RimWorld

RimWorld

Sensible Aiming (Continued)
30 Comments
STEVE SCRIGGINS 20 Sep @ 7:48pm 
My name isn't king but I found this mod to be extremely helpful and lightweight, especially noticing the difference for even terrible pawns (0 shooting) with the slider pushed all the way to the max as a test. Thank you!
Ricky Spanish 19 Sep @ 9:44am 
did not help me at all.
jpinard 26 Aug @ 2:31pm 
I had to unsubscribe, then resubscribe. All set.
By the way, you're the best! Thanks so much for giving us that option.
Zaljerem  [author] 26 Aug @ 2:26pm 
You on mod version 1.0.2? Should be right there in mod options.
jpinard 26 Aug @ 2:19pm 
I'm not seeing a button for mod options. Do I need to edit the file manually?
Zaljerem  [author] 26 Aug @ 9:38am 
Mod default. I suppose the game default is 0, which I should probably fix the slider to min out on.
jpinard 26 Aug @ 9:37am 
Is the default of 2 what the game default is, or what the mod's default is?
Thank you and sorry for so many questions. Brilliant mod!
Zaljerem  [author] 26 Aug @ 9:37am 
Yeah, it's general on all shots.
jpinard 26 Aug @ 9:36am 
OMG Thank you! Does this affect the accuracy of enemies too? I hope not as I die so easy lol.
Zaljerem  [author] 24 Aug @ 6:16pm 
Ok, I've added a mod option so you can tweak the value. Default is 2, values are currently between 0.5 and 4.0.
jpinard 24 Aug @ 1:45pm 
@Zaljerem I'd like to echo the request made by @TheLoneCenturion

Have accuracy be just a bit more in line with vanilla. I have a dumb question though. Does this affect the accuracy of the enemies shots as well?
Tucker 17 Aug @ 1:31pm 
If this mod works the way its intended to, I'm about to blow this page up with as many little awards as I can. I'm sick and tired of making great guns and still getting butt fucked by 3 tribals because they're stunlocked!
Cowfrog2025 19 Jul @ 10:42pm 
Thanks, now the game isn't god awful!
Stellar Harbour 16 Jul @ 2:21am 
Can you also make no aiming time mod?
TheLoneCenturion 8 Jul @ 2:16pm 
@Zaljerem Is there a way to lower this to be a bit more in line with vanilla?

I see a lot of beaming happening with shots.
Jimbo 27 Jun @ 1:49am 
Close enough, welcome back Yayo's Combat. (Thanks for the update)
TheLoneCenturion 19 Jun @ 9:00am 
Is there a way to blanket buff range across all people including enemies?

I have been really trying to do that.

My big issue with the game is that gun range seems to start at such close proximity that rapid movement melees just sprint in for the kill before 1-2 volleys are off.
Farbott 16 Jun @ 12:45am 
lmao so it begins, good luck i dont think anyone envies you
Zaljerem  [author] 11 Jun @ 2:04pm 
It looks awesome, and the performance improvements in 1.6 are just what was needed. I'm excited also!
KoksOne_ 11 Jun @ 2:03pm 
Thx bro you a god mann. Im happy of new dlc ^^
Zaljerem  [author] 11 Jun @ 12:50pm 
Done!
Zaljerem  [author] 11 Jun @ 12:09pm 
Sigh. So it begins. Yes.
KoksOne_ 11 Jun @ 12:06pm 
@Zaljerem bro can you update this mod of 1.6 pleas?
aom 21 May @ 7:38pm 
i hope all the girls come running to you when you step outside vro:steamthumbsup:
KoksOne_ 4 Mar @ 11:55pm 
Zaljerem Can you modify this mod so that it doesn't need combat extended? or do you know someone who can? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1582570547
hepimp 19 Jun, 2024 @ 1:33pm 
Bless this man!
GeneralTso 26 May, 2024 @ 12:49am 
Y'all are so goated for updating mods to the new version, rimworld has the best modding scene I've ever seen by far and I've been modding since oblivion days. Thanks for everything you do
Zaljerem  [author] 23 May, 2024 @ 9:18am 
From looking at Overcapped Accuracy's code, it should be, yes.
Latex Santa 23 May, 2024 @ 3:43am 
But is this compatible with Overcapped Accuracy? I really hope that it is.
KoksOne_ 21 May, 2024 @ 9:47am 
Bro Thx you save my day in rimworld