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In the past, I've gone back and forth with dex and dam penalties, but I've settled on bigger dexterity penalties for 100% coverage heavy armor because it makes the most sense. I do agree with you though, I also rarely use holy or merc plate. I'll keep your opinion in mind if I do another pass for balancing.
Slower animations means fewer hits landed and more hits getting through, putting you into a death spiral of longer battles giving enemies more opportunities to hit you, defeating the purpose of wearing such heavy armor in the first place. Samurai just reducing damage while leaving your animation speed mostly intact is a huge part of why it's the best heavy armor in the game.
I'd strongly recommend reducing the dexterity penalty on some of those heavier armors if you want them to be useful to players, maybe replacing them with the damage reduction instead.
Well done mate and keep up the great work
Any help apreciated.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3547756791
Cheers, this mod is really terrific and such a great vanilla-friendly addition.
Here is the mod if you would want to see:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3524562341
MEGA All-In-One Compatibility Pack is the cause. HOWEVER, it is only the cause if it's loaded first. If it's loaded second, it works fine? And I don't understand?
And it does infact give Ragpants - Heavy.
And an opinion/suggestion is the Blindfold should increase martial arts. Not for any logical reason, just moreso, there's a decent amount of blind martial artists in fiction.