Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
Počet komentářů: 404
Rebar před 2 hodinami 
Good boy for fixing the UI.
STUVash  [autor] před 5 hodinami 
@Vixus Hi errr.... I probably can come up with something but ... I am expecting you to play according to the rules. Right ? So.... If you're saying the guy went against the rules on that part, what is stopping them from cheating for EVERYTHING else ?

I would need to add safety on all interactions of every objects, I didn't plan for this much work. So... While I understand your problem and I could problem solve it, I would suggest you only play with people you trust.

@NeonKat Flip the player Help card, the back of the card says "Pass", it says so in the manual too. But it seems I should change the message to specifically ask to flip the player help card. :TheParchment:
NeonKat před 16 hodinami 
how do you "Pass" to make the AutoEvent work?
Vixus 11. říj. v 8.06 
I was wondering if you should somehow prevent the AA tiles from being peeked at unless it’s your turn or lock it in some ways to prevent people from looking at it by mistake or intentionally. We had a game where someone cheated and looked at it while everyone was looking away.
Atlas 9. říj. v 14.27 
Ok, thanks, 1000/10 mod anyway
STUVash  [autor] 9. říj. v 13.40 
@Atlas Yes I tried to avoid scripting action cards as much as possible. So far only some reaction effects are actually scripted.

I know it does not look like it, but I'm really trying to conclude the development of what was planned for this mod and skip to another project. Maybe I'll script it, maybe not, don't count on it too much. :sleep_seagull:
Atlas 9. říj. v 13.16 
Hello, this question may have been asked before, but I can't find the answer. Some cards allow you to reroll the burst/shoot dice, but if you do it through a script, there's no way to reroll the dice. How can I do this?
STUVash  [autor] 9. říj. v 1.21 
@YIT-Meta Indeed. When you think about it, the scanner cannot be used at all unless it's with the script. Now you could check manually but sure I'll filter out collision events to retain their functions, which includes the scanner. :TheParchment:
YIT-Meta 8. říj. v 13.43 
I noticed one issue with unscripted.
Scanner should be left on table and it's script should be retained, because there's no other way to handle it. :)
STUVash  [autor] 8. říj. v 5.44 
@YIT-Meta You're welcome. :happy_seagull:
YIT-Meta 8. říj. v 4.42 
Thank you for implementing the ability to play without scripts. :)
Having played both now, you've done an absolutely amazing job with everything here.

10/10 modding.

My group just prefers handling things by... hand. So, that's why we asked for non-scripted. Again, thank you thousandfold.
STUVash  [autor] 7. říj. v 8.31 
@phire Well... For the setup, the script only watches how the character selection is going to clean up the table related to character draft and support equipment item.

Other than that, the script will not prevent you from playing as you're doing the character selection. I am expecting players to play after reading the manual, the script is only here to help and speed things up.

But playing messages is not difficult so sure, I can do some of that. I'll write it down. :TheParchment:
phire 7. říj. v 7.37 
After trying out a few more times, I think it was just us not really understanding that the yellow text was the noise roll, so you can ignore that.

Another thing (unless I am just missing it) during setup, after selecting characters, a message that states "Select starting equipment", then once that's done, "Select starting tactical gear", and perhaps some sort of begin round button to indicate when the game is officially starting?

I try not to rely too much on scripting to know when what is supposed to be happening, but in games that leverage scripting through phases, it does help the players to know "Ok, game has officially started" or "Ok, i need to resolve an event card now", etc
STUVash  [autor] 7. říj. v 1.14 
@phire I had trouble to find the issue in the script and upon testing I do see the values appearing in the chat, can you give me more details on your issue ?

It seems I didn't understand what the issue was. :TheParchment:
STUVash  [autor] 7. říj. v 0.45 
@phire oh you mean with the manual roll dices ? Sure I'll write it down. :espresso:
STUVash  [autor] 7. říj. v 0.44 
@Rebar You are being delusional mister.
You paid attention to the wrong part of my answer.

The main point was that I simply cannot fix something that I don't identify as broken.
And if you, you the person who's doing the reporting, personally wants something from me, then it is in your very own interest, not mine, your interest since you came on your own to report something; to report it properly so that you get what you came for. A fix. A fix for your own problem.

I can deal with your attitude, I would have fixed whatever you'd have reported even with insults because I do want anything that is broken to be fixed. But you're just doing it wrong. Give me details.

As for the specific words you did use in your report. I don't see a problem with the UI, so either we're not talking about the same thing, or your problem is not one to me. Either way, your report is probably lacking details.

Have a good day regardless. :wololo:
phire 6. říj. v 19.54 
Great job on the mod, BTW, top tier scripting!
phire 6. říj. v 19.54 
Not sure if it was mentioned already, could we get the scripted rolls to be printed in the chat? Feels very sudden and unknown why enemies are popping up, would be cool to see what the result was
Rebar 6. říj. v 17.30 
Your feelings are hurt and I expected that but listing off any number of things it could be is funny. If you want to sound like a cool guy and drop the mic fix the damn ui
STUVash  [autor] 6. říj. v 15.05 
@Vixus Glad you like it, doing my best :DSTtophat:

@plfires You are correct, I will write it down. :TheParchment:
Vixus 6. říj. v 13.24 
Thanks for putting this mod together. I’ve always wanted to play Nemesis and this finally allowed me to do so with friends without investing $$$. Still thinking of getting a physical copy though, all because of this mod.
STUVash  [autor] 6. říj. v 13.17 
@Mizuki-MixOre Yeah I didn't have problem with the unscripted part, I usually try to defend the point of view of others to my own detrminent most of the time. I didn't think about it too much and just did it, unless YIT-Meta says he needs something more, I believe I did deliver what was described.

@Hydraxxon Thanks. I do know alot of people enjoy it. Even the ones that complain sometimes, they enjoy it aswell.

If things go as planned I might update less, something like once a week. Life has new plans for me again :zagsnooze:
Hydraxxon 6. říj. v 10.11 
Thank you for taking the time to make this mod and for diligently updating it and improving it. Retaliation has quickly become my second favorite tabletop game, thanks in no small part to the quality of your work here. The time and effort you have sunk into this mod has not gone unnoticed or unappreciated,at least by me. :p2cube:
Mizuki-MixOre 6. říj. v 6.46 
Just to add. Another reason why they asked for a non-scripted version is because it gets surreal levels of troublesome when someone misclicks a phase check and all hell breaks loose. It happens and fixing it can be annoying.

I have deal with it quite a bit because I play with someone in America, Brazil, Britain, Singapore while I myself is in Japan. *Some* of us will have unfathomable levels of ping. Likely speaking only one or two of the players actually interact with the stuffs on display. The rest well, have to stick it up with calling their shots

Eh, the things we do to play boardgames over the net.
plfires 6. říj. v 6.34 
Eradication (mission task) is different as offical version
STUVash  [autor] 5. říj. v 23.56 
@Rebar I like your standards, I'll let you live by them responsibly.
If you see a problem in the mod, you have to clearly describe it to me if you want to me fix the issue.
It is quite possible:
-maybe what you consider an issue isn't one to me.
-maybe it was done on purpose.

-maybe the error is not specifically from me but from the lua 5.4 documentation not stating the right input order in their first statement.

-maybe I simply had to go to bed after making said error while being 100% sure of being correct because of the first statement.

-maybe your situation is a special case that needs specific steps to reproduce.

If you're going to report something don't half-ass it and do it right. :DSTtophat:
Rebar 5. říj. v 14.24 
the hp ui for the enemies is all messed up after you added the new 3d models. if youre going to change something dont half-ass it and do it right
STUVash  [autor] 5. říj. v 12.39 
@YIT-Meta I started to wonder after I was done; seeing your reply I suppose what I did is good enough; have a good one. :DSTtophat:
YIT-Meta 5. říj. v 12.06 
Precisely that! Scripted setup/start is nice (though, not necessary or needed.)

With two players in my group doing hotseat, the seat switching in scripted felt like a hassle and -- it would just be nicer to go through everything by hand. :)

Obviously the optimal thing would be to have absolutely all components in box. So one could even choose mission tasks/co-op objectives if feeling like it.
STUVash  [autor] 5. říj. v 10.07 
@Mizuki-MixOre Time will tell :TheParchment:
STUVash  [autor] 5. říj. v 9.12 
@blackmaester You're welcome :happy_seagull:
Mizuki-MixOre 5. říj. v 6.22 
I assume what they want is something similar to the official version.
Scripted components set up to start the game. However after that playing the game everything is by hand.
blackmaester 5. říj. v 6.10 
Thank you for the correction, and I'm sorry I couldn't thank you sooner.
STUVash  [autor] 4. říj. v 10.27 
@YIT-Meta Did you mean absolutely all game components in the box ? Even the ones you'd take out anyway for any game ? :zagsnooze:
STUVash  [autor] 4. říj. v 0.56 
@YIT-Meta Sure I suppose I can do that. :TheParchment:
YIT-Meta 3. říj. v 18.03 
Because this is the most up-to-date one, I know I might be way out of line asking this, but;
Is there any chance we could just have all the game components in the box?
And that we could have a button to play unscripted/disable all scripts? :)
STUVash  [autor] 2. říj. v 2.29 
@ArticWorks Alright got it working, thanks. :DSTtophat:
ArticWorks 1. říj. v 16.03 
they should have white rings around the bases if it updated, if it hasn't sorted by tomorrow I will re-update it.
STUVash  [autor] 1. říj. v 15.20 
@ArticWorks I'm not sure what I'm doing wrong but changing the tint in your mod Nemesis Retaliation Minis ID 3576128512 still changes the whole figure color and not just the base.

I'll check again tomorrow, maybe it takes time to update or something :TheParchment:
STUVash  [autor] 1. říj. v 11.36 
@ArticWorks Thanks, I'll check it out. :GhostFlowerHappy:
ArticWorks 1. říj. v 10.25 
Mod should be updated now with rings around the bases for the playable characters, those can tint without affecting the main mesh. Hope this helps
ArticWorks 30. zář. v 12.57 
Cool, I'll be updating the mod in the next couple days with trying to fix the tinting issue
STUVash  [autor] 30. zář. v 12.05 
@ArticWorkd Last version is indeed better, I would say it's good enough. :DSTtophat:
STUVash  [autor] 30. zář. v 11.55 
@ArticWorks I suppose it was the older version, I didn't expect a 2nd mod to be created for the same thing. I will check the new one.
ArticWorks 30. zář. v 11.19 
cheers for the feedback btw
ArticWorks 30. zář. v 11.07 
Hi, was this the version with the aliens included?
I had an issue with some of the colliders but they should be tighter on this version.
The previous mod I uploaded with just the characters has been hidden since it had outdated colliders and I combined everything into one mod.

I'll also have a look at making the textures unaffected by tinting
STUVash  [autor] 30. zář. v 3.54 
@ArticWorks Hello again, thanks for sharing.
I'll use them since you went through the trouble of scanning them.

Now in practice tweaks would be welcome. I have two technical problems with these figures:

1) Swtiching color tint will change the color of the whole figure rather than just the base like we do with other figures. For now I've tagged them so that they don't get recolored.

2) The hitboxes are not tight enough in general but some are way worse than others. Here's the way I see it.
Decent : Consultant (?)
Almost good : BioEnhancement Expert.
Bad : Officer, Recon, Combat Engineer, Medical Support, Heavy Gun Operator.

Do you want to do these tweaks or shall I add it to my list ? :TheParchment:
ArticWorks 29. zář. v 11.43 
Hi, I've just finished uploading the rest of the minis for base Retaliation, hope you find them useful, if you do choose to use them let me know if any tweaks are necessary. Let me know if you need the link and again thanks for your incredible work on this mod.
STUVash  [autor] 29. zář. v 1.33 
@Wubs4Scrubs if you do want more luck/chaotic situations, feel free to enable Deadly mode, Xyrians, and Insider :GhostScary:
STUVash  [autor] 29. zář. v 1.27 
@Wubs4Scrubs The various situations are handled more easily indeed, there is less luck involved in each fight. But it is compensated with more fights slowly draining your ressources which does become a problem eventually.

Like Mizuki-MixOre mentioned, Neoflesh is the harder lifeform to face in Retaliation, they are very fun to play against, they have differentl rules for alot of things including fundamental movement. But it is very balanced.

The devs always do it like this: If they give you ways to clearly predict how or when something will happen, then they make it harder when the conditions are met. It's your job to use the info to take the advantadge. :cool_seagull:

@EvilEagle Yes.