per damage 0.05->0.15 (But the severity is still affected by larger body sizes)

Update: 25 Jun, 2024 @ 5:20am

[Auto-generated text]: Update on 6/25/2024 9:13:45 AM.

Anomalies can now regenerate lost limbs

Aleph Level anomalies can regen up to 100 hp a day (the same of ghoul regeneration)
TETH,HE,WAW anomalies can still regenerate but less
Zayin Still cannot regen limbs

Update: 18 Jun, 2024 @ 5:28am

[Auto-generated text]: Update on 6/18/2024 9:21:22 AM.

Jectools no longes needed
Anomalies does not spawn with the hediff anymore
Anomalies start to mutate after the first fight

Update: 15 Jun, 2024 @ 11:18am

Fixed About.xml errors : Update on 6/15/2024 3:12:11 PM.

Update: 14 Jun, 2024 @ 12:56pm

[Auto-generated text]: Initial upload.