Barotrauma

Barotrauma

Baroverhaul - Classic
417 Comments
Violet 🐕  [author] 23 Oct @ 6:51am 
Some mods need patches for compatibility. You can find a few links to patches in the description.
банан 23 Oct @ 4:11am 
and patches are needed for the classic version?
Violet 🐕  [author] 8 Oct @ 6:23pm 
@Gaben agent №16412 That talent is different between classic and regular so that's probably what caused the issue, I'm not sure if it's an issue with patches or not or how to fix it exactly honestly, I thought it just swapped the talents out when you changed versions
Gaben agent №16412 8 Oct @ 9:38am 
no, only classic, maybe because of the patches? I used patches from regular Baroverhaul or because I changed regular to classic?
Violet 🐕  [author] 6 Oct @ 3:46pm 
@Gaben agent №16412 It's there for me, this is likely a mod compatibility issue. Do you have both versions of Baroverhaul active at the same time or something? They both have different last talents for that space.
Gaben agent №16412 6 Oct @ 8:17am 
the mechanic doesn't have the last skill in the first talent tree; it's just empty.
Draconis🐊 12 Sep @ 1:19am 
Yeah I got a question about it due to a patch and I had to check both versions, talent works as intended. Just decription issue
Violet 🐕  [author] 12 Sep @ 1:14am 
@Draconis🐊 Dang, it appears I missed the description for a while, not sure how, I haven't looked at the mod for a while though
Draconis🐊 12 Sep @ 1:02am 
Lab Animal description is missing, shows up as talentdescription.labanimal when moused over.
Draconis🐊 13 Jul @ 4:28am 
So I am having an issue possibly with BTC, Several monster changes in BOH are causing red text errors to spawn in games I have joined. Specifically error in status effect config for Charybdistentacles, charybdisscale, latcher fur and latchereyeball.

I have not yet checked what exactly the problem is here, there seems to be an issue internally with a statuseffect calling for these items as BTC does not override the items though they don't spawn on BTC creatures even though some of them are similar to BTC items like our version of Latcherfur. I want to see if I can work with you if there are fabricator recipes we can use a Tag on both of the items so that it works with items from either mod.
Blu 6 Jun @ 6:51am 
I can't get the Flare Gun from assistant tree to work sadly.
ImpulsiveLass 21 May @ 3:45pm 
Oopsies, missing talent desc
https://imgur.com/a/dOqDtXx
ImpulsiveLass 20 May @ 2:52pm 
I believe this mod adds the Foreign Flora yeah?

https://imgur.com/a/dlFBWfH

You can see a big bug in the second image,
the genetic material made by the perk is placed in INPUT instead of OUTPUT

So it will be immediatly deconstructed if you don't stay there to stop it after it finishes with the seed(s)

also means it is inactive when the deconstrutor is full
FRAG TOSS 6 May @ 2:37pm 
So, Is there a way to get all the new stuff, but without the new talents? I want the mech suits and factions, etc. but I'm playing with several new jobs, and if I added this then the modded jobs would have way less talents, making it a bit unbalanced. Is there a patch like that or is that yet to be made? Thanks
GenericName 3 May @ 1:01am 
fantastic mod, thanks for keeping this classic version alive
RexTollBar (Reiss) 19 Apr @ 10:51pm 
I translated the new updates into Brazilian Portuguese and posted them in the discussions.
Cats 10 Apr @ 11:44am 
Is this broken Since the calm before the storm update came out today?
Violet 🐕  [author] 8 Apr @ 11:01am 
@DarkChaserBR Oh, that wasn't meant to be removed or changed, I can fix that
DarkChaserBR 8 Apr @ 9:59am 
so, if i use the classic i cant use VANILA exosuit? awn..
Violet 🐕  [author] 6 Apr @ 12:52pm 
@DarkChaserBR The exosuits are not in this version of the mod, they are in the normal version of Baroverhaul, not classic
xoSTAK (RU) 6 Apr @ 1:58am 
тоже не видел
DarkChaserBR 5 Apr @ 4:56pm 
I cant see the skills for exosuit
Jakemon123 5 Apr @ 11:33am 
The description for the talent Figurehead says it gives the commendations to medals benefit from the Admiralty talent, but only the description is bugged I think as Figurehead will still change high morale to excellent morale.
Violet 🐕  [author] 25 Mar @ 4:05am 
@Teru that is strange, I don't remember changing the sea bunny but sure enough you're correct. I'll look into it.
Teru 24 Mar @ 3:33am 
After update, the sea bunny seems to have a bug and became not interactive.
Violet 🐕  [author] 16 Feb @ 1:51pm 
@Mumfler-fumperdink It likely isn't, many things that affect healing and such aren't going to be perfectly neuro-compatible
Artie Dolittle 16 Feb @ 1:20pm 
from testing im unsure if the spud is neuro compatible as it isnt slowing the rate of death
Violet 🐕  [author] 6 Feb @ 11:41am 
@Count Puff It may but it's not recommended. At the very least you will need to Mind Wipe and remove all your talents first
Count Puff 5 Feb @ 8:33pm 
does this mod work mid-save or do i need to start a new one?
Dedyshka_95 5 Feb @ 8:40am 
merci for reply, have a good day
Violet 🐕  [author] 5 Feb @ 6:49am 
@Dedyshka_95 Generally speaking Baroverhaul can go underneath DE, EHA, Barotraumatic, and many big mods
Dedyshka_95 4 Feb @ 9:53pm 
Good morning, what is mod load order if I have barotraumatic and other big mods?
Solid 23 Jan @ 2:36pm 
Infantryman talent for security isn't affecting assault rifle damage as it should.
The talent is looking for the tag "riflemanbonus" while the assaultrifleround has the tag "infantrymanbonus"
The only item that still has the old tag "riflemanbonus" is the sgarround, however it is in the wrong place (cargocontaineridentifier="metalcrate,riflemanbonus") and it lacks the "infantrymanbonus" tag altogether.
Also, consider keeping the "riflemanbonus" tag for one of the talents, either for Marksman and Rifleman or Infantryman, it adds some compatibility with other mods using vanilla tags if that's something you are interested in.
Violet 🐕  [author] 22 Jan @ 3:54am 
@rapid_oxidation It's a small crawler egg from Crawler Brood Mothers
rapid_oxidation 21 Jan @ 7:47pm 
What is that sphere thing needed to craft the funny crawler egg
Violet 🐕  [author] 20 Jan @ 8:47am 
I think it's at the medical fabricator if I'm not mistaken
rapid_oxidation 20 Jan @ 8:17am 
I got the talent that says I get the recipe for the seed, it just doesn't let me do it at a fabricator.
Violet 🐕  [author] 20 Jan @ 7:22am 
@rapid_oxidation You should be able to get it from the talent "Funny Farm" or I think from purchasing poison joke from clowns and deconstructing it.
rapid_oxidation 19 Jan @ 10:54pm 
how do i get poison joke seeds
Draconis🐊 6 Jan @ 11:54am 
"Made Pomegrenade Extract a bit more useful: gives the "slow metabolism" buff."

Looks like its an undocumented and possibly unintentional reversion?
Draconis🐊 6 Jan @ 11:52am 
oh strange maybe they reverted it I am going to look this up.
Draconis🐊 6 Jan @ 11:50am 
Its gives a very small amount of slow metabolism. I used some recently while doing some testing with BO on and went to heal a minor leg injury and didn't get the tonic pop up which I thought was odd and when I looked it was just the old style pom effect
Violet 🐕  [author] 6 Jan @ 3:20am 
Has Pomegrenade Extract been updated? I checked my files and the values seemed to be the same as vanilla unless I'm mistaken.
Draconis🐊 5 Jan @ 10:59pm 
Noticing a few item oddities, pom extract appears to not be updated and uses old values for less healing possibly others, have not done an exhaustive look through the medical or other items.
Violet 🐕  [author] 31 Dec, 2024 @ 5:24pm 
@Prinio it should just load regular unlit flares into the flaregun and shoot them. I've had another person tell me there was a problem with it but I haven't had any problems with it in my testing so I'm not sure what causes it.
Prinio 30 Dec, 2024 @ 10:13pm 
How can I shot flares with the flaregun?
Azure 17 Dec, 2024 @ 3:54am 
human enemies won't attack that player too
Azure 17 Dec, 2024 @ 12:19am 
neverseeitcoming makes mod creature won't attack player
Da Wyrm 3 Dec, 2024 @ 8:39am 
thank you for your service my fellow europan. May you be gay and do violent crimes.
Violet 🐕  [author] 2 Dec, 2024 @ 11:07am 
@Gater it's not supposed to but I'll look into it and fix it.