RimWorld

RimWorld

Anomaly Risk Upgrade
98 kommentarer
MrDeliberto  [ophavsmand] 8. sep. kl. 14:34 
Zombies,MetalHorror and revenants cannot gain the hediff from "bleeding" since them don't bleed.
But you can manually buff them by extreme heat or beating them with "distortion sticks"
elĐeve 8. sep. kl. 0:33 
does the hediff apply to shamblers? i think it sometimes doesn't get added, metalhorrors neither :SG0_Sorry:
Dollarstore_ramen 20. aug. kl. 3:37 
Aleph nocio sphere when?
mai_ 7. aug. kl. 3:34 
My corporate colony is getting so many mood breaks because of how hard this mod is. I'm afraid I might need to give my lobotomise my corporation....
MrDeliberto  [ophavsmand] 5. juli kl. 4:29 
Absolute cinema
MONEY-HIPPO 5. juli kl. 1:10 
Two Aleph-class Noctols just broke out and completely slaughtered my four enhanced ghouls and four suppression team members. Now they're heading off to massacre the rest of my colonists.
Goldengear1111 24. juni kl. 8:57 
Tyvm now my colony can finally be at risk again
MrDeliberto  [ophavsmand] 22. juni kl. 5:01 
Working in 1.6 :hardhat:
Goldengear1111 21. juni kl. 12:33 
The glorious prerequisites have updated
Pedrowser 19. juni kl. 6:04 
Ishe KKKKKKKKKKK, susse, obrigado ainda assim por responder :steamhappy:
MrDeliberto  [ophavsmand] 19. juni kl. 4:27 
Infelizmente eu não sei como fazer configurações de mod :steamsad:
Pedrowser 18. juni kl. 18:28 
Lulinha será que tem como adicionar configurações pra:
1 - As criaturas se tornarem mais fortes imediatamente após capturadas, talvez até uns 500%
2 - Ajustar o quanto elas se tornam mais fortes com o tempo, e ser possível que elas fiquem mais FRACAS com o tempo

Pedindo isso porque queria fazer o processo oposto, elas serem muito fortes e resistentes à contenção assim que capturadas pela primeira vez, mas ficarem mais fracas conforme definham, eu acho que ficaria interessante jogar desse modo

Little Squid ;) could you maybe add some configs for:
1 - Creatures imediatly get stronger after they are captured the first time, maybe like 500%
2 - Adjust how much stronger they get, and also get the values to reduce their strength as time goes on

Thank you muito obrigado, espero que o inglês freestyle tenha ficado bom ;)
MrDeliberto  [ophavsmand] 9. juni kl. 9:03 
Of course, just after big and small framework and harmony. :conwayheadscratch:
Goldengear1111 9. juni kl. 8:46 
Is this getting updated for 1.6 when it releases?
in theory a great mod which i love, never loved the idea that these void entities designed to kill you just sit perfectly still in their chains and dont escape. BUT MAN IMMA BE HONEST SOMETHING ABOUT THIS PROGRESSION IS A LITTLE TOO EXTREME, in game settings to change how quickly the distortion can upgrade them would make it perfect, as it stands im not sure its what im looking for after all. an in game week in containment and that sightstealer can probably solo the entire planet, i was thinking more 10 in game years? or at least 5 years? or 1 year of containment before they could shrug off bullets? as it stands i execute them after a couple of days in containment, and im not even sure i want to do all of that, best of luck making the mod better!
You must randy random like i have :Roland:
EtherealLuna 22. apr. kl. 9:00 
Your greed has consumed you.
hoteldoor538 7. feb. kl. 6:49 
MY COLONY GOT WIPED BY AN ALEPH REVENANT IM SHITTING AND CRYING ON THE FLOOR RN
MrDeliberto  [ophavsmand] 17. nov. 2024 kl. 10:53 
MrDeliberto  [ophavsmand] 16. nov. 2024 kl. 4:34 
I really think it's time to introduce new methods of dealing with threats. We'll level the playing field soon.
Scorpio 15. nov. 2024 kl. 19:34 
this makes shamblers insanely OP and they are arriving the bonus somehow + big and small genes combo
yeah no chance
MrDeliberto  [ophavsmand] 13. nov. 2024 kl. 12:25 
Revenant being upgraded is not intended, idk how to avoid that.I Think you can still kill it with shock lances. I want to improve the mod like making surpression machines instead of "cold"

Since revenants does not bleed there only two ways to get the heddif, being hit by distortion sticks or being overheated.
fallenscion 13. nov. 2024 kl. 12:18 
I'd really appreciate some mod options, as much as I love the concept of this mod.

A WAW revenant with ~5,000 Torso Health is just not a fun experience, and there's no way to catch it fast enough at low tech levels to avoid that.
GomonTSS 2. nov. 2024 kl. 10:36 
I see, I see, thanks for the quick reply, I will have to perform some "testing" in my own facility
MrDeliberto  [ophavsmand] 2. nov. 2024 kl. 9:38 
I had an "accident" with my "ACS mod" that the servers cooked my underground facility at 100ºC+ for a while, and i had one of my revenants becoming buffed. Heatstrokes also gives the hediff. There is no info in the wiki about the hidden heat tolerance of him.

Our science team said that you can try to make a special cooking chamber for him, but be aware...in my accident the revenant was nearly immortal to conventional means and our security team had to use AOE Brain Damage devices to make a instant kill trap.
GomonTSS 2. nov. 2024 kl. 9:28 
is there an intended way to give revenants the hediff? I wanna have a mega-revenant in my anomaly showroom, but the only ways I see to give the hediff also require me to kill it in order to put it in containment, and revenant resurrection creates a fresh body without the hediff
MrDeliberto  [ophavsmand] 30. okt. 2024 kl. 10:22 
New chances and entities buff, check change notes for more info
Igugf 12. okt. 2024 kl. 5:16 
Ayin why would you do that
MrDeliberto  [ophavsmand] 11. okt. 2024 kl. 12:16 
Alephs buff give buffs to sharp, blunt and heat armour too. Idk if this makes problems with CE
If you wanna do a quick test, let me now the results and i will write in the mod page if it works or not
A29 11. okt. 2024 kl. 11:16 
i think it should? be ce compat since big and smalls compatible, im just asking becausae i want to have an aleph grade ce superbuffed anomaly
MrDeliberto  [ophavsmand] 11. okt. 2024 kl. 7:10 
I have no idea about CE because I have never used this mod. But you should take what Carmen says.
A29 10. okt. 2024 kl. 17:48 
is this CE compat? also should i listen to carmen?
MrDeliberto  [ophavsmand] 29. aug. 2024 kl. 6:08 
No, but you can force it with distortion sticks
Average Genestealer 29. aug. 2024 kl. 5:29 
Does this apply to friendly ghouls?
Lemon Russ 26. aug. 2024 kl. 23:11 
B alt account detected
MrDeliberto  [ophavsmand] 23. aug. 2024 kl. 12:07 
Ayin did nothing wrong
CallMeTama 23. aug. 2024 kl. 12:03 
Ayin
Aphasia 8. aug. 2024 kl. 20:32 
There isn't any canon tiers higher than ALEPH. If you want the tiers to be stronger, you can just use the QOL mod to edit the hediffs directly.
wofwofwofwofwofwofwof 7. aug. 2024 kl. 22:07 
Could you make a tier higher than ALEPH? I want monstrosities capable of rivaling Big and Small titans.
Rise 28. juli 2024 kl. 1:18 
Ain, Protocol TT2
MrDeliberto  [ophavsmand] 26. juli 2024 kl. 17:06 
i agree, i'm going to change that soon
spectator 26. juli 2024 kl. 16:05 
i suggest making it so distortion sticks are some kind of archotech item, because at the moment the power to a s c e n d into an aleph tier threat costs only 50 metal/wood and a smithy
MrDeliberto  [ophavsmand] 14. juli 2024 kl. 6:10 
Have you tried fire with surpression sticks?
똑똑한 13. juli 2024 kl. 22:24 
Anyone figured out a way to deal with Aleph level Devourer? Even with the damage output of high tier weapons in CE I couldn't manage to kill one over the course of a few minutes with focused fire from an entire colony.
MrDeliberto  [ophavsmand] 3. juli 2024 kl. 3:13 
Thanks for letting me know, I didn't know this was happening. I will disable it as soon as possible :EG2worker:
Aphasia 2. juli 2024 kl. 17:49 
can you stop raiders from spawning with anomaly suppressors or distortion sticks or whatever?
FlashWarrior 1. juli 2024 kl. 6:37 
trust the plan
MrDeliberto  [ophavsmand] 30. juni 2024 kl. 4:33 
It is a support weapon to attack escaping anomalies, as it applies a significant debuff for a while.The purpose is not to cause damage, just to make it easier for the creature to fall
Mendin 29. juni 2024 kl. 21:48 
Is the Anomaly Suppressor meant to be used in case of a breakout/in an attempt to capture a wild anomaly, or is there some way to use it to smack already-captured entities?
JothB 28. juni 2024 kl. 8:19 
Nevermind I *think* I figured it out?