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Ilmoita käännösongelmasta
I would need to add safety on all interactions of every objects, I didn't plan for this much work. So... While I understand your problem and I could problem solve it, I would suggest you only play with people you trust.
@NeonKat Flip the player Help card, the back of the card says "Pass", it says so in the manual too. But it seems I should change the message to specifically ask to flip the player help card.
I know it does not look like it, but I'm really trying to conclude the development of what was planned for this mod and skip to another project. Maybe I'll script it, maybe not, don't count on it too much.
Scanner should be left on table and it's script should be retained, because there's no other way to handle it. :)
Having played both now, you've done an absolutely amazing job with everything here.
10/10 modding.
My group just prefers handling things by... hand. So, that's why we asked for non-scripted. Again, thank you thousandfold.
Other than that, the script will not prevent you from playing as you're doing the character selection. I am expecting players to play after reading the manual, the script is only here to help and speed things up.
But playing messages is not difficult so sure, I can do some of that. I'll write it down.
Another thing (unless I am just missing it) during setup, after selecting characters, a message that states "Select starting equipment", then once that's done, "Select starting tactical gear", and perhaps some sort of begin round button to indicate when the game is officially starting?
I try not to rely too much on scripting to know when what is supposed to be happening, but in games that leverage scripting through phases, it does help the players to know "Ok, game has officially started" or "Ok, i need to resolve an event card now", etc
It seems I didn't understand what the issue was.
You paid attention to the wrong part of my answer.
The main point was that I simply cannot fix something that I don't identify as broken.
And if you, you the person who's doing the reporting, personally wants something from me, then it is in your very own interest, not mine, your interest since you came on your own to report something; to report it properly so that you get what you came for. A fix. A fix for your own problem.
I can deal with your attitude, I would have fixed whatever you'd have reported even with insults because I do want anything that is broken to be fixed. But you're just doing it wrong. Give me details.
As for the specific words you did use in your report. I don't see a problem with the UI, so either we're not talking about the same thing, or your problem is not one to me. Either way, your report is probably lacking details.
Have a good day regardless.
@plfires You are correct, I will write it down.
@Hydraxxon Thanks. I do know alot of people enjoy it. Even the ones that complain sometimes, they enjoy it aswell.
If things go as planned I might update less, something like once a week. Life has new plans for me again
I have deal with it quite a bit because I play with someone in America, Brazil, Britain, Singapore while I myself is in Japan. *Some* of us will have unfathomable levels of ping. Likely speaking only one or two of the players actually interact with the stuffs on display. The rest well, have to stick it up with calling their shots
Eh, the things we do to play boardgames over the net.
If you see a problem in the mod, you have to clearly describe it to me if you want to me fix the issue.
It is quite possible:
-maybe what you consider an issue isn't one to me.
-maybe it was done on purpose.
-maybe the error is not specifically from me but from the lua 5.4 documentation not stating the right input order in their first statement.
-maybe I simply had to go to bed after making said error while being 100% sure of being correct because of the first statement.
-maybe your situation is a special case that needs specific steps to reproduce.
If you're going to report something don't half-ass it and do it right.
With two players in my group doing hotseat, the seat switching in scripted felt like a hassle and -- it would just be nicer to go through everything by hand. :)
Obviously the optimal thing would be to have absolutely all components in box. So one could even choose mission tasks/co-op objectives if feeling like it.
Scripted components set up to start the game. However after that playing the game everything is by hand.
Is there any chance we could just have all the game components in the box?
And that we could have a button to play unscripted/disable all scripts? :)
I'll check again tomorrow, maybe it takes time to update or something
I had an issue with some of the colliders but they should be tighter on this version.
The previous mod I uploaded with just the characters has been hidden since it had outdated colliders and I combined everything into one mod.
I'll also have a look at making the textures unaffected by tinting
I'll use them since you went through the trouble of scanning them.
Now in practice tweaks would be welcome. I have two technical problems with these figures:
1) Swtiching color tint will change the color of the whole figure rather than just the base like we do with other figures. For now I've tagged them so that they don't get recolored.
2) The hitboxes are not tight enough in general but some are way worse than others. Here's the way I see it.
Decent : Consultant (?)
Almost good : BioEnhancement Expert.
Bad : Officer, Recon, Combat Engineer, Medical Support, Heavy Gun Operator.
Do you want to do these tweaks or shall I add it to my list ?
Like Mizuki-MixOre mentioned, Neoflesh is the harder lifeform to face in Retaliation, they are very fun to play against, they have differentl rules for alot of things including fundamental movement. But it is very balanced.
The devs always do it like this: If they give you ways to clearly predict how or when something will happen, then they make it harder when the conditions are met. It's your job to use the info to take the advantadge.
@EvilEagle Yes.