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Nahlásit problém s překladem






I have not yet checked what exactly the problem is here, there seems to be an issue internally with a statuseffect calling for these items as BTC does not override the items though they don't spawn on BTC creatures even though some of them are similar to BTC items like our version of Latcherfur. I want to see if I can work with you if there are fabricator recipes we can use a Tag on both of the items so that it works with items from either mod.
https://imgur.com/a/dOqDtXx
https://imgur.com/a/dlFBWfH
You can see a big bug in the second image,
the genetic material made by the perk is placed in INPUT instead of OUTPUT
So it will be immediatly deconstructed if you don't stay there to stop it after it finishes with the seed(s)
also means it is inactive when the deconstrutor is full
The talent is looking for the tag "riflemanbonus" while the assaultrifleround has the tag "infantrymanbonus"
The only item that still has the old tag "riflemanbonus" is the sgarround, however it is in the wrong place (cargocontaineridentifier="metalcrate,riflemanbonus") and it lacks the "infantrymanbonus" tag altogether.
Also, consider keeping the "riflemanbonus" tag for one of the talents, either for Marksman and Rifleman or Infantryman, it adds some compatibility with other mods using vanilla tags if that's something you are interested in.
Looks like its an undocumented and possibly unintentional reversion?