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In the past, I've gone back and forth with dex and dam penalties, but I've settled on bigger dexterity penalties for 100% coverage heavy armor because it makes the most sense. I do agree with you though, I also rarely use holy or merc plate. I'll keep your opinion in mind if I do another pass for balancing.
Slower animations means fewer hits landed and more hits getting through, putting you into a death spiral of longer battles giving enemies more opportunities to hit you, defeating the purpose of wearing such heavy armor in the first place. Samurai just reducing damage while leaving your animation speed mostly intact is a huge part of why it's the best heavy armor in the game.
I'd strongly recommend reducing the dexterity penalty on some of those heavier armors if you want them to be useful to players, maybe replacing them with the damage reduction instead.