RimWorld

RimWorld

Quick Area
93 Comments
Frangiclave 21 Aug @ 5:03am 
I don't think this works on 1.5 anymore. Likely not on 1.4 either.
Fiur 14 Aug @ 10:50am 
Oh yeah for certain ground types? That would be dope.
cherry-wave 14 Aug @ 12:42am 
Hi, dunno if any1 suggested it already: Maybe you could consider integrating it with dubs bad hygiene "fertilizer zone" more? So that it works like double clicking when placing a growing zone (filling out deep green area instead of all possible)
zxc989876  [author] 9 Aug @ 7:12pm 
that's not SL question i think.
it's the mod not working after do other drag action like forbid, harvest ... etc
FSLND 9 Aug @ 3:31pm 
sl question has been fix
thx for u job
Protok 8 Aug @ 5:22am 
Apply on buildings and walls works wonderfully :AffinityHarmony:
U r my Hero :AffinityPurity:
zxc989876  [author] 8 Aug @ 5:10am 
steam doesn't update my mod and i need to delete and reinstall my mod to see the latest result...
zxc989876  [author] 8 Aug @ 4:57am 
Im confused about my game...
I try to add some random patch error and success, but it throw a new error I haven't meet before.
and I remove the random patch error, that new error still exists.
I think i found the problem you met
Protok 8 Aug @ 4:47am 
I see 3 options on RC, and 1 is to apply on the wall. Is that what I think? =)
An asked option? Thank you!

I should reinstall, because mods not working and overlays not showing. Without mod list changes.
zxc989876  [author] 8 Aug @ 4:18am 
@Protok can you see right click options when right click on Designate Home Area?
If no it should have errors and a warning about patch fail and doing a fallback patch.
I have done a game validation but everything still works on my side
Protok 8 Aug @ 2:33am 
Confirm not working after saveload. Did not change mod list. No error msg.
zxc989876  [author] 7 Aug @ 5:49pm 
and SL problem is even more weird than just doesn't work at first, I have no clue now, does that pop any error message?
zxc989876  [author] 7 Aug @ 5:48pm 
i just add the patch error message to the log, you should able to see it if some patch failed.
the format should be 'unable to patch SOME_TYPE, error: SOME_ERROR'
and i need these type and error
FSLND 7 Aug @ 1:32pm 
and after sl it stops working :(
FSLND 7 Aug @ 1:11pm 
after reinstall it work
meyermagic 7 Aug @ 10:40am 
Tried it again today, after your update, and it works for me now!
leafzxg 7 Aug @ 6:17am 
This mod will not work once the save and road, and the Config file must be deleted.
zxc989876  [author] 7 Aug @ 2:02am 
@jingkhan4 any error about that?
jingkhan4 6 Aug @ 10:34pm 
It works at first, but after playing the game for a while, it stops working.😭
Beanie 6 Aug @ 6:46pm 
@zxc989876 Mine wasn't working after the update. I uninstalled and reinstalled it and it's working again! I have Harmony 2.3.5 loaded

I LOVE love love this mod, it's especially important with odyssey now that I make new growing zones all the time. Thank you for making and sharing it!
zxc989876  [author] 6 Aug @ 6:27pm 
I'm wondering if it's the problem of different harmony version, my harmony version is 2.3.7.0
zxc989876  [author] 6 Aug @ 6:13pm 
I just added a fallback patch to the mod, but Im not sure if it actually fix the issue in meyermagic's error log
Myon2Burger 6 Aug @ 5:49pm 
@zxc989876

It works for me, but I hope the potential issue will be resolved.
meyermagic 6 Aug @ 12:53pm 
The issue was not resolved by deleting and re-downloading the mod for me. I'll try again later, perhaps it's a steam cache issue or something, but in case it's relevant here's the error log from startup: https://gist.github.com/Meyermagic/aa1d2e697e6b0eeb72e90a02707b640f
re 6 Aug @ 12:25pm 
It's not working for me anymore
beeteedubs 6 Aug @ 11:05am 
mod no longer works for me
zxc989876  [author] 6 Aug @ 7:19am 
some ppl told me their mod is not functioning after update, while the mod works well in my pc.
if the problem still exists, you can delete 1.6 folder in the mod folder
BEIJIXIONGGGGGGGGGGGGGGGG 6 Aug @ 7:14am 
I don't know why, but after the game update today, it seems that this mod has become invalid. It was fine yesterday.
Has anyone encountered the same problem as me?😭
Protok 3 Aug @ 11:01am 
Thanks for the mod again!

Another idea I got for you.

First was "triple-click on a wall - cover connected walls". For bases with layered walls.

And this time is more complicated to explain. I would like to have a result where the home area covers only objects in the room and does not cover the floor without objects.
For this, it would be possible to make an additional Home Zone subtraction mode (activated by right-clicking on the order button). Floor Subtraction mode, which would, when double-clicked, remove the home zone inside the room above the cells on which there are no built objects, such as furniture, turrets, etc.

Have a good day
Fiur 17 Jul @ 1:29pm 
I do use the Uniform Growing Zone mod - but that's just for growing.
Fiur 17 Jul @ 1:29pm 
Doesn't seem to work for me.
룰루랄라 16 Jun @ 11:34pm 
Thank you for answering.
zxc989876  [author] 16 Jun @ 11:07pm 
will update after 1.6 release
룰루랄라 16 Jun @ 4:56pm 
1.6?
Balkoth 25 May @ 2:41pm 
Absolutely incredible. Should be part of the base game.
Rabiosus 29 Oct, 2024 @ 7:45pm 
The double-click feature that fills the same terrain with a growing zone is very convenient. If possible, could you add this feature to the snow clear zone as well? I think it would be useful when you want to clear snow only from roads.
Solra Bizna 19 Oct, 2024 @ 11:31am 
I forgot I had this mod installed. I was meticulously creating a grow zone on some fertile soil. I accidentally double clicked, and Quick Area filled in exactly the area I wanted. <3
Planetarium 12 Oct, 2024 @ 12:50am 
Quality of Life the god of god:steamthumbsup:
Zaki 27 Aug, 2024 @ 4:34pm 
Thanks for your outstanding work! According to "filling area outside will try to fill the map", would you fix this in the future? Or trying to add a setting to prevent that. It's a DANGEROUS operation.
genwcommerces 13 Aug, 2024 @ 4:14am 
When removing tiles, I double-clicked by mistake and had to cancel tiles on the whole map. So I finally looked at the options for the first time and set the On key modifier to L-Ctrl. (By default, the Off key modifier is set to L-Ctrl).
Protok 12 Aug, 2024 @ 11:02am 
It would also be useful if triple tapping a wall would fill connected walls.
Protok 25 Jun, 2024 @ 9:12am 
It sense only fence door now. Could you please add fence wall? :cca_star:
mezen 8 Jun, 2024 @ 12:08pm 
My wish: Please add a modifier (like shift) in addition to double click, to differ more from "misclicks"
ましろ 3 Jun, 2024 @ 8:07pm 
Could you please support Fence? Thank you.
LittleEevee 31 May, 2024 @ 5:18pm 
Accidently double clicking outdoors and ruining my home zone, I'd love for more mod options! Thanks for the mod!
seldon 31 May, 2024 @ 6:44am 
I love the idea of this mod, but I think im too dumb to use it. I have repeatedly double clicked in outside areas and needed to fix the map-wide zone that got created. I personally would love to see an option to limit the area size that gets created or a popup window confirming a click in an outside area.
RiceBowl 28 May, 2024 @ 6:54am 
B-but Tassie... my obscure mod that no one plays still hasn't caught up yet... nvm ill just kill myself
The Dutchman 26 May, 2024 @ 5:22am 
Probably steam not downloading the update. common issue
zxc989876  [author] 25 May, 2024 @ 10:39pm 
It has painted over? I thought I have fixed that problem... or you haven't updated?
lol 25 May, 2024 @ 1:58pm 
Oh yeah and it has also duplicated the amount of stuff on the resource readout. Both the new quick area stockpile and the old stockpile zone it has 'painted over' are counted