Kenshi
462 ratings
Expanded Vanilla Armor
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File Size
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251.531 MB
30 May, 2024 @ 10:58pm
2 Aug @ 12:09pm
26 Change Notes ( view )

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Expanded Vanilla Armor

Description
Expanded Vanilla Armor
This mod is an armor expansion made from the existing models and textures in Kenshi.

All items were made and balanced with the vanilla items in mind, though some armors might stand out more. I have made my own custom assets but I do my best to fit them in the game.

For integration, I generally followed the FCS vendor lists for shops, so if a shop doesn't sell samurai armor, you won't find any of my samurai armor variants there. However, the Great library in Black Scratch will sell every blueprint in the mod randomly. NPCs wear the stuff in the mod that suit their role: Guards wear armored rags and heavy armors; ninjas wear rags and sneaky armors; tech hunters wear relic and rare armors in the mod (rarely); samurai wear... samurai armor.

More specific information and quick previews can be found in the Google Sheet linked below.

This mod is not finished; future updates may change, remove or break stuff in the mod.

Features
  • 100+ new items
  • NPC & shop distribution
  • All items can be crafted
  • Vanilla-like balance

New Items
-18 HEAD items
-43 ARMOR items
-16 PANTS items
-10 BOOTS items
-1 SHIRT item
-2 BELT items
-4 BACKPACK items

Refer to the following Google sheet for a more detailed list.

Google Sheet[docs.google.com]

EVA Nexus[www.nexusmods.com]

Optional
NCE Patch
EVA Test start[www.nexusmods.com]
EVA CN
EVA RUS
EVA ES
TTO Patch


Known issues
-Reinforced armored rags has an inventory icon bug similar to crab armor.
-Some armors may clip when sitting/walking/running
286 Comments
Deodexed  [author] 24 Sep @ 2:33pm 
As far as I know, that happens when the load order changes. Try moving it to the top
Privé(e) De Vie 24 Sep @ 7:21am 
I recently subscribed to this mod and saved my game a week back before i logged off with my whole squad wearing all the new armor but i logged on today and all my mods are working except this one. my whole squad is naked right now... is there any new update or workaround for this?
Quilboar 16 Sep @ 12:20pm 
Repackagable?
Deodexed  [author] 15 Sep @ 10:42pm 
Also adding a bit more: those armors really shine when you pair them with a strength weapon since theyre not affected by the dex penalty. It's why holy nation goons are still kinda okay with their hackers.
Deodexed  [author] 15 Sep @ 10:28pm 
Thanks. Balancing heavy armor is tricky. Generally, my approach is: 100% upper body coverage = bigger dex penalty. These armors mirror crab armor mostly because it's the only heavy armor with ~100% coverage. Basically trading speed for overall coverage. I think that works better than a straight damage penalty which can be a lot more harsh since it affects ALL weapons.

In the past, I've gone back and forth with dex and dam penalties, but I've settled on bigger dexterity penalties for 100% coverage heavy armor because it makes the most sense. I do agree with you though, I also rarely use holy or merc plate. I'll keep your opinion in mind if I do another pass for balancing.
Silverheart 15 Sep @ 10:00pm 
(Okay I forgot about the 50% dex multiplier from crab armor but that one's a meme anyway)
Silverheart 15 Sep @ 9:47pm 
I really like the variety your mod adds to early game gear cobbling. That being said, some balance feedback on some of the heavier armors after seeing them in the shop; you seem to underestimate how detrimental dexterity reduction is. 60% multiplier on some of your heavy armors is absurd. The biggest reduction in the base game is 70% on the (un)holy plate, and that’s unusable.

Slower animations means fewer hits landed and more hits getting through, putting you into a death spiral of longer battles giving enemies more opportunities to hit you, defeating the purpose of wearing such heavy armor in the first place. Samurai just reducing damage while leaving your animation speed mostly intact is a huge part of why it's the best heavy armor in the game.

I'd strongly recommend reducing the dexterity penalty on some of those heavier armors if you want them to be useful to players, maybe replacing them with the damage reduction instead.
Deodexed  [author] 3 Sep @ 9:48pm 
@Havel, No replacements, only new additions to armor sets. The only edits are to NPCs and shop lists, and everything else like vanilla armor, is not edited.
Deodexed  [author] 3 Sep @ 9:47pm 
@Wat0m, thanks. glad you like it.
Wat0m_C0ncav0 3 Sep @ 7:28pm 
this gotta be the best armor mod ever!